Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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@@ -40,48 +40,42 @@ func InitLeaderboard(redisAddr string) error {
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}
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func (lb *Leaderboard) AddScore(name, code string, score int) bool {
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// Prüfe ob Spieler bereits existiert
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existingScoreStr, err := lb.rdb.HGet(lb.ctx, "leaderboard:players", code).Result()
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if err == nil {
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var existingScore int
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json.Unmarshal([]byte(existingScoreStr), &existingScore)
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if score <= existingScore {
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return false // Neuer Score nicht besser
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}
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}
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// Erstelle eindeutigen Key für diesen Score: PlayerCode + Timestamp
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timestamp := time.Now().Unix()
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uniqueKey := code + "_" + time.Now().Format("20060102_150405")
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// Score speichern
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entry := game.LeaderboardEntry{
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PlayerName: name,
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PlayerCode: code,
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Score: score,
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Timestamp: time.Now().Unix(),
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Timestamp: timestamp,
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}
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data, _ := json.Marshal(entry)
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lb.rdb.HSet(lb.ctx, "leaderboard:players", code, string(data))
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lb.rdb.HSet(lb.ctx, "leaderboard:entries", uniqueKey, string(data))
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// In Sorted Set mit Score als Wert
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// In Sorted Set mit Score als Wert (uniqueKey statt code!)
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lb.rdb.ZAdd(lb.ctx, leaderboardKey, redis.Z{
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Score: float64(score),
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Member: code,
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Member: uniqueKey,
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})
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log.Printf("🏆 Leaderboard Update: %s mit %d Punkten", name, score)
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log.Printf("🏆 Leaderboard: %s mit %d Punkten (Entry: %s)", name, score, uniqueKey)
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return true
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}
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func (lb *Leaderboard) GetTop10() []game.LeaderboardEntry {
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// Hole Top 10 (höchste Scores zuerst)
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codes, err := lb.rdb.ZRevRange(lb.ctx, leaderboardKey, 0, 9).Result()
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uniqueKeys, err := lb.rdb.ZRevRange(lb.ctx, leaderboardKey, 0, 9).Result()
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if err != nil {
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log.Printf("⚠️ Fehler beim Abrufen des Leaderboards: %v", err)
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return []game.LeaderboardEntry{}
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}
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entries := make([]game.LeaderboardEntry, 0)
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for _, code := range codes {
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dataStr, err := lb.rdb.HGet(lb.ctx, "leaderboard:players", code).Result()
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for _, uniqueKey := range uniqueKeys {
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dataStr, err := lb.rdb.HGet(lb.ctx, "leaderboard:entries", uniqueKey).Result()
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if err != nil {
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continue
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}
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