Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers.
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@@ -9,8 +9,8 @@ import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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// In WASM: Menü und Leaderboard werden in HTML angezeigt
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// Lobby wird aber normal gezeichnet (für Co-op Warteraum)
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// In WASM: Menü, Lobby und Leaderboard werden in HTML angezeigt
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// Canvas zeigt nur das eigentliche Spiel
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func (g *Game) drawMenu(screen *ebiten.Image) {
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// Schwarzer Hintergrund - HTML-Menü ist darüber
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@@ -18,8 +18,8 @@ func (g *Game) drawMenu(screen *ebiten.Image) {
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}
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func (g *Game) drawLobby(screen *ebiten.Image) {
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// Lobby wird normal gezeichnet (für Co-op Warteraum)
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g.DrawLobby(screen)
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// Schwarzer Hintergrund - HTML-Lobby ist darüber
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screen.Fill(color.RGBA{0, 0, 0, 255})
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}
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func (g *Game) drawLeaderboard(screen *ebiten.Image) {
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@@ -355,6 +355,16 @@ func (g *Game) updateLobby() {
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g.gameState = game.GameState{Players: make(map[string]game.PlayerState)}
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}
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// Lobby State Change Detection (für HTML-Updates)
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g.stateMutex.Lock()
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currentPlayerCount := len(g.gameState.Players)
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g.stateMutex.Unlock()
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if currentPlayerCount != g.lastPlayerCount {
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g.lastPlayerCount = currentPlayerCount
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g.sendLobbyUpdateToJS()
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}
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// Spiel wurde gestartet?
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if g.gameState.Status == "COUNTDOWN" || g.gameState.Status == "RUNNING" {
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g.appState = StateGame
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@@ -80,11 +80,19 @@ func (g *Game) setupJavaScriptBridge() {
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return nil
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})
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// startGameFromLobby_WASM() - Host startet Spiel aus HTML Lobby
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startGameFromLobbyFunc := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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log.Println("🎮 Host startet Spiel aus HTML Lobby")
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go g.sendStartRequest()
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return nil
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})
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// Im globalen Scope registrieren
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js.Global().Set("startGame", startGameFunc)
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js.Global().Set("requestLeaderboard", requestLeaderboardFunc)
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js.Global().Set("setMusicVolume", setMusicVolumeFunc)
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js.Global().Set("setSFXVolume", setSFXVolumeFunc)
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js.Global().Set("startGameFromLobby_WASM", startGameFromLobbyFunc)
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log.Println("✅ JavaScript Bridge registriert")
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}
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@@ -117,3 +125,30 @@ func (g *Game) sendGameOverToJS(score int) {
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log.Printf("💀 Game Over an JavaScript gesendet: Score=%d", score)
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}
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}
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// Lobby Player List an JavaScript senden
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func (g *Game) sendLobbyPlayersToJS() {
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g.stateMutex.Lock()
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players := make([]interface{}, 0, len(g.gameState.Players))
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hostID := g.gameState.HostID
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for id, p := range g.gameState.Players {
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name := p.Name
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if name == "" {
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name = id
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}
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isHost := (id == hostID)
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players = append(players, map[string]interface{}{
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"name": name,
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"is_host": isHost,
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})
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}
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g.stateMutex.Unlock()
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// JavaScript-Funktion aufrufen
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if updateFunc := js.Global().Get("updateLobbyPlayers"); !updateFunc.IsUndefined() {
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jsPlayers := js.ValueOf(players)
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updateFunc.Invoke(jsPlayers)
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log.Printf("👥 Lobby-Spieler an JavaScript gesendet: %d Spieler", len(players))
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}
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}
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@@ -91,10 +91,17 @@ function startSoloGame() {
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localStorage.setItem('escape_game_mode', 'solo');
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localStorage.setItem('escape_room_id', '');
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// Hide menu and show canvas
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// Hide ALL screens including main menu
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hideAllScreens();
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document.getElementById('menu').style.display = 'none';
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gameStarted = true;
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// Canvas sichtbar machen
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const canvas = document.querySelector('canvas');
