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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.

This commit is contained in:
Sebastian Unterschütz
2026-01-04 01:25:04 +01:00
parent 85d697df19
commit 3232ee7c2f
86 changed files with 4931 additions and 486 deletions

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{
"ID": "chunk_03",
"Width": 50,
"Objects": [
{
"AssetID": "platform_1767135546",
"X": 514,
"Y": 519,
"moving_platform": {
"start_x": 514,
"start_y": 522,
"end_x": 800,
"end_y": 239,
"speed": 100
}
},
{
"AssetID": "coin",
"X": 834,
"Y": 204
},
{
"AssetID": "wall_1767369789",
"X": 1026,
"Y": 539
},
{
"AssetID": "wall_1767369789",
"X": 1026,
"Y": 412
},
{
"AssetID": "platform_1767135546",
"X": 1091,
"Y": 318,
"moving_platform": {
"start_x": 1109,
"start_y": 304,
"end_x": 1898,
"end_y": 307,
"speed": 50
}
},
{
"AssetID": "desk",
"X": 1421,
"Y": 534
},
{
"AssetID": "desk",
"X": 1794,
"Y": 535
},
{
"AssetID": "coin",
"X": 1169,
"Y": 272
},
{
"AssetID": "coin",
"X": 1598,
"Y": 260
}
]
}