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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.

This commit is contained in:
Sebastian Unterschütz
2026-01-04 01:25:04 +01:00
parent 85d697df19
commit 3232ee7c2f
86 changed files with 4931 additions and 486 deletions

22
cmd/client/draw_native.go Normal file
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@@ -0,0 +1,22 @@
//go:build !wasm
// +build !wasm
package main
import (
"github.com/hajimehoshi/ebiten/v2"
)
// In Native: Nutze die normalen Draw-Funktionen
func (g *Game) drawMenu(screen *ebiten.Image) {
g.DrawMenu(screen)
}
func (g *Game) drawLobby(screen *ebiten.Image) {
g.DrawLobby(screen)
}
func (g *Game) drawLeaderboard(screen *ebiten.Image) {
g.DrawLeaderboard(screen)
}