Private
Public Access
1
0

Introduce core components for "Escape From Teacher" game: server, client, physics, asset system, and protocol definitions. Add Docker-Compose setup for Redis and NATS infrastructure.

This commit is contained in:
Sebastian Unterschütz
2026-01-01 15:21:18 +01:00
commit 3099ac42c0
9 changed files with 1384 additions and 0 deletions

86
pkg/game/data.go Normal file
View File

@@ -0,0 +1,86 @@
package game
import "image/color"
type Vec2 struct {
X, Y float64 `json:"x,y"`
}
type Rect struct {
OffsetX, OffsetY, W, H float64
Type string
} // Type hinzugefügt aus letztem Schritt
type HexColor struct {
R, G, B, A uint8 `json:"r,g,b,a"`
}
func (h HexColor) ToRGBA() color.RGBA {
if h.A == 0 {
return color.RGBA{h.R, h.G, h.B, 255}
}
return color.RGBA{h.R, h.G, h.B, h.A}
}
// --- ASSETS & CHUNKS (Bleiben gleich) ---
type AssetDefinition struct {
ID, Type, Filename string
Scale, ProcWidth, ProcHeight, DrawOffX, DrawOffY float64
Color HexColor
Hitbox Rect
}
type AssetManifest struct {
Assets map[string]AssetDefinition `json:"assets"`
}
type LevelObject struct {
AssetID string
X, Y float64
}
type Chunk struct {
ID string
Width int
Objects []LevelObject
}
type ActiveChunk struct {
ChunkID string
X float64
}
// --- NETZWERK & GAMEPLAY ---
// Login Request (Client -> Server beim Verbinden)
type LoginPayload struct {
Action string `json:"action"` // "CREATE" oder "JOIN"
RoomID string `json:"room_id"` // Leer bei CREATE, Code bei JOIN
Name string `json:"name"` // Spielername
}
// Input vom Spieler während des Spiels
type ClientInput struct {
Type string `json:"type"` // "JUMP", "START"
RoomID string `json:"room_id"`
PlayerID string `json:"player_id"`
}
type JoinRequest struct {
Name string `json:"name"`
RoomID string `json:"room_id"`
}
type PlayerState struct {
ID string `json:"id"`
Name string `json:"name"`
X float64 `json:"x"`
Y float64 `json:"y"`
State string `json:"state"`
OnGround bool `json:"on_ground"`
}
type GameState struct {
RoomID string `json:"room_id"`
Players map[string]PlayerState `json:"players"`
Status string `json:"status"`
TimeLeft int `json:"time_left"`
WorldChunks []ActiveChunk `json:"world_chunks"`
HostID string `json:"host_id"`
ScrollX float64 `json:"scroll_x"`
}