Integrate shared physics engine for player movement and collision handling, refine 20 TPS gameplay logic, and enhance client prediction with server-reconciliation updates.
All checks were successful
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m51s
All checks were successful
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m51s
This commit is contained in:
@@ -94,9 +94,6 @@ func (w *World) GenerateColliders(activeChunks []ActiveChunk) []Collider {
|
||||
Type: def.Type,
|
||||
}
|
||||
list = append(list, c)
|
||||
fmt.Printf("✅ Collider generiert: Type=%s, Asset=%s, Pos=(%.0f,%.0f), DrawOff=(%.0f,%.0f), HitboxOff=(%.0f,%.0f)\n",
|
||||
def.Type, obj.AssetID, c.Rect.OffsetX, c.Rect.OffsetY,
|
||||
def.DrawOffX, def.DrawOffY, def.Hitbox.OffsetX, def.Hitbox.OffsetY)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user