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Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers.

This commit is contained in:
Sebastian Unterschütz
2026-01-04 01:56:31 +01:00
parent 3232ee7c2f
commit 41d15c60d3
7 changed files with 209 additions and 26 deletions

View File

@@ -9,8 +9,8 @@ import (
"github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2"
) )
// In WASM: Menü und Leaderboard werden in HTML angezeigt // In WASM: Menü, Lobby und Leaderboard werden in HTML angezeigt
// Lobby wird aber normal gezeichnet (für Co-op Warteraum) // Canvas zeigt nur das eigentliche Spiel
func (g *Game) drawMenu(screen *ebiten.Image) { func (g *Game) drawMenu(screen *ebiten.Image) {
// Schwarzer Hintergrund - HTML-Menü ist darüber // Schwarzer Hintergrund - HTML-Menü ist darüber
@@ -18,8 +18,8 @@ func (g *Game) drawMenu(screen *ebiten.Image) {
} }
func (g *Game) drawLobby(screen *ebiten.Image) { func (g *Game) drawLobby(screen *ebiten.Image) {
// Lobby wird normal gezeichnet (für Co-op Warteraum) // Schwarzer Hintergrund - HTML-Lobby ist darüber
g.DrawLobby(screen) screen.Fill(color.RGBA{0, 0, 0, 255})
} }
func (g *Game) drawLeaderboard(screen *ebiten.Image) { func (g *Game) drawLeaderboard(screen *ebiten.Image) {

View File

@@ -355,6 +355,16 @@ func (g *Game) updateLobby() {
g.gameState = game.GameState{Players: make(map[string]game.PlayerState)} g.gameState = game.GameState{Players: make(map[string]game.PlayerState)}
} }
// Lobby State Change Detection (für HTML-Updates)
g.stateMutex.Lock()
currentPlayerCount := len(g.gameState.Players)
g.stateMutex.Unlock()
if currentPlayerCount != g.lastPlayerCount {
g.lastPlayerCount = currentPlayerCount
g.sendLobbyUpdateToJS()
}
// Spiel wurde gestartet? // Spiel wurde gestartet?
if g.gameState.Status == "COUNTDOWN" || g.gameState.Status == "RUNNING" { if g.gameState.Status == "COUNTDOWN" || g.gameState.Status == "RUNNING" {
g.appState = StateGame g.appState = StateGame

View File

@@ -80,11 +80,19 @@ func (g *Game) setupJavaScriptBridge() {
return nil return nil
}) })
// startGameFromLobby_WASM() - Host startet Spiel aus HTML Lobby
startGameFromLobbyFunc := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
log.Println("🎮 Host startet Spiel aus HTML Lobby")
go g.sendStartRequest()
return nil
})
// Im globalen Scope registrieren // Im globalen Scope registrieren
js.Global().Set("startGame", startGameFunc) js.Global().Set("startGame", startGameFunc)
js.Global().Set("requestLeaderboard", requestLeaderboardFunc) js.Global().Set("requestLeaderboard", requestLeaderboardFunc)
js.Global().Set("setMusicVolume", setMusicVolumeFunc) js.Global().Set("setMusicVolume", setMusicVolumeFunc)
js.Global().Set("setSFXVolume", setSFXVolumeFunc) js.Global().Set("setSFXVolume", setSFXVolumeFunc)
js.Global().Set("startGameFromLobby_WASM", startGameFromLobbyFunc)
log.Println("✅ JavaScript Bridge registriert") log.Println("✅ JavaScript Bridge registriert")
} }
@@ -117,3 +125,30 @@ func (g *Game) sendGameOverToJS(score int) {
log.Printf("💀 Game Over an JavaScript gesendet: Score=%d", score) log.Printf("💀 Game Over an JavaScript gesendet: Score=%d", score)
} }
} }
// Lobby Player List an JavaScript senden
func (g *Game) sendLobbyPlayersToJS() {
g.stateMutex.Lock()
players := make([]interface{}, 0, len(g.gameState.Players))
hostID := g.gameState.HostID
for id, p := range g.gameState.Players {
name := p.Name
if name == "" {
name = id
}
isHost := (id == hostID)
players = append(players, map[string]interface{}{
"name": name,
"is_host": isHost,
})
}
g.stateMutex.Unlock()
// JavaScript-Funktion aufrufen
if updateFunc := js.Global().Get("updateLobbyPlayers"); !updateFunc.IsUndefined() {
jsPlayers := js.ValueOf(players)
updateFunc.Invoke(jsPlayers)
log.Printf("👥 Lobby-Spieler an JavaScript gesendet: %d Spieler", len(players))
}
}

