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Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup.

This commit is contained in:
Sebastian Unterschütz
2026-01-01 15:21:50 +01:00
parent 3099ac42c0
commit 4b2995846e
65 changed files with 1943 additions and 0 deletions

5
cmd/builder/go.mod Normal file
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module git.zb-server.de/ZB-Server/EscapeFromTeacher/builder
go 1.25.5
require golang.org/x/image v0.34.0 // indirect

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cmd/builder/go.sum Normal file
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golang.org/x/image v0.34.0 h1:33gCkyw9hmwbZJeZkct8XyR11yH889EQt/QH4VmXMn8=
golang.org/x/image v0.34.0/go.mod h1:2RNFBZRB+vnwwFil8GkMdRvrJOFd1AzdZI6vOY+eJVU=

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{
"assets": {
"baskeball": {
"ID": "baskeball",
"Type": "obstacle",
"Filename": "baskeball.png",
"Scale": 0.1,
"ProcWidth": 0,
"ProcHeight": 0,
"DrawOffX": -3,
"DrawOffY": -158,
"Color": {},
"Hitbox": {
"OffsetX": 3,
"OffsetY": 64,
"W": 99,
"H": 96,
"Type": ""
}
},
"coin": {
"ID": "coin",
"Type": "obstacle",
"Filename": "coin.png",
"Scale": 0.1,
"ProcWidth": 0,
"ProcHeight": 0,
"DrawOffX": -7,
"DrawOffY": -163,
"Color": {},
"Hitbox": {
"OffsetX": 6,
"OffsetY": 63,
"W": 94,
"H": 100,
"Type": ""
}
},
"desk": {
"ID": "desk",
"Type": "obstacle",
"Filename": "desk.png",
"Scale": 0.1,
"ProcWidth": 0,
"ProcHeight": 0,
"DrawOffX": -2,
"DrawOffY": -155,
"Color": {},
"Hitbox": {
"OffsetX": 4,
"OffsetY": 65,
"W": 100,
"H": 93,
"Type": ""
}
},
"eraser": {
"ID": "eraser",
"Type": "obstacle",
"Filename": "eraser.png",
"Scale": 0.05,
"ProcWidth": 0,
"ProcHeight": 0,
"DrawOffX": -29,
"DrawOffY": -61,
"Color": {},
"Hitbox": {
"OffsetX": 30,
"OffsetY": 14,
"W": 73,
"H": 47,
"Type": ""
}
},
"g-l": {
"ID": "g-l",
"Type": "obstacle",
"Filename": "g-l.png",
"Scale": 0.5,
"ProcWidth": 0,
"ProcHeight": 0,
"DrawOffX": -65,
"DrawOffY": -381,
"Color": {},
"Hitbox": {
"OffsetX": 64,
"OffsetY": 1,
"W": 121,
"H": 384,
"Type": ""
}
},
"h-l": {
"ID": "h-l",
"Type": "obstacle",
"Filename": "h-l.png",
"Scale": 0.15,
"ProcWidth": 0,
"ProcHeight": 0,
"DrawOffX": -19,
"DrawOffY": -357,
"Color": {},
"Hitbox": {
"OffsetX": 21,
"OffsetY": 2,
"W": 107,
"H": 360,
"Type": ""
}
},
"k-l-monitor": {
"ID": "k-l-monitor",
"Type": "obstacle",
"Filename": "k-l-monitor.png",
"Scale": 0.15,
"ProcWidth": 0,
"ProcHeight": 0,
"DrawOffX": -33,
"DrawOffY": -332,
"Color": {},
"Hitbox": {
"OffsetX": 7,
"OffsetY": 10,
"W": 147,
"H": 328,
"Type": ""
}
},
"pc-trash": {
"ID": "pc-trash",
"Type": "obstacle",
"Filename": "pc-trash.png",
"Scale": 0.15,
"ProcWidth": 0,
"ProcHeight": 0,
"DrawOffX": -3,
"DrawOffY": -240,
"Color": {},
"Hitbox": {
"OffsetX": 5,
"OffsetY": 111,
"W": 154,
"H": 132,
"Type": ""
