Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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25
cmd/client/chunks_native.go
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25
cmd/client/chunks_native.go
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//go:build !wasm
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// +build !wasm
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package main
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import (
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"log"
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"path/filepath"
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)
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// loadChunks lädt alle Chunks aus dem Verzeichnis (Native Desktop)
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func (g *Game) loadChunks() {
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baseDir := "cmd/client/assets"
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chunkDir := filepath.Join(baseDir, "chunks")
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err := g.world.LoadChunkLibrary(chunkDir)
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if err != nil {
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log.Println("⚠️ Chunks konnten nicht geladen werden:", err)
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} else {
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log.Printf("✅ Chunks geladen: %d Einträge", len(g.world.ChunkLibrary))
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for id, chunk := range g.world.ChunkLibrary {
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log.Printf(" 📦 Chunk '%s': Width=%d, Objects=%d", id, chunk.Width, len(chunk.Objects))
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}
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}
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}
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