Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
This commit is contained in:
@@ -28,10 +28,11 @@ const (
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AssetFile = "./cmd/client/assets/assets.json"
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ChunkDir = "./cmd/client/assets/chunks"
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SidebarWidth = 250
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TopBarHeight = 40
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CanvasHeight = 720
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CanvasWidth = 1280
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LeftSidebarWidth = 250
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RightSidebarWidth = 250
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TopBarHeight = 40
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CanvasHeight = 720
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CanvasWidth = 1280
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TileSize = 64
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RefFloorY = 540
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@@ -55,12 +56,15 @@ type LevelEditor struct {
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assetList []string
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assetsImages map[string]*ebiten.Image
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currentChunk game.Chunk
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currentChunk game.Chunk
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currentChunkFile string // Aktuell geladene Datei
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chunkFiles []string // Liste aller Chunk-Dateien
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scrollX float64
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zoom float64
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listScroll float64
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statusMsg string
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scrollX float64
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zoom float64
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listScroll float64
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chunkListScroll float64 // Scroll für Chunk-Liste
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statusMsg string
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showGrid bool
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enableSnap bool
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@@ -75,20 +79,31 @@ type LevelEditor struct {
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dragAssetID string
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dragTargetIndex int
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dragOffset game.Vec2
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// Bewegende Plattform-Modus
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movingPlatformMode bool // Ist Bewegende-Plattform-Modus aktiv?
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movingPlatformObjIndex int // Index des aktuellen Plattform-Objekts
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movingPlatformSetStart bool // true = setze Start, false = setze End
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}
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func NewLevelEditor() *LevelEditor {
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le := &LevelEditor{
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assetsImages: make(map[string]*ebiten.Image),
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currentChunk: game.Chunk{ID: "chunk_new", Width: 50, Objects: []game.LevelObject{}},
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zoom: 1.0,
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showGrid: true,
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enableSnap: true,
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showHitbox: true,
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showPlayerRef: true, // Standardmäßig an
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assetsImages: make(map[string]*ebiten.Image),
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currentChunk: game.Chunk{ID: "chunk_new", Width: 50, Objects: []game.LevelObject{}},
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zoom: 1.0,
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showGrid: true,
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enableSnap: true,
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showHitbox: true,
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showPlayerRef: true, // Standardmäßig an
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movingPlatformObjIndex: -1,
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}
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le.LoadAssets()
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le.LoadChunk("chunk_01.json")
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le.RefreshChunkList()
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if len(le.chunkFiles) > 0 {
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le.LoadChunk(le.chunkFiles[0])
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} else {
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le.currentChunkFile = "chunk_new.json"
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}
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return le
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}
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@@ -117,29 +132,82 @@ func (le *LevelEditor) LoadAssets() {
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sort.Strings(le.assetList)
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}
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func (le *LevelEditor) RefreshChunkList() {
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le.chunkFiles = []string{}
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files, err := ioutil.ReadDir(ChunkDir)
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if err != nil {
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return
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}
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for _, f := range files {
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if !f.IsDir() && strings.HasSuffix(f.Name(), ".json") {
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le.chunkFiles = append(le.chunkFiles, f.Name())
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}
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}
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sort.Strings(le.chunkFiles)
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}
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func (le *LevelEditor) LoadChunk(filename string) {
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path := filepath.Join(ChunkDir, filename)
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data, err := ioutil.ReadFile(path)
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if err == nil {
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json.Unmarshal(data, &le.currentChunk)
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le.currentChunkFile = filename
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le.statusMsg = "Geladen: " + filename
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} else {
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le.currentChunk.ID = strings.TrimSuffix(filename, filepath.Ext(filename))
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le.currentChunk.Width = 50
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le.currentChunk.Objects = []game.LevelObject{}
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le.currentChunkFile = filename
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le.statusMsg = "Neu erstellt: " + le.currentChunk.ID
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}
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}
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func (le *LevelEditor) CreateNewChunk(name string) {
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if name == "" {
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name = "chunk_new"
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}
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filename := name + ".json"
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le.currentChunk = game.Chunk{
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ID: name,
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Width: 50,
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Objects: []game.LevelObject{},
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}
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le.currentChunkFile = filename
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le.SaveChunk()
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le.RefreshChunkList()
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le.statusMsg = "Neuer Chunk erstellt: " + filename
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}
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func (le *LevelEditor) DeleteChunk(filename string) {
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path := filepath.Join(ChunkDir, filename)
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err := os.Remove(path)
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if err == nil {
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le.statusMsg = "Gelöscht: " + filename
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le.RefreshChunkList()
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// Lade ersten verfügbaren Chunk oder erstelle neuen