}
},
"platform_1767135546": {
"ID": "platform_1767135546",
"Type": "platform",
"Filename": "platform_1767135546.png",
"Scale": 1,
"ProcWidth": 0,
"ProcHeight": 0,
"DrawOffX": 1,
"DrawOffY": -34,
"Color": {},
"Hitbox": {
"OffsetX": 0,
"OffsetY": 2,
"W": 126,
"H": 28,
"Type": ""
}
},
"player": {
"ID": "player",
"Type": "obstacle",
"Filename": "player.png",
"Scale": 7,
"ProcWidth": 0,
"ProcHeight": 0,
"DrawOffX": -53,
"DrawOffY": -216,
"Color": {},
"Hitbox": {
"OffsetX": 53,
"OffsetY": 12,
"W": 108,
"H": 203,
"Type": ""
}
}
}
}

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{
"ID": "chunk_01",
"Width": 50,
"Objects": [
{
"AssetID": "platform_1767135546",
"X": 419,
"Y": 517
},
{
"AssetID": "platform_1767135546",
"X": 549,
"Y": 516
},
{
"AssetID": "platform_1767135546",
"X": 682,
"Y": 449
},
{
"AssetID": "platform_1767135546",
"X": 808,
"Y": 449
},
{
"AssetID": "eraser",
"X": 1280,
"Y": 529
},
{
"AssetID": "pc-trash",
"X": 1960,
"Y": 533
}
]
}

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cmd/client/game_render.go Normal file
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package main
import (
"fmt"
"image/color"
"math"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/image/font/basicfont"
)
// --- INPUT & UPDATE LOGIC ---
func (g *Game) UpdateGame() {
// --- 1. KEYBOARD INPUT ---
keyLeft := ebiten.IsKeyPressed(ebiten.KeyA) || ebiten.IsKeyPressed(ebiten.KeyLeft)
keyRight := ebiten.IsKeyPressed(ebiten.KeyD) || ebiten.IsKeyPressed(ebiten.KeyRight)
keyDown := inpututil.IsKeyJustPressed(ebiten.KeyS) || inpututil.IsKeyJustPressed(ebiten.KeyDown)
keyJump := inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyW) || inpututil.IsKeyJustPressed(ebiten.KeyUp)
// --- 2. TOUCH INPUT HANDLING ---
g.handleTouchInput()
// --- 3. INPUTS ZUSAMMENFÜHREN & SENDEN ---
if g.connected {
// A) BEWEGUNG (Links/Rechts)
// Joystick auswerten (-1 bis 1)
joyDir := 0.0
if g.joyActive {
diffX := g.joyStickX - g.joyBaseX
if diffX < -20 {
joyDir = -1
} // Nach Links gezogen
if diffX > 20 {
joyDir = 1
} // Nach Rechts gezogen
}
// Senden: Keyboard ODER Joystick
if keyLeft || joyDir == -1 {
g.SendCommand("LEFT_DOWN")
} else if keyRight || joyDir == 1 {
g.SendCommand("RIGHT_DOWN")
} else {
// Wenn weder Links noch Rechts gedrückt ist, senden wir STOP.
g.SendCommand("LEFT_UP")
g.SendCommand("RIGHT_UP")
}
// B) NACH UNTEN (Fast Fall)
// Joystick weit nach unten gezogen?
isJoyDown := false
if g.joyActive && (g.joyStickY-g.joyBaseY) > 40 {
isJoyDown = true
}
if keyDown || isJoyDown {
g.SendCommand("DOWN")
}
// C) SPRINGEN
// Keyboard ODER Touch-Button
if keyJump || g.btnJumpActive {
g.SendCommand("JUMP")
g.btnJumpActive = false // Reset (Tap to jump)
}
}
// --- 4. KAMERA LOGIK ---
g.stateMutex.Lock()
defer g.stateMutex.Unlock()
// Wir folgen strikt dem Server-Scroll.
