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Add sequence numbers to server broadcasts and client state handling for out-of-order update detection.
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Sebastian Unterschütz
2026-01-06 18:52:27 +01:00
parent 2a635d0aaa
commit 23d42d42e7
5 changed files with 21 additions and 0 deletions

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@@ -113,6 +113,7 @@ type GameState struct {
CollectedCoins map[string]bool `json:"collected_coins"` // Welche Coins wurden eingesammelt (Key: ChunkID_ObjectIndex)
CollectedPowerups map[string]bool `json:"collected_powerups"` // Welche Powerups wurden eingesammelt
MovingPlatforms []MovingPlatformSync `json:"moving_platforms"` // Bewegende Plattformen
Sequence uint32 `json:"sequence"` // Sequenznummer für Out-of-Order-Erkennung
}
// MovingPlatformSync: Synchronisiert die Position einer bewegenden Plattform