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if len(le.chunkFiles) > 0 {
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le.LoadChunk(le.chunkFiles[0])
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} else {
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le.CreateNewChunk("chunk_new")
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}
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} else {
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le.statusMsg = "Fehler beim Löschen: " + err.Error()
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}
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}
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func (le *LevelEditor) SaveChunk() {
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os.MkdirAll(ChunkDir, 0755)
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filename := le.currentChunk.ID + ".json"
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path := filepath.Join(ChunkDir, filename)
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data, _ := json.MarshalIndent(le.currentChunk, "", " ")
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ioutil.WriteFile(path, data, 0644)
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le.currentChunkFile = filename
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le.RefreshChunkList()
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le.statusMsg = "GESPEICHERT als " + filename
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}
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func (le *LevelEditor) ScreenToWorld(mx, my int) (float64, float64) {
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screenX := float64(mx - SidebarWidth)
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screenX := float64(mx - LeftSidebarWidth)
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screenY := float64(my - TopBarHeight)
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worldX := (screenX / le.zoom) + le.scrollX
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worldY := screenY / le.zoom
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@@ -200,6 +268,17 @@ func (le *LevelEditor) Update() error {
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le.currentChunk.Width = v
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}
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}
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if le.activeField == "newchunk" {
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le.CreateNewChunk(le.inputBuffer)
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}
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if le.activeField == "mpspeed" {
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if v, err := strconv.ParseFloat(le.inputBuffer, 64); err == nil && le.movingPlatformObjIndex != -1 {
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if le.currentChunk.Objects[le.movingPlatformObjIndex].MovingPlatform != nil {
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le.currentChunk.Objects[le.movingPlatformObjIndex].MovingPlatform.Speed = v
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le.statusMsg = fmt.Sprintf("Speed gesetzt: %.0f", v)
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}
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}
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}
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le.activeField = ""
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} else if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
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le.activeField = ""
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@@ -214,7 +293,9 @@ func (le *LevelEditor) Update() error {
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}
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// Hotkeys
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if mx > SidebarWidth {
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canvasStartX := LeftSidebarWidth
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canvasEndX := CanvasWidth - RightSidebarWidth
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if mx > canvasStartX && mx < canvasEndX {
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_, wy := ebiten.Wheel()
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if wy != 0 {
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le.zoom += wy * 0.1
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@@ -238,6 +319,15 @@ func (le *LevelEditor) Update() error {
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if inpututil.IsKeyJustPressed(ebiten.KeyP) {
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le.showPlayerRef = !le.showPlayerRef
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} // NEU: Toggle Player
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if inpututil.IsKeyJustPressed(ebiten.KeyM) {
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le.movingPlatformMode = !le.movingPlatformMode
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if !le.movingPlatformMode {
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le.movingPlatformObjIndex = -1
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le.statusMsg = "Moving Platform Mode deaktiviert"
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} else {
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le.statusMsg = "Moving Platform Mode: Plattform auswählen"
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}
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}
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if ebiten.IsKeyPressed(ebiten.KeyRight) {
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le.scrollX += 10 / le.zoom
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}
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@@ -263,8 +353,8 @@ func (le *LevelEditor) Update() error {
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return nil
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}
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// Palette
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if mx < SidebarWidth {
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// Left Sidebar - Asset Palette
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if mx < LeftSidebarWidth {
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_, wy := ebiten.Wheel()
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le.listScroll -= wy * 20
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if le.listScroll < 0 {
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@@ -284,23 +374,119 @@ func (le *LevelEditor) Update() error {
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return nil
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}
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// Canvas Logic
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// Right Sidebar - Chunk Manager
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if mx > CanvasWidth-RightSidebarWidth {
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_, wy := ebiten.Wheel()
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le.chunkListScroll -= wy * 20
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if le.chunkListScroll < 0 {
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le.chunkListScroll = 0
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}
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if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
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// "Neuer Chunk" Button (Y: TopBarHeight+30 bis TopBarHeight+60)
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if mx >= CanvasWidth-RightSidebarWidth+10 && mx < CanvasWidth-RightSidebarWidth+240 &&
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my >= TopBarHeight+30 && my < TopBarHeight+60 {
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le.activeField = "newchunk"
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le.inputBuffer = ""
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return nil
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}
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// Chunk-Liste (startet bei TopBarHeight+70)
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if my >= TopBarHeight+70 {
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clickY := float64(my-TopBarHeight-70) + le.chunkListScroll
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idx := int(clickY / 30)
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if idx >= 0 && idx < len(le.chunkFiles) {
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le.LoadChunk(le.chunkFiles[idx])
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}
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}
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}
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// Rechtsklick zum Löschen in Chunk-Liste
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if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) && my >= TopBarHeight+70 {
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clickY := float64(my-TopBarHeight-70) + le.chunkListScroll
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idx := int(clickY / 30)
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if idx >= 0 && idx < len(le.chunkFiles) {
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if len(le.chunkFiles) > 1 || le.chunkFiles[idx] != le.currentChunkFile {
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le.DeleteChunk(le.chunkFiles[idx])
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} else {
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le.statusMsg = "Kann einzigen Chunk nicht löschen!"