targetCam := g.gameState.ScrollX
// Negative Kamera verhindern
if targetCam < 0 {
targetCam = 0
}
// Kamera hart setzen
g.camX = targetCam
}
// Verarbeitet Touch-Eingaben für Joystick und Buttons
func (g *Game) handleTouchInput() {
touches := ebiten.TouchIDs()
// Reset, wenn keine Finger mehr auf dem Display sind
if len(touches) == 0 {
g.joyActive = false
g.joyStickX = g.joyBaseX
g.joyStickY = g.joyBaseY
return
}
joyFound := false
for _, id := range touches {
x, y := ebiten.TouchPosition(id)
fx, fy := float64(x), float64(y)
// 1. RECHTE SEITE: JUMP BUTTON
// Alles rechts der Bildschirmmitte ist "Springen"
if fx > ScreenWidth/2 {
// Prüfen, ob dieser Touch gerade NEU dazu gekommen ist
for _, justID := range inpututil.JustPressedTouchIDs() {
if id == justID {
g.btnJumpActive = true
break
}
}
continue
}
// 2. LINKE SEITE: JOYSTICK
// Wenn wir noch keinen Joystick-Finger haben, prüfen wir, ob dieser Finger startet
if !g.joyActive {
// Prüfen ob Touch in der Nähe der Joystick-Basis ist (Radius 150 Toleranz)
dist := math.Sqrt(math.Pow(fx-g.joyBaseX, 2) + math.Pow(fy-g.joyBaseY, 2))
if dist < 150 {
g.joyActive = true
g.joyTouchID = id
}
}
// Wenn das der Joystick-Finger ist -> Stick bewegen
if g.joyActive && id == g.joyTouchID {
joyFound = true
// Vektor berechnen (Wie weit ziehen wir weg?)
dx := fx - g.joyBaseX
dy := fy - g.joyBaseY
dist := math.Sqrt(dx*dx + dy*dy)
maxDist := 60.0 // Maximaler Radius des Sticks
// Begrenzen auf Radius
if dist > maxDist {
scale := maxDist / dist
dx *= scale
dy *= scale
}
g.joyStickX = g.joyBaseX + dx
g.joyStickY = g.joyBaseY + dy
}
}
// Wenn der Joystick-Finger losgelassen wurde, Joystick resetten
if !joyFound {
g.joyActive = false
g.joyStickX = g.joyBaseX
g.joyStickY = g.joyBaseY
}
}
// --- RENDERING LOGIC ---
func (g *Game) DrawGame(screen *ebiten.Image) {
// 1. Hintergrund & Boden
screen.Fill(ColSky)
floorH := float32(ScreenHeight - RefFloorY)
vector.DrawFilledRect(screen, 0, float32(RefFloorY), float32(ScreenWidth), floorH, ColGrass, false)
vector.DrawFilledRect(screen, 0, float32(RefFloorY)+20, float32(ScreenWidth), floorH-20, ColDirt, false)
// State Locken für Datenzugriff
g.stateMutex.Lock()
defer g.stateMutex.Unlock()
// 2. Chunks (Welt-Objekte)
for _, activeChunk := range g.gameState.WorldChunks {
chunkDef, exists := g.world.ChunkLibrary[activeChunk.ChunkID]
if !exists {
continue
}
for _, obj := range chunkDef.Objects {
// Asset zeichnen
g.DrawAsset(screen, obj.AssetID, activeChunk.X+obj.X, obj.Y)
}
}
// 3. Spieler
for id, p := range g.gameState.Players {
g.DrawAsset(screen, "player", p.X, p.Y)
// Name Tag
name := p.Name
if name == "" {
name = id
}
text.Draw(screen, name, basicfont.Face7x13, int(p.X-g.camX), int(p.Y-25), ColText)
// DEBUG: Rote Hitbox
if def, ok := g.world.Manifest.Assets["player"]; ok {
hx := float32(p.X + def.DrawOffX + def.Hitbox.OffsetX - g.camX)
hy := float32(p.Y + def.DrawOffY + def.Hitbox.OffsetY)