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@@ -91,10 +91,17 @@ function startSoloGame() {
localStorage.setItem('escape_game_mode', 'solo'); localStorage.setItem('escape_game_mode', 'solo');
localStorage.setItem('escape_room_id', ''); localStorage.setItem('escape_room_id', '');
// Hide menu and show canvas // Hide ALL screens including main menu
hideAllScreens(); hideAllScreens();
document.getElementById('menu').style.display = 'none';
gameStarted = true; gameStarted = true;
// Canvas sichtbar machen
const canvas = document.querySelector('canvas');
if (canvas) {
canvas.classList.add('game-active');
}
// Trigger WASM game start // Trigger WASM game start
if (window.startGame) { if (window.startGame) {
window.startGame('solo', playerName, ''); window.startGame('solo', playerName, '');
@@ -120,17 +127,17 @@ function createRoom() {
localStorage.setItem('escape_team_name', teamName); localStorage.setItem('escape_team_name', teamName);
localStorage.setItem('escape_is_host', 'true'); localStorage.setItem('escape_is_host', 'true');
// Hide menu and show canvas (Lobby wird vom WASM gezeichnet) // Verstecke ALLE Screens inkl. Hauptmenü
hideAllScreens(); hideAllScreens();
gameStarted = true; document.getElementById('menu').style.display = 'none';
// Canvas sichtbar machen für Lobby // Zeige HTML Lobby Screen
const canvas = document.querySelector('canvas'); document.getElementById('lobbyScreen').classList.remove('hidden');
if (canvas) { document.getElementById('lobbyRoomCode').textContent = roomID;
canvas.classList.add('game-active'); document.getElementById('lobbyHostControls').classList.remove('hidden');
} document.getElementById('lobbyStatus').textContent = 'Du bist Host - starte wenn bereit!';
// Trigger WASM game start // Trigger WASM game start (im Hintergrund)
if (window.startGame) { if (window.startGame) {
window.startGame('coop', playerName, roomID, teamName, true); window.startGame('coop', playerName, roomID, teamName, true);
} }
@@ -160,17 +167,17 @@ function joinRoom() {
localStorage.setItem('escape_team_name', teamName); localStorage.setItem('escape_team_name', teamName);
localStorage.setItem('escape_is_host', 'false'); localStorage.setItem('escape_is_host', 'false');
// Hide menu and show canvas // Verstecke ALLE Screens inkl. Hauptmenü
hideAllScreens(); hideAllScreens();
gameStarted = true; document.getElementById('menu').style.display = 'none';
// Canvas sichtbar machen für Lobby // Zeige HTML Lobby Screen
const canvas = document.querySelector('canvas'); document.getElementById('lobbyScreen').classList.remove('hidden');
if (canvas) { document.getElementById('lobbyRoomCode').textContent = roomID;
canvas.classList.add('game-active'); document.getElementById('lobbyHostControls').classList.add('hidden');
} document.getElementById('lobbyStatus').textContent = 'Warte auf Host...';
// Trigger WASM game start // Trigger WASM game start (im Hintergrund)
if (window.startGame) { if (window.startGame) {
window.startGame('coop', playerName, roomID, teamName, false); window.startGame('coop', playerName, roomID, teamName, false);
} }
@@ -178,6 +185,47 @@ function joinRoom() {
console.log('🎮 Joining room:', roomID); console.log('🎮 Joining room:', roomID);
} }
// Lobby Functions
function startGameFromLobby() {
// Host startet das Spiel
hideAllScreens();
document.getElementById('menu').style.display = 'none';
gameStarted = true;
// Canvas sichtbar machen
const canvas = document.querySelector('canvas');
if (canvas) {
canvas.classList.add('game-active');
}
// Signal an WASM senden dass Spiel starten soll
if (window.startGameFromLobby_WASM) {
window.startGameFromLobby_WASM();
}
console.log('🎮 Host started game from lobby');
}
function leaveLobby() {
location.reload();
}
// Update Lobby Player List (called by WASM)
function updateLobbyPlayers(players) {
const list = document.getElementById('lobbyPlayerList');
if (!players || players.length === 0) {
list.innerHTML = '<div style="color: #888;">Warte auf Spieler...</div>';
return;
}
list.innerHTML = players.map((player, index) => {
const hostBadge = player.is_host ? ' <span style="color:#ffcc00;">[HOST]</span>' : '';
return `<div style="padding:5px 0; color:#fff;">• ${player.name}${hostBadge}</div>`;
}).join('');
console.log('👥 Lobby players updated:', players.length);
}
function loadLeaderboard() { function loadLeaderboard() {
const list = document.getElementById('leaderboardList'); const list = document.getElementById('leaderboardList');
list.innerHTML = '<div style="text-align:center; padding:20px;">Lädt Leaderboard...</div>'; list.innerHTML = '<div style="text-align:center; padding:20px;">Lädt Leaderboard...</div>';
@@ -197,16 +245,16 @@ function loadLeaderboard() {
// Called by WASM to update leaderboard // Called by WASM to update leaderboard
function updateLeaderboard(entries) { function updateLeaderboard(entries) {
// Update main leaderboard page // Update ALL leaderboard displays
const list = document.getElementById('leaderboardList'); const list = document.getElementById('leaderboardList');
// Update start screen leaderboard
const startList = document.getElementById('startLeaderboardList'); const startList = document.getElementById('startLeaderboardList');
const gameOverList = document.getElementById('gameOverLeaderboardList');
if (!entries || entries.length === 0) { if (!entries || entries.length === 0) {
const emptyMsg = '<div style="text-align:center; padding:20px; color:#888;">Noch keine Einträge</div>'; const emptyMsg = '<div style="text-align:center; padding:20px; color:#888;">Noch keine Einträge</div>';
if (list) list.innerHTML = emptyMsg; if (list) list.innerHTML = emptyMsg;
if (startList) startList.innerHTML = emptyMsg; if (startList) startList.innerHTML = emptyMsg;
if (gameOverList) gameOverList.innerHTML = emptyMsg;
return; return;
} }
@@ -223,6 +271,7 @@ function updateLeaderboard(entries) {
if (list) list.innerHTML = html; if (list) list.innerHTML = html;
if (startList) startList.innerHTML = html; if (startList) startList.innerHTML = html;
if (gameOverList) gameOverList.innerHTML = html;
console.log('📊 Leaderboard updated with', entries.length, 'entries'); console.log('📊 Leaderboard updated with', entries.length, 'entries');
} }

