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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.

This commit is contained in:
Sebastian Unterschütz
2026-01-04 01:25:04 +01:00
parent 85d697df19
commit 3232ee7c2f
86 changed files with 4931 additions and 486 deletions

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@@ -40,48 +40,42 @@ func InitLeaderboard(redisAddr string) error {
}
func (lb *Leaderboard) AddScore(name, code string, score int) bool {
// Prüfe ob Spieler bereits existiert
existingScoreStr, err := lb.rdb.HGet(lb.ctx, "leaderboard:players", code).Result()
if err == nil {
var existingScore int
json.Unmarshal([]byte(existingScoreStr), &existingScore)
if score <= existingScore {
return false // Neuer Score nicht besser
}
}
// Erstelle eindeutigen Key für diesen Score: PlayerCode + Timestamp
timestamp := time.Now().Unix()
uniqueKey := code + "_" + time.Now().Format("20060102_150405")
// Score speichern
entry := game.LeaderboardEntry{
PlayerName: name,
PlayerCode: code,
Score: score,
Timestamp: time.Now().Unix(),
Timestamp: timestamp,
}
data, _ := json.Marshal(entry)
lb.rdb.HSet(lb.ctx, "leaderboard:players", code, string(data))
lb.rdb.HSet(lb.ctx, "leaderboard:entries", uniqueKey, string(data))
// In Sorted Set mit Score als Wert
// In Sorted Set mit Score als Wert (uniqueKey statt code!)
lb.rdb.ZAdd(lb.ctx, leaderboardKey, redis.Z{
Score: float64(score),
Member: code,
Member: uniqueKey,
})
log.Printf("🏆 Leaderboard Update: %s mit %d Punkten", name, score)
log.Printf("🏆 Leaderboard: %s mit %d Punkten (Entry: %s)", name, score, uniqueKey)
return true
}
func (lb *Leaderboard) GetTop10() []game.LeaderboardEntry {
// Hole Top 10 (höchste Scores zuerst)
codes, err := lb.rdb.ZRevRange(lb.ctx, leaderboardKey, 0, 9).Result()
uniqueKeys, err := lb.rdb.ZRevRange(lb.ctx, leaderboardKey, 0, 9).Result()
if err != nil {
log.Printf("⚠️ Fehler beim Abrufen des Leaderboards: %v", err)
return []game.LeaderboardEntry{}
}
entries := make([]game.LeaderboardEntry, 0)
for _, code := range codes {
dataStr, err := lb.rdb.HGet(lb.ctx, "leaderboard:players", code).Result()
for _, uniqueKey := range uniqueKeys {
dataStr, err := lb.rdb.HGet(lb.ctx, "leaderboard:entries", uniqueKey).Result()
if err != nil {
continue
}