vector.StrokeRect(screen, hx, hy, float32(def.Hitbox.W), float32(def.Hitbox.H), 2, color.RGBA{255, 0, 0, 255}, false)
}
}
// 4. UI Status
if g.gameState.Status == "COUNTDOWN" {
msg := fmt.Sprintf("GO IN: %d", g.gameState.TimeLeft)
text.Draw(screen, msg, basicfont.Face7x13, ScreenWidth/2-40, ScreenHeight/2, color.RGBA{255, 255, 0, 255})
} else if g.gameState.Status == "RUNNING" {
dist := fmt.Sprintf("Distance: %.0f m", g.camX/64.0)
text.Draw(screen, dist, basicfont.Face7x13, ScreenWidth-150, 30, ColText)
}
// 5. DEBUG: TODES-LINIE
vector.StrokeLine(screen, 0, 0, 0, float32(ScreenHeight), 10, color.RGBA{255, 0, 0, 128}, false)
text.Draw(screen, "! DEATH ZONE !", basicfont.Face7x13, 10, ScreenHeight/2, color.RGBA{255, 0, 0, 255})
// 6. TOUCH CONTROLS OVERLAY
// A) Joystick Base
baseCol := color.RGBA{255, 255, 255, 50}
vector.DrawFilledCircle(screen, float32(g.joyBaseX), float32(g.joyBaseY), 60, baseCol, true)
vector.StrokeCircle(screen, float32(g.joyBaseX), float32(g.joyBaseY), 60, 2, color.RGBA{255, 255, 255, 100}, true)
// B) Joystick Knob
knobCol := color.RGBA{255, 255, 255, 150}
if g.joyActive {
knobCol = color.RGBA{100, 255, 100, 200}
}
vector.DrawFilledCircle(screen, float32(g.joyStickX), float32(g.joyStickY), 30, knobCol, true)
// C) Jump Button (Rechts)
jumpX := float32(ScreenWidth - 150)
jumpY := float32(ScreenHeight - 150)
vector.DrawFilledCircle(screen, jumpX, jumpY, 50, color.RGBA{255, 0, 0, 50}, true)
vector.StrokeCircle(screen, jumpX, jumpY, 50, 2, color.RGBA{255, 0, 0, 100}, true)
text.Draw(screen, "JUMP", basicfont.Face7x13, int(jumpX)-15, int(jumpY)+5, color.White)
// 7. DEBUG INFO (Oben Links)
myPosStr := "N/A"
for _, p := range g.gameState.Players {
myPosStr = fmt.Sprintf("X:%.0f Y:%.0f", p.X, p.Y)
break
}
debugMsg := fmt.Sprintf(
"FPS: %.2f\nState: %s\nPlayers: %d\nCamX: %.0f\nPos: %s",
ebiten.CurrentFPS(),
g.gameState.Status,
len(g.gameState.Players),
g.camX,
myPosStr,
)
vector.DrawFilledRect(screen, 10, 10, 200, 90, color.RGBA{0, 0, 0, 180}, false)
text.Draw(screen, debugMsg, basicfont.Face7x13, 20, 30, color.White)
}
// --- ASSET HELPER ---
func (g *Game) DrawAsset(screen *ebiten.Image, assetID string, worldX, worldY float64) {
// 1. Definition laden
def, ok := g.world.Manifest.Assets[assetID]
if !ok {
return
}
// 2. Screen Position berechnen (Welt - Kamera)
screenX := worldX - g.camX
screenY := worldY
// Optimierung: Nicht zeichnen, wenn komplett außerhalb
if screenX < -200 || screenX > ScreenWidth+200 {
return
}
// 3. Bild holen
img := g.assetsImages[assetID]
if img != nil {
op := &ebiten.DrawImageOptions{}
// Skalieren
op.GeoM.Scale(def.Scale, def.Scale)
// Positionieren: ScreenPos + DrawOffset
op.GeoM.Translate(
screenX+def.DrawOffX,
screenY+def.DrawOffY,
)
// Farbe anwenden
op.ColorScale.ScaleWithColor(def.Color.ToRGBA())
screen.DrawImage(img, op)
} else {
// FALLBACK (Buntes Rechteck)
vector.DrawFilledRect(screen,
