Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
This commit is contained in:
228
cmd/server/websocket_gateway.go
Normal file
228
cmd/server/websocket_gateway.go
Normal file
@@ -0,0 +1,228 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"log"
|
||||
"net/http"
|
||||
"sync"
|
||||
|
||||
"github.com/gorilla/websocket"
|
||||
"github.com/nats-io/nats.go"
|
||||
|
||||
"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game"
|
||||
)
|
||||
|
||||
var upgrader = websocket.Upgrader{
|
||||
CheckOrigin: func(r *http.Request) bool {
|
||||
return true // Erlaube alle Origins für Development
|
||||
},
|
||||
}
|
||||
|
||||
// WebSocketMessage ist das allgemeine Format für WebSocket-Nachrichten
|
||||
type WebSocketMessage struct {
|
||||
Type string `json:"type"` // "join", "input", "start", "leaderboard_request"
|
||||
Payload json.RawMessage `json:"payload"` // Beliebige JSON-Daten
|
||||
}
|
||||
|
||||
// WebSocketClient repräsentiert einen verbundenen WebSocket-Client
|
||||
type WebSocketClient struct {
|
||||
conn *websocket.Conn
|
||||
natsConn *nats.EncodedConn
|
||||
playerID string
|
||||
roomID string
|
||||
send chan []byte
|
||||
mutex sync.Mutex
|
||||
subUpdates *nats.Subscription
|
||||
}
|
||||
|
||||
// handleWebSocket verwaltet eine WebSocket-Verbindung
|
||||
func handleWebSocket(w http.ResponseWriter, r *http.Request, ec *nats.EncodedConn) {
|
||||
conn, err := upgrader.Upgrade(w, r, nil)
|
||||
if err != nil {
|
||||
log.Printf("❌ WebSocket Upgrade Fehler: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
client := &WebSocketClient{
|
||||
conn: conn,
|
||||
natsConn: ec,
|
||||
send: make(chan []byte, 256),
|
||||
}
|
||||
|
||||
log.Printf("🔌 Neuer WebSocket-Client verbunden: %s", conn.RemoteAddr())
|
||||
|
||||
// Goroutinen für Lesen und Schreiben starten
|
||||
go client.writePump()
|
||||
go client.readPump()
|
||||
}
|
||||
|
||||
// readPump liest Nachrichten vom WebSocket-Client
|
||||
func (c *WebSocketClient) readPump() {
|
||||
defer func() {
|
||||
if c.subUpdates != nil {
|
||||
c.subUpdates.Unsubscribe()
|
||||
}
|
||||
c.conn.Close()
|
||||
log.Printf("🔌 WebSocket-Client getrennt: %s", c.conn.RemoteAddr())
|
||||
}()
|
||||
|
||||
for {
|
||||
var msg WebSocketMessage
|
||||
err := c.conn.ReadJSON(&msg)
|
||||
if err != nil {
|
||||
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
|
||||
log.Printf("⚠️ WebSocket Fehler: %v", err)
|
||||
}
|
||||
break
|
||||
}
|
||||
|
||||
// Nachricht basierend auf Typ verarbeiten
|
||||
c.handleMessage(msg)
|
||||
}
|
||||
}
|
||||
|
||||
// writePump sendet Nachrichten zum WebSocket-Client
|
||||
func (c *WebSocketClient) writePump() {
|
||||
defer c.conn.Close()
|
||||
|
||||
for {
|
||||
message, ok := <-c.send
|
||||
if !ok {
|
||||
c.conn.WriteMessage(websocket.CloseMessage, []byte{})
|
||||
return
|
||||
}
|
||||
|
||||
err := c.conn.WriteMessage(websocket.TextMessage, message)
|
||||
if err != nil {
|
||||
log.Printf("⚠️ Fehler beim Senden: %v", err)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// handleMessage verarbeitet eingehende Nachrichten vom Client
|
||||
func (c *WebSocketClient) handleMessage(msg WebSocketMessage) {
|
||||
switch msg.Type {
|
||||
case "join":
|
||||
var req game.JoinRequest
|
||||
if err := json.Unmarshal(msg.Payload, &req); err != nil {
|
||||
log.Printf("❌ Join-Payload ungültig: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
c.playerID = req.Name
|
||||
c.roomID = req.RoomID
|
||||
if c.roomID == "" {
|
||||
c.roomID = "lobby"
|
||||
}
|
||||
|
||||
log.Printf("📥 WebSocket JOIN: Name=%s, RoomID=%s", req.Name, req.RoomID)
