Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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28
cmd/client/draw_wasm.go
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28
cmd/client/draw_wasm.go
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//go:build js && wasm
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// +build js,wasm
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package main
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import (
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"image/color"
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"github.com/hajimehoshi/ebiten/v2"
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)
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// In WASM: Menü und Leaderboard werden in HTML angezeigt
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// Lobby wird aber normal gezeichnet (für Co-op Warteraum)
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func (g *Game) drawMenu(screen *ebiten.Image) {
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// Schwarzer Hintergrund - HTML-Menü ist darüber
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screen.Fill(color.RGBA{0, 0, 0, 255})
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}
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func (g *Game) drawLobby(screen *ebiten.Image) {
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// Lobby wird normal gezeichnet (für Co-op Warteraum)
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g.DrawLobby(screen)
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}
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func (g *Game) drawLeaderboard(screen *ebiten.Image) {
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// Schwarzer Hintergrund - HTML-Leaderboard ist darüber
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screen.Fill(color.RGBA{0, 0, 0, 255})
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}
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