Private
Public Access
1
0

Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.

This commit is contained in:
Sebastian Unterschütz
2026-01-04 01:25:04 +01:00
parent 85d697df19
commit 3232ee7c2f
86 changed files with 4931 additions and 486 deletions

33
cmd/client/main_wasm.go Normal file
View File

@@ -0,0 +1,33 @@
//go:build js && wasm
// +build js,wasm
package main
import (
"log"
"github.com/hajimehoshi/ebiten/v2"
)
func main() {
log.Println("🚀 WASM Version startet...")
// Spiel initialisieren
game := NewGame()
// JavaScript Bridge registrieren (für HTML-Menü Kommunikation)
game.setupJavaScriptBridge()
// Spiel ohne eigenes Menü starten - HTML übernimmt das Menü
// Das Spiel wartet im Hintergrund bis startGame() von JavaScript aufgerufen wird
log.Println("⏳ Warte auf Start-Signal vom HTML-Menü...")
ebiten.SetWindowSize(ScreenWidth, ScreenHeight)
ebiten.SetWindowTitle("Escape From Teacher")
ebiten.SetTPS(60)
ebiten.SetVsyncEnabled(true)
if err := ebiten.RunGame(game); err != nil {
log.Fatal(err)
}
}