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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.

This commit is contained in:
Sebastian Unterschütz
2026-01-04 01:25:04 +01:00
parent 85d697df19
commit 3232ee7c2f
86 changed files with 4931 additions and 486 deletions

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{
"ID": "chunk_04",
"Width": 50,
"Objects": [
{
"AssetID": "godmode",
"X": 569,
"Y": 535
},
{
"AssetID": "jumpboost",
"X": 680,
"Y": 538
}
]
}