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Integrate shared physics engine for player movement and collision handling, refine 20 TPS gameplay logic, and enhance client prediction with server-reconciliation updates.
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Sebastian Unterschütz
2026-01-06 21:37:32 +01:00
parent 23d42d42e7
commit 023996229a
13 changed files with 685 additions and 251 deletions

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@@ -114,6 +114,7 @@ type GameState struct {
CollectedPowerups map[string]bool `json:"collected_powerups"` // Welche Powerups wurden eingesammelt
MovingPlatforms []MovingPlatformSync `json:"moving_platforms"` // Bewegende Plattformen
Sequence uint32 `json:"sequence"` // Sequenznummer für Out-of-Order-Erkennung
CurrentSpeed float64 `json:"current_speed"` // Aktuelle Scroll-Geschwindigkeit (für Client-Prediction)
}
// MovingPlatformSync: Synchronisiert die Position einer bewegenden Plattform