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@@ -5,6 +5,19 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover">
<title>Escape From Teacher</title> <title>Escape From Teacher</title>
<link rel="stylesheet" href="style.css"> <link rel="stylesheet" href="style.css">
<style>
/* DEBUG: Force menu visibility */
#menu {
position: fixed !important;
top: 0 !important;
left: 0 !important;
width: 100% !important;
height: 100% !important;
background: rgba(0, 0, 0, 0.95) !important;
z-index: 10000 !important;
display: flex !important;
}
</style>
</head> </head>
<body> <body>
@@ -115,6 +128,35 @@
</div> </div>
</div> </div>
<!-- LOBBY SCREEN (CO-OP WAITING ROOM) -->
<div id="lobbyScreen" class="overlay-screen hidden">
<div class="center-box">
<h1>LOBBY</h1>
<div style="margin: 20px 0;">
<p style="font-size: 14px; color: #aaa;">Raum-Code:</p>
<div style="background: rgba(0,0,0,0.6); border: 4px solid #ffcc00; padding: 20px; font-size: 32px; color: #ffcc00; letter-spacing: 4px;">
<span id="lobbyRoomCode">XXXXX</span>
</div>
</div>
<div style="margin: 20px 0; width: 100%; max-width: 400px;">
<p style="font-size: 14px; color: #aaa; margin-bottom: 10px;">Spieler im Raum:</p>
<div id="lobbyPlayerList" style="background: rgba(0,0,0,0.5); border: 2px solid #666; padding: 15px; min-height: 100px; font-family: sans-serif; font-size: 14px;">
<div style="color: #888;">Warte auf Spieler...</div>
</div>
</div>
<div id="lobbyHostControls" class="hidden" style="margin: 20px 0;">
<button class="big-btn" onclick="startGameFromLobby()" style="background: #00cc00;">SPIEL STARTEN</button>
</div>
<p id="lobbyStatus" style="font-size: 12px; color: #ffcc00; margin: 20px 0;">Warte auf Host...</p>
<button class="back-btn" onclick="leaveLobby()">← LOBBY VERLASSEN</button>
</div>
</div>
<!-- GAME OVER SCREEN --> <!-- GAME OVER SCREEN -->
<div id="gameOverScreen" class="overlay-screen hidden"> <div id="gameOverScreen" class="overlay-screen hidden">
<div class="center-box"> <div class="center-box">
@@ -124,7 +166,7 @@
Dein Score: <span id="finalScore" style="color:yellow; font-size: 24px;">0</span> Dein Score: <span id="finalScore" style="color:yellow; font-size: 24px;">0</span>
</p> </p>
<div id="leaderboardList" class="leaderboard-box" style="margin: 20px 0;"> <div id="gameOverLeaderboardList" class="leaderboard-box" style="margin: 20px 0;">
Lade Leaderboard... Lade Leaderboard...
</div> </div>

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