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}
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}
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}
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return nil
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}
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// Canvas Logic (nur wenn wir wirklich im Canvas-Bereich sind)
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if mx < LeftSidebarWidth || mx > CanvasWidth-RightSidebarWidth || my < TopBarHeight {
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return nil
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}
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worldX, worldY := le.ScreenToWorld(mx, my)
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// DELETE
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// MOVING PLATFORM MODE
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if le.movingPlatformMode && inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
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// Keine Plattform ausgewählt? → Plattform auswählen
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if le.movingPlatformObjIndex == -1 {
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for i := len(le.currentChunk.Objects) - 1; i >= 0; i-- {
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obj := le.currentChunk.Objects[i]
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assetDef, ok := le.assetManifest.Assets[obj.AssetID]
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if !ok || assetDef.Type != "platform" {
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continue
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}
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w, h := le.GetAssetSize(obj.AssetID)
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if worldX >= obj.X && worldX <= obj.X+w && worldY >= obj.Y && worldY <= obj.Y+h {
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le.movingPlatformObjIndex = i
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le.movingPlatformSetStart = true
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// Wenn noch keine MovingPlatform-Daten → initialisiere
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if obj.MovingPlatform == nil {
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le.currentChunk.Objects[i].MovingPlatform = &game.MovingPlatformData{
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StartX: obj.X,
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StartY: obj.Y,
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EndX: obj.X + 200, // Default Endpunkt
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EndY: obj.Y,
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Speed: 100, // Default Speed
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}
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}
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le.statusMsg = "Plattform gewählt - Klicke Start-Punkt"
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le.activeField = "mpspeed"
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le.inputBuffer = fmt.Sprintf("%.0f", le.currentChunk.Objects[i].MovingPlatform.Speed)
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return nil
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}
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}
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} else {
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// Plattform ist ausgewählt → setze Start oder End
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if le.movingPlatformSetStart {
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le.currentChunk.Objects[le.movingPlatformObjIndex].MovingPlatform.StartX = worldX
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le.currentChunk.Objects[le.movingPlatformObjIndex].MovingPlatform.StartY = worldY
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le.movingPlatformSetStart = false
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le.statusMsg = "Start gesetzt - Klicke End-Punkt"
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} else {
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le.currentChunk.Objects[le.movingPlatformObjIndex].MovingPlatform.EndX = worldX
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le.currentChunk.Objects[le.movingPlatformObjIndex].MovingPlatform.EndY = worldY
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le.statusMsg = "End gesetzt - Drücke M zum Beenden oder wähle neue Plattform"
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le.movingPlatformObjIndex = -1
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}
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return nil
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}
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return nil
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}
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// DELETE mit Rechtsklick
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if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
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for i := len(le.currentChunk.Objects) - 1; i >= 0; i-- {
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obj := le.currentChunk.Objects[i]
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w, h := le.GetAssetSize(obj.AssetID)
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if worldX >= obj.X && worldX <= obj.X+w && worldY >= obj.Y && worldY <= obj.Y+h {
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le.currentChunk.Objects = append(le.currentChunk.Objects[:i], le.currentChunk.Objects[i+1:]...)