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if (canvas) {
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canvas.classList.add('game-active');
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}
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// Trigger WASM game start
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if (window.startGame) {
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window.startGame('solo', playerName, '');
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@@ -120,17 +127,17 @@ function createRoom() {
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localStorage.setItem('escape_team_name', teamName);
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localStorage.setItem('escape_is_host', 'true');
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// Hide menu and show canvas (Lobby wird vom WASM gezeichnet)
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// Verstecke ALLE Screens inkl. Hauptmenü
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hideAllScreens();
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gameStarted = true;
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document.getElementById('menu').style.display = 'none';
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// Canvas sichtbar machen für Lobby
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const canvas = document.querySelector('canvas');
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if (canvas) {
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canvas.classList.add('game-active');
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}
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// Zeige HTML Lobby Screen
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document.getElementById('lobbyScreen').classList.remove('hidden');
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document.getElementById('lobbyRoomCode').textContent = roomID;
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document.getElementById('lobbyHostControls').classList.remove('hidden');
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document.getElementById('lobbyStatus').textContent = 'Du bist Host - starte wenn bereit!';
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// Trigger WASM game start
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// Trigger WASM game start (im Hintergrund)
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if (window.startGame) {
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window.startGame('coop', playerName, roomID, teamName, true);
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}
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@@ -160,17 +167,17 @@ function joinRoom() {
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localStorage.setItem('escape_team_name', teamName);
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localStorage.setItem('escape_is_host', 'false');
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// Hide menu and show canvas
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// Verstecke ALLE Screens inkl. Hauptmenü
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hideAllScreens();
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gameStarted = true;
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document.getElementById('menu').style.display = 'none';
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// Canvas sichtbar machen für Lobby
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const canvas = document.querySelector('canvas');
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if (canvas) {
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canvas.classList.add('game-active');
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}
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// Zeige HTML Lobby Screen
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document.getElementById('lobbyScreen').classList.remove('hidden');
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document.getElementById('lobbyRoomCode').textContent = roomID;
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document.getElementById('lobbyHostControls').classList.add('hidden');
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document.getElementById('lobbyStatus').textContent = 'Warte auf Host...';
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// Trigger WASM game start
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// Trigger WASM game start (im Hintergrund)
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if (window.startGame) {
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window.startGame('coop', playerName, roomID, teamName, false);
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}
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@@ -178,6 +185,47 @@ function joinRoom() {
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console.log('🎮 Joining room:', roomID);
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}
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// Lobby Functions
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function startGameFromLobby() {
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// Host startet das Spiel
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hideAllScreens();
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document.getElementById('menu').style.display = 'none';
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gameStarted = true;
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// Canvas sichtbar machen
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const canvas = document.querySelector('canvas');
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if (canvas) {
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canvas.classList.add('game-active');
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}
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// Signal an WASM senden dass Spiel starten soll
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if (window.startGameFromLobby_WASM) {
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window.startGameFromLobby_WASM();
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}
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console.log('🎮 Host started game from lobby');
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}
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function leaveLobby() {
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location.reload();
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}
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// Update Lobby Player List (called by WASM)
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function updateLobbyPlayers(players) {
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const list = document.getElementById('lobbyPlayerList');
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if (!players || players.length === 0) {
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list.innerHTML = '<div style="color: #888;">Warte auf Spieler...</div>';
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return;
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}
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list.innerHTML = players.map((player, index) => {
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const hostBadge = player.is_host ? ' <span style="color:#ffcc00;">[HOST]</span>' : '';
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return `<div style="padding:5px 0; color:#fff;">• ${player.name}${hostBadge}</div>`;
