Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
BIN
assets_raw/godmode.png
Normal file
|
After Width: | Height: | Size: 635 KiB |
|
Before Width: | Height: | Size: 184 KiB |
BIN
assets_raw/jump0.png
Normal file
|
After Width: | Height: | Size: 545 KiB |
BIN
assets_raw/jump1.png
Normal file
|
After Width: | Height: | Size: 530 KiB |
BIN
assets_raw/jumpboost.png
Normal file
|
After Width: | Height: | Size: 685 KiB |
|
Before Width: | Height: | Size: 384 B |
BIN
assets_raw/playernew.png
Normal file
|
After Width: | Height: | Size: 2.9 MiB |
|
Before Width: | Height: | Size: 113 KiB |
|
Before Width: | Height: | Size: 142 KiB |