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le.statusMsg = fmt.Sprintf("Objekt gelöscht: %s", obj.AssetID)
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return nil
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}
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}
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}
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// MOVE
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if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) && !le.isDragging {
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if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) && !le.isDragging && !le.movingPlatformMode {
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for i := len(le.currentChunk.Objects) - 1; i >= 0; i-- {
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obj := le.currentChunk.Objects[i]
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w, h := le.GetAssetSize(obj.AssetID)
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@@ -352,11 +538,13 @@ func (le *LevelEditor) Update() error {
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func (le *LevelEditor) Draw(screen *ebiten.Image) {
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// UI HINTERGRUND
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vector.DrawFilledRect(screen, 0, 0, CanvasWidth, TopBarHeight, ColBgTop, false)
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vector.DrawFilledRect(screen, 0, TopBarHeight, SidebarWidth, CanvasHeight-TopBarHeight, ColBgSidebar, false)
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vector.DrawFilledRect(screen, 0, TopBarHeight, LeftSidebarWidth, CanvasHeight-TopBarHeight, ColBgSidebar, false)
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vector.DrawFilledRect(screen, CanvasWidth-RightSidebarWidth, TopBarHeight, RightSidebarWidth, CanvasHeight-TopBarHeight, ColBgSidebar, false)
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text.Draw(screen, "ID: "+le.currentChunk.ID, basicfont.Face7x13, 75, 25, color.White)
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// ASSET LISTE
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// LEFT SIDEBAR - ASSET LISTE
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text.Draw(screen, "ASSETS", basicfont.Face7x13, 10, TopBarHeight+20, ColHighlight)
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startY := float64(TopBarHeight+40) - le.listScroll
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for i, id := range le.assetList {
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y := startY + float64(i*25)
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@@ -370,26 +558,81 @@ func (le *LevelEditor) Draw(screen *ebiten.Image) {
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text.Draw(screen, id, basicfont.Face7x13, 10, int(y+15), col)
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}
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// RIGHT SIDEBAR - CHUNK MANAGER
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rightX := CanvasWidth - RightSidebarWidth
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text.Draw(screen, "CHUNKS", basicfont.Face7x13, rightX+10, TopBarHeight+20, ColHighlight)
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// "Neuer Chunk" Button
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btnX := float32(rightX + 10)
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btnY := float32(TopBarHeight + 30)
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btnW := float32(230)
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btnH := float32(30)
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vector.DrawFilledRect(screen, btnX, btnY, btnW, btnH, color.RGBA{60, 120, 80, 255}, false)
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vector.StrokeRect(screen, btnX, btnY, btnW, btnH, 2, ColHighlight, false)
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if le.activeField == "newchunk" {
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text.Draw(screen, "Name: "+le.inputBuffer+"_", basicfont.Face7x13, rightX+15, TopBarHeight+50, color.White)
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} else {
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text.Draw(screen, "[+] Neuer Chunk", basicfont.Face7x13, rightX+65, TopBarHeight+50, color.White)
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}
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// Chunk-Liste
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chunkStartY := float64(TopBarHeight+70) - le.chunkListScroll
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for i, filename := range le.chunkFiles {
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y := chunkStartY + float64(i*30)
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if y < float64(TopBarHeight+70) || y > CanvasHeight {
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continue
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}
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col := ColText
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bgCol := color.RGBA{50, 54, 62, 255}
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if filename == le.currentChunkFile {
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col = color.RGBA{100, 255, 100, 255}
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bgCol = color.RGBA{40, 80, 40, 255}
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}
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// Hintergrund für aktuellen Chunk
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vector.DrawFilledRect(screen, float32(rightX+5), float32(y), float32(RightSidebarWidth-10), 28, bgCol, false)
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// Dateiname
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displayName := strings.TrimSuffix(filename, ".json")
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if len(displayName) > 20 {
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displayName = displayName[:20] + "..."