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}).join('');
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console.log('👥 Lobby players updated:', players.length);
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}
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function loadLeaderboard() {
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const list = document.getElementById('leaderboardList');
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list.innerHTML = '<div style="text-align:center; padding:20px;">Lädt Leaderboard...</div>';
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@@ -197,16 +245,16 @@ function loadLeaderboard() {
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// Called by WASM to update leaderboard
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function updateLeaderboard(entries) {
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// Update main leaderboard page
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// Update ALL leaderboard displays
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const list = document.getElementById('leaderboardList');
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// Update start screen leaderboard
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const startList = document.getElementById('startLeaderboardList');
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const gameOverList = document.getElementById('gameOverLeaderboardList');
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if (!entries || entries.length === 0) {
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const emptyMsg = '<div style="text-align:center; padding:20px; color:#888;">Noch keine Einträge</div>';
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if (list) list.innerHTML = emptyMsg;
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if (startList) startList.innerHTML = emptyMsg;
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if (gameOverList) gameOverList.innerHTML = emptyMsg;
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return;
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}
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@@ -223,6 +271,7 @@ function updateLeaderboard(entries) {
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if (list) list.innerHTML = html;
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if (startList) startList.innerHTML = html;
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if (gameOverList) gameOverList.innerHTML = html;
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console.log('📊 Leaderboard updated with', entries.length, 'entries');
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}
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@@ -5,6 +5,19 @@
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover">
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<title>Escape From Teacher</title>
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<link rel="stylesheet" href="style.css">
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<style>
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/* DEBUG: Force menu visibility */
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#menu {
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position: fixed !important;
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top: 0 !important;
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left: 0 !important;
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width: 100% !important;
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height: 100% !important;
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background: rgba(0, 0, 0, 0.95) !important;
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z-index: 10000 !important;
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display: flex !important;
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}
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</style>
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</head>
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<body>
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@@ -115,6 +128,35 @@
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</div>
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</div>
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<!-- LOBBY SCREEN (CO-OP WAITING ROOM) -->
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<div id="lobbyScreen" class="overlay-screen hidden">
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<div class="center-box">
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<h1>LOBBY</h1>
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<div style="margin: 20px 0;">
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<p style="font-size: 14px; color: #aaa;">Raum-Code:</p>
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<div style="background: rgba(0,0,0,0.6); border: 4px solid #ffcc00; padding: 20px; font-size: 32px; color: #ffcc00; letter-spacing: 4px;">
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<span id="lobbyRoomCode">XXXXX</span>
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</div>
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</div>
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<div style="margin: 20px 0; width: 100%; max-width: 400px;">
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<p style="font-size: 14px; color: #aaa; margin-bottom: 10px;">Spieler im Raum:</p>
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<div id="lobbyPlayerList" style="background: rgba(0,0,0,0.5); border: 2px solid #666; padding: 15px; min-height: 100px; font-family: sans-serif; font-size: 14px;">
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<div style="color: #888;">Warte auf Spieler...</div>
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</div>
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</div>
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<div id="lobbyHostControls" class="hidden" style="margin: 20px 0;">
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<button class="big-btn" onclick="startGameFromLobby()" style="background: #00cc00;">SPIEL STARTEN</button>
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</div>
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<p id="lobbyStatus" style="font-size: 12px; color: #ffcc00; margin: 20px 0;">Warte auf Host...</p>
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<button class="back-btn" onclick="leaveLobby()">← LOBBY VERLASSEN</button>
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</div>
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</div>
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<!-- GAME OVER SCREEN -->
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<div id="gameOverScreen" class="overlay-screen hidden">
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<div class="center-box">
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@@ -124,7 +166,7 @@
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Dein Score: <span id="finalScore" style="color:yellow; font-size: 24px;">0</span>
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</p>
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<div id="leaderboardList" class="leaderboard-box" style="margin: 20px 0;">
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<div id="gameOverLeaderboardList" class="leaderboard-box" style="margin: 20px 0;">
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Lade Leaderboard...
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</div>
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