|
||||
|
||||
// An NATS weiterleiten
|
||||
c.natsConn.Publish("game.join", &req)
|
||||
|
||||
// Auf Game-Updates für diesen Raum subscriben
|
||||
roomChannel := "game.update." + c.roomID
|
||||
sub, err := c.natsConn.Subscribe(roomChannel, func(state *game.GameState) {
|
||||
// GameState an WebSocket-Client senden
|
||||
data, _ := json.Marshal(map[string]interface{}{
|
||||
"type": "game_update",
|
||||
"payload": state,
|
||||
})
|
||||
select {
|
||||
case c.send <- data:
|
||||
default:
|
||||
log.Printf("⚠️ Send channel voll, Nachricht verworfen")
|
||||
}
|
||||
})
|
||||
|
||||
if err != nil {
|
||||
log.Printf("❌ Fehler beim Subscribe auf %s: %v", roomChannel, err)
|
||||
} else {
|
||||
c.subUpdates = sub
|
||||
log.Printf("👂 WebSocket-Client lauscht auf %s", roomChannel)
|
||||
}
|
||||
|
||||
case "input":
|
||||
var input game.ClientInput
|
||||
if err := json.Unmarshal(msg.Payload, &input); err != nil {
|
||||
log.Printf("❌ Input-Payload ungültig: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
// PlayerID setzen falls nicht vorhanden
|
||||
if input.PlayerID == "" {
|
||||
input.PlayerID = c.playerID
|
||||
}
|
||||
|
||||
// An NATS weiterleiten
|
||||
c.natsConn.Publish("game.input", &input)
|
||||
|
||||
case "start":
|
||||
var req game.StartRequest
|
||||
if err := json.Unmarshal(msg.Payload, &req); err != nil {
|
||||
log.Printf("❌ Start-Payload ungültig: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
log.Printf("▶️ WebSocket START: RoomID=%s", req.RoomID)
|
||||
c.natsConn.Publish("game.start", &req)
|
||||
|
||||
case "leaderboard_request":
|
||||
var req game.LeaderboardRequest
|
||||
if err := json.Unmarshal(msg.Payload, &req); err != nil {
|
||||
log.Printf("❌ Leaderboard-Request ungültig: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
log.Printf("🏆 WebSocket Leaderboard-Request: Mode=%s", req.Mode)
|
||||
|
||||
// Auf Leaderboard-Response subscriben (einmalig)
|
||||
responseChannel := "leaderboard.response." + c.playerID
|
||||
sub, _ := c.natsConn.Subscribe(responseChannel, func(resp *game.LeaderboardResponse) {
|
||||
data, _ := json.Marshal(map[string]interface{}{
|
||||
"type": "leaderboard_response",
|
||||
"payload": resp,
|
||||
})
|
||||
select {
|
||||
case c.send <- data:
|
||||
default:
|
||||
}
|
||||
})
|
||||
|
||||
// Nach 5 Sekunden unsubscriben
|
||||
go func() {
|
||||
<-make(chan struct{})
|
||||
sub.Unsubscribe()
|
||||
}()
|
||||
|
||||
// Request mit ResponseChannel an NATS senden
|
||||
req.ResponseChannel = responseChannel
|
||||
c.natsConn.Publish("leaderboard.request", &req)
|
||||
|
||||
case "score_submit":
|
||||
var submit game.ScoreSubmission
|
||||
if err := json.Unmarshal(msg.Payload, &submit); err != nil {
|
||||
log.Printf("❌ Score-Submit ungültig: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
log.Printf("📊 WebSocket Score-Submit: Player=%s, Score=%d", submit.PlayerCode, submit.Score)
|
||||
c.natsConn.Publish("score.submit", &submit)
|
||||
|
||||
default:
|
||||
log.Printf("⚠️ Unbekannter Nachrichtentyp: %s", msg.Type)
|
||||
}
|
||||
}
|
||||
|
||||
// StartWebSocketGateway startet den WebSocket-Server
|
||||
func StartWebSocketGateway(port string, ec *nats.EncodedConn) {
|
||||
http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {
|
||||
handleWebSocket(w, r, ec)
|
||||
})
|
||||
|
||||
log.Printf("🌐 WebSocket-Gateway läuft auf http://localhost:%s/ws", port)
|
||||
if err := http.ListenAndServe(":"+port, nil); err != nil {
|
||||
log.Fatal("❌ WebSocket-Server Fehler: ", err)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user