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}
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text.Draw(screen, displayName, basicfont.Face7x13, rightX+10, int(y+18), col)
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}
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// Hinweis
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text.Draw(screen, "L-Click: Load", basicfont.Face7x13, rightX+10, CanvasHeight-40, color.Gray{100})
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text.Draw(screen, "R-Click: Delete", basicfont.Face7x13, rightX+10, CanvasHeight-25, color.Gray{100})
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// CANVAS
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canvasOffX := float64(SidebarWidth)
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canvasOffX := float64(LeftSidebarWidth)
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canvasOffY := float64(TopBarHeight)
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canvasWidth := float32(CanvasWidth - LeftSidebarWidth - RightSidebarWidth)
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// Canvas Hintergrund
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vector.DrawFilledRect(screen, float32(canvasOffX), float32(canvasOffY), canvasWidth, CanvasHeight-TopBarHeight, ColBgCanvas, false)
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// GRID
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canvasEndX := float32(CanvasWidth - RightSidebarWidth)
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if le.showGrid {
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startGridX := int(le.scrollX/TileSize) * TileSize
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for x := startGridX; x < startGridX+int(CanvasWidth/le.zoom)+TileSize; x += TileSize {
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for x := startGridX; x < startGridX+int(float64(canvasWidth)/le.zoom)+TileSize; x += TileSize {
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drawX := float32((float64(x)-le.scrollX)*le.zoom + canvasOffX)
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vector.StrokeLine(screen, drawX, float32(canvasOffY), drawX, CanvasHeight, 1, ColGrid, false)
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if drawX >= float32(canvasOffX) && drawX <= canvasEndX {
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vector.StrokeLine(screen, drawX, float32(canvasOffY), drawX, CanvasHeight, 1, ColGrid, false)
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||||
}
|
||||
}
|
||||
for y := 0; y < int(CanvasHeight/le.zoom); y += TileSize {
|
||||
drawY := float32(float64(y)*le.zoom + canvasOffY)
|
||||
vector.StrokeLine(screen, float32(canvasOffX), drawY, CanvasWidth, drawY, 1, ColGrid, false)
|
||||
vector.StrokeLine(screen, float32(canvasOffX), drawY, canvasEndX, drawY, 1, ColGrid, false)
|
||||
}
|
||||
}
|
||||
|
||||
// BODEN LINIE
|
||||
floorScreenY := float32((RefFloorY * le.zoom) + canvasOffY)
|
||||
vector.StrokeLine(screen, float32(canvasOffX), floorScreenY, float32(CanvasWidth), floorScreenY, 2, ColFloor, false)
|
||||
vector.StrokeLine(screen, float32(canvasOffX), floorScreenY, canvasEndX, floorScreenY, 2, ColFloor, false)
|
||||
|
||||
// PLAYER REFERENCE (GHOST)
|
||||
// PLAYER REFERENCE (GHOST)
|
||||
@@ -422,14 +665,54 @@ func (le *LevelEditor) Draw(screen *ebiten.Image) {
|
||||
}
|
||||
|
||||
// OBJEKTE
|
||||
for _, obj := range le.currentChunk.Objects {
|
||||
for i, obj := range le.currentChunk.Objects {
|
||||
le.DrawAsset(screen, obj.AssetID, obj.X, obj.Y, canvasOffX, canvasOffY, 1.0)
|
||||
|
||||
// MOVING PLATFORM MARKER
|
||||
if obj.MovingPlatform != nil {
|
||||
mpd := obj.MovingPlatform
|
||||
|
||||
// Start-Punkt (grün)
|
||||
sxStart := float32((mpd.StartX-le.scrollX)*le.zoom + canvasOffX)
|
||||