float32(screenX+def.Hitbox.OffsetX),
float32(screenY+def.Hitbox.OffsetY),
float32(def.Hitbox.W),
float32(def.Hitbox.H),
def.Color.ToRGBA(),
false,
)
}
}

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cmd/client/go.mod Normal file
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module git.zb-server.de/ZB-Server/EscapeFromTeacher/client
go 1.25.5
require (
github.com/hajimehoshi/ebiten/v2 v2.9.6
github.com/nats-io/nats.go v1.47.0
)
require (
github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1 // indirect
github.com/ebitengine/hideconsole v1.0.0 // indirect
github.com/ebitengine/purego v0.9.0 // indirect
github.com/jezek/xgb v1.1.1 // indirect
github.com/klauspost/compress v1.18.0 // indirect
github.com/nats-io/nkeys v0.4.11 // indirect
github.com/nats-io/nuid v1.0.1 // indirect
golang.org/x/crypto v0.37.0 // indirect
golang.org/x/sync v0.17.0 // indirect
golang.org/x/sys v0.36.0 // indirect
)

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cmd/client/go.sum Normal file
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github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1 h1:+kz5iTT3L7uU+VhlMfTb8hHcxLO3TlaELlX8wa4XjA0=
github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1/go.mod h1:lKJoeixeJwnFmYsBny4vvCJGVFc3aYDalhuDsfZzWHI=
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
github.com/ebitengine/purego v0.9.0 h1:mh0zpKBIXDceC63hpvPuGLiJ8ZAa3DfrFTudmfi8A4k=
github.com/ebitengine/purego v0.9.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
github.com/hajimehoshi/ebiten/v2 v2.9.6 h1:uP41hMkfcbfEfgiTlpzhgnTHGAAfbM/v/pNOZkelI78=
github.com/hajimehoshi/ebiten/v2 v2.9.6/go.mod h1:DAt4tnkYYpCvu3x9i1X/nK/vOruNXIlYq/tBXxnhrXM=
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
github.com/klauspost/compress v1.18.0 h1:c/Cqfb0r+Yi+JtIEq73FWXVkRonBlf0CRNYc8Zttxdo=
github.com/klauspost/compress v1.18.0/go.mod h1:2Pp+KzxcywXVXMr50+X0Q/Lsb43OQHYWRCY2AiWywWQ=
github.com/nats-io/nats.go v1.47.0 h1:YQdADw6J/UfGUd2Oy6tn4Hq6YHxCaJrVKayxxFqYrgM=
github.com/nats-io/nats.go v1.47.0/go.mod h1:iRWIPokVIFbVijxuMQq4y9ttaBTMe0SFdlZfMDd+33g=
github.com/nats-io/nkeys v0.4.11 h1:q44qGV008kYd9W1b1nEBkNzvnWxtRSQ7A8BoqRrcfa0=
github.com/nats-io/nkeys v0.4.11/go.mod h1:szDimtgmfOi9n25JpfIdGw12tZFYXqhGxjhVxsatHVE=
github.com/nats-io/nuid v1.0.1 h1:5iA8DT8V7q8WK2EScv2padNa/rTESc1KdnPw4TC2paw=
github.com/nats-io/nuid v1.0.1/go.mod h1:19wcPz3Ph3q0Jbyiqsd0kePYG7A95tJPxeL+1OSON2c=
golang.org/x/crypto v0.37.0 h1:kJNSjF/Xp7kU0iB2Z+9viTPMW4EqqsrywMXLJOOsXSE=
golang.org/x/crypto v0.37.0/go.mod h1:vg+k43peMZ0pUMhYmVAWysMK35e6ioLh3wB8ZCAfbVc=
golang.org/x/image v0.31.0 h1:mLChjE2MV6g1S7oqbXC0/UcKijjm5fnJLUYKIYrLESA=
golang.org/x/image v0.31.0/go.mod h1:R9ec5Lcp96v9FTF+ajwaH3uGxPH4fKfHHAVbUILxghA=
golang.org/x/sync v0.17.0 h1:l60nONMj9l5drqw6jlhIELNv9I0A4OFgRsG9k2oT9Ug=
golang.org/x/sync v0.17.0/go.mod h1:9KTHXmSnoGruLpwFjVSX0lNNA75CykiMECbovNTZqGI=
