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Integrate shared physics engine for player movement and collision handling, refine 20 TPS gameplay logic, and enhance client prediction with server-reconciliation updates.
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This commit is contained in:
Sebastian Unterschütz
2026-01-06 21:37:32 +01:00
parent 23d42d42e7
commit 023996229a
13 changed files with 685 additions and 251 deletions

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@@ -94,9 +94,6 @@ func (w *World) GenerateColliders(activeChunks []ActiveChunk) []Collider {
Type: def.Type,
}
list = append(list, c)
fmt.Printf("✅ Collider generiert: Type=%s, Asset=%s, Pos=(%.0f,%.0f), DrawOff=(%.0f,%.0f), HitboxOff=(%.0f,%.0f)\n",
def.Type, obj.AssetID, c.Rect.OffsetX, c.Rect.OffsetY,
def.DrawOffX, def.DrawOffY, def.Hitbox.OffsetX, def.Hitbox.OffsetY)
}
}
}