syStart := float32(mpd.StartY*le.zoom + canvasOffY)
|
||||
|
||||
// End-Punkt (rot)
|
||||
sxEnd := float32((mpd.EndX-le.scrollX)*le.zoom + canvasOffX)
|
||||
syEnd := float32(mpd.EndY*le.zoom + canvasOffY)
|
||||
|
||||
// Linie zwischen Start und End (gelb gestrichelt)
|
||||
vector.StrokeLine(screen, sxStart, syStart, sxEnd, syEnd, 2, color.RGBA{255, 255, 0, 200}, false)
|
||||
|
||||
// Start-Marker (grüner Kreis)
|
||||
vector.DrawFilledCircle(screen, sxStart, syStart, 8, color.RGBA{0, 255, 0, 255}, false)
|
||||
vector.StrokeCircle(screen, sxStart, syStart, 8, 2, color.RGBA{0, 200, 0, 255}, false)
|
||||
|
||||
// End-Marker (roter Kreis)
|
||||
vector.DrawFilledCircle(screen, sxEnd, syEnd, 8, color.RGBA{255, 0, 0, 255}, false)
|
||||
vector.StrokeCircle(screen, sxEnd, syEnd, 8, 2, color.RGBA{200, 0, 0, 255}, false)
|
||||
|
||||
// Speed Label
|
||||
midX := int((sxStart + sxEnd) / 2)
|
||||
midY := int((syStart + syEnd) / 2)
|
||||
speedLabel := fmt.Sprintf("%.0f u/s", mpd.Speed)
|
||||
text.Draw(screen, speedLabel, basicfont.Face7x13, midX-20, midY-10, color.RGBA{255, 255, 0, 255})
|
||||
}
|
||||
|
||||
// Highlight wenn ausgewählt im Moving Platform Mode
|
||||
if le.movingPlatformMode && i == le.movingPlatformObjIndex {
|
||||
w, h := le.GetAssetSize(obj.AssetID)
|
||||
sX := float32((obj.X-le.scrollX)*le.zoom + canvasOffX)
|
||||
sY := float32(obj.Y*le.zoom + canvasOffY)
|
||||
sW := float32(w * le.zoom)
|
||||
sH := float32(h * le.zoom)
|
||||
vector.StrokeRect(screen, sX, sY, sW, sH, 3, color.RGBA{255, 255, 0, 255}, false)
|
||||
}
|
||||
}
|
||||
|
||||
// DRAG GHOST
|
||||
if le.isDragging && le.dragType == "new" {
|
||||
mx, my := ebiten.CursorPosition()
|
||||
if mx > SidebarWidth && my > TopBarHeight {
|
||||
if mx > LeftSidebarWidth && mx < CanvasWidth-RightSidebarWidth && my > TopBarHeight {
|
||||
wRawX, wRawY := le.ScreenToWorld(mx, my)
|
||||
_, h := le.GetAssetSize(le.dragAssetID)
|
||||
snapX, snapY := le.GetSmartSnap(wRawX, wRawY, h)
|
||||
@@ -441,15 +724,33 @@ func (le *LevelEditor) Draw(screen *ebiten.Image) {
|
||||
}
|
||||
|
||||
// STATUS
|
||||
text.Draw(screen, "[S]ave | [G]rid | [H]itbox | [P]layer Ref | R-Click=Del", basicfont.Face7x13, 400, 25, color.Gray{100})
|
||||
text.Draw(screen, le.statusMsg, basicfont.Face7x13, SidebarWidth+10, CanvasHeight-10, ColHighlight)
|
||||
statusText := "[S]ave | [G]rid | [H]itbox | [P]layer | [M]oving Platform | R-Click=Del"
|
||||
text.Draw(screen, statusText, basicfont.Face7x13, 380, 25, color.Gray{100})
|
||||
|
||||
// Moving Platform Mode Indicator
|
||||
if le.movingPlatformMode {
|
||||
modeText := "🟡 MOVING PLATFORM MODE"
|
||||
text.Draw(screen, modeText, basicfont.Face7x13, LeftSidebarWidth+10, TopBarHeight+20, color.RGBA{255, 255, 0, 255})
|
||||
|
||||
// Speed Input Field wenn Plattform ausgewählt
|
||||
if le.movingPlatformObjIndex != -1 && le.activeField == "mpspeed" {
|
||||
speedFieldX := LeftSidebarWidth + 10
|
||||
speedFieldY := TopBarHeight + 40
|
||||
fieldText := "Speed: " + le.inputBuffer + "_"
|
||||
text.Draw(screen, fieldText, basicfont.Face7x13, speedFieldX, speedFieldY, color.RGBA{0, 255, 0, 255})
|
||||
text.Draw(screen, "[Enter] to confirm", basicfont.Face7x13, speedFieldX, speedFieldY+20, color.Gray{150})
|
||||
}
|
||||
}
|
||||
|
||||
text.Draw(screen, le.statusMsg, basicfont.Face7x13, LeftSidebarWidth+10, CanvasHeight-10, ColHighlight)
|
||||
}
|
||||
|
||||
func (le *LevelEditor) DrawAsset(screen *ebiten.Image, id string, wX, wY, offX, offY float64, alpha float32) {
|
||||
sX := (wX-le.scrollX)*le.zoom + offX
|
||||
sY := wY*le.zoom + offY
|
||||
|
||||
if sX < SidebarWidth-100 || sX > CanvasWidth {
|
||||
// Culling: Nicht zeichnen wenn außerhalb Canvas
|
||||
if sX < float64(LeftSidebarWidth)-100 || sX > float64(CanvasWidth-RightSidebarWidth)+100 {
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user