golang.org/x/sys v0.36.0 h1:KVRy2GtZBrk1cBYA7MKu5bEZFxQk4NIDV6RLVcC8o0k=
golang.org/x/sys v0.36.0/go.mod h1:OgkHotnGiDImocRcuBABYBEXf8A9a87e/uXjp9XT3ks=

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cmd/levelbuilder/go.mod Normal file
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module git.zb-server.de/ZB-Server/EscapeFromTeacher/levelbuilder
go 1.25.5

521
cmd/levelbuilder/main.go Normal file
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package main
import (
"encoding/json"
"fmt"
"image/color"
"io/ioutil"
"log"
"math"
"os"
"path/filepath"
"sort"
"strconv"
"strings"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/image/font/basicfont"
"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game"
)
// --- CONFIG ---
const (
AssetFile = "./cmd/client/assets/assets.json"
ChunkDir = "./cmd/client/assets/chunks"
SidebarWidth = 250
TopBarHeight = 40
CanvasHeight = 720
CanvasWidth = 1280
TileSize = 64
RefFloorY = 540
)
var (
ColBgSidebar = color.RGBA{40, 44, 52, 255}
ColBgTop = color.RGBA{35, 35, 40, 255}
ColBgCanvas = color.RGBA{30, 30, 30, 255}
ColGrid = color.RGBA{60, 60, 60, 255}
ColFloor = color.RGBA{0, 255, 0, 150}
ColText = color.RGBA{220, 220, 220, 255}
ColHighlight = color.RGBA{80, 120, 200, 255}
ColHitbox = color.RGBA{255, 0, 0, 200}
ColHitboxFill = color.RGBA{255, 0, 0, 50}
ColOrigin = color.RGBA{255, 255, 0, 255} // Gelb für Referenzpunkt
)
type LevelEditor struct {
assetManifest game.AssetManifest
assetList []string
assetsImages map[string]*ebiten.Image
currentChunk game.Chunk
scrollX float64
zoom float64
listScroll float64
statusMsg string
showGrid bool
enableSnap bool
showHitbox bool
showPlayerRef bool // NEU: Spieler Ghost anzeigen
activeField string
inputBuffer string
isDragging bool
dragType string
dragAssetID string
dragTargetIndex int
dragOffset game.Vec2
}
func NewLevelEditor() *LevelEditor {
le := &LevelEditor{
assetsImages: make(map[string]*ebiten.Image),
currentChunk: game.Chunk{ID: "chunk_new", Width: 50, Objects: []game.LevelObject{}},
zoom: 1.0,
showGrid: true,
enableSnap: true,
showHitbox: true,
showPlayerRef: true, // Standardmäßig an
}
le.LoadAssets()
le.LoadChunk("chunk_01.json")
return le
}
func (le *LevelEditor) LoadAssets() {
data, err := ioutil.ReadFile(AssetFile)
if err != nil {
fmt.Println("⚠️ Konnte Assets nicht laden:", AssetFile)
le.assetManifest = game.AssetManifest{Assets: make(map[string]game.AssetDefinition)}
} else {
json.Unmarshal(data, &le.assetManifest)
}
baseDir := "./cmd/client/assets"
le.assetList = []string{}
for id, def := range le.assetManifest.Assets {
le.assetList = append(le.assetList, id)
if def.Filename != "" {
fullPath := filepath.Join(baseDir, def.Filename)
img, _, err := ebitenutil.NewImageFromFile(fullPath)
if err == nil {
le.assetsImages[id] = img
}
}
}
sort.Strings(le.assetList)
}
func (le *LevelEditor) LoadChunk(filename string) {
path := filepath.Join(ChunkDir, filename)
