Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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33
cmd/client/main_wasm.go
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33
cmd/client/main_wasm.go
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//go:build js && wasm
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// +build js,wasm
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package main
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import (
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"log"
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"github.com/hajimehoshi/ebiten/v2"
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)
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func main() {
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log.Println("🚀 WASM Version startet...")
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// Spiel initialisieren
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game := NewGame()
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// JavaScript Bridge registrieren (für HTML-Menü Kommunikation)
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game.setupJavaScriptBridge()
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// Spiel ohne eigenes Menü starten - HTML übernimmt das Menü
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// Das Spiel wartet im Hintergrund bis startGame() von JavaScript aufgerufen wird
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log.Println("⏳ Warte auf Start-Signal vom HTML-Menü...")
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ebiten.SetWindowSize(ScreenWidth, ScreenHeight)
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ebiten.SetWindowTitle("Escape From Teacher")
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ebiten.SetTPS(60)
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ebiten.SetVsyncEnabled(true)
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if err := ebiten.RunGame(game); err != nil {
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log.Fatal(err)
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}
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}
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