data, err := ioutil.ReadFile(path)
if err == nil {
json.Unmarshal(data, &le.currentChunk)
le.statusMsg = "Geladen: " + filename
} else {
le.currentChunk.ID = strings.TrimSuffix(filename, filepath.Ext(filename))
le.statusMsg = "Neu erstellt: " + le.currentChunk.ID
}
}
func (le *LevelEditor) SaveChunk() {
os.MkdirAll(ChunkDir, 0755)
filename := le.currentChunk.ID + ".json"
path := filepath.Join(ChunkDir, filename)
data, _ := json.MarshalIndent(le.currentChunk, "", " ")
ioutil.WriteFile(path, data, 0644)
le.statusMsg = "GESPEICHERT als " + filename
}
func (le *LevelEditor) ScreenToWorld(mx, my int) (float64, float64) {
screenX := float64(mx - SidebarWidth)
screenY := float64(my - TopBarHeight)
worldX := (screenX / le.zoom) + le.scrollX
worldY := screenY / le.zoom
return worldX, worldY
}
func (le *LevelEditor) GetSmartSnap(x, y float64, objHeight float64) (float64, float64) {
shouldSnap := le.enableSnap
if ebiten.IsKeyPressed(ebiten.KeyShift) {
shouldSnap = !shouldSnap
}
if shouldSnap {
sx := math.Floor(x/TileSize) * TileSize
// Y Smart Snap: Unterkante ans Raster
gridLine := math.Round(y/TileSize) * TileSize
sy := gridLine - objHeight
return sx, sy
}
return x, y
}
func (le *LevelEditor) GetAssetSize(id string) (float64, float64) {
def, ok := le.assetManifest.Assets[id]
if !ok {
return 64, 64
}
w := def.Hitbox.W
h := def.Hitbox.H
if w == 0 {
w = def.ProcWidth
}
if h == 0 {
h = def.ProcHeight
}
if w == 0 {
w = 64
}
if h == 0 {
h = 64
}
return w, h
}
func (le *LevelEditor) Update() error {
mx, my := ebiten.CursorPosition()
// Text Input
if le.activeField != "" {
if inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
if le.activeField == "id" {
le.currentChunk.ID = le.inputBuffer
}
if le.activeField == "width" {
if v, err := strconv.Atoi(le.inputBuffer); err == nil {
le.currentChunk.Width = v
}
}
le.activeField = ""
} else if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
le.activeField = ""
} else if inpututil.IsKeyJustPressed(ebiten.KeyBackspace) {
if len(le.inputBuffer) > 0 {
le.inputBuffer = le.inputBuffer[:len(le.inputBuffer)-1]
}
} else {
le.inputBuffer += string(ebiten.InputChars())
}
return nil
}
// Hotkeys
if mx > SidebarWidth {
_, wy := ebiten.Wheel()
if wy != 0 {
le.zoom += wy * 0.1
if le.zoom < 0.2 {
le.zoom = 0.2
}
if le.zoom > 3.0 {
le.zoom = 3.0
}
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyS) {
le.SaveChunk()
}
if inpututil.IsKeyJustPressed(ebiten.KeyG) {
le.showGrid = !le.showGrid
}
if inpututil.IsKeyJustPressed(ebiten.KeyH) {
le.showHitbox = !le.showHitbox
}
if inpututil.IsKeyJustPressed(ebiten.KeyP) {
le.showPlayerRef = !le.showPlayerRef
} // NEU: Toggle Player
if ebiten.IsKeyPressed(ebiten.KeyRight) {
le.scrollX += 10 / le.zoom
}
if ebiten.IsKeyPressed(ebiten.KeyLeft) {
le.scrollX -= 10 / le.zoom
if le.scrollX < 0 {
le.scrollX = 0
}
}
// UI
if my < TopBarHeight {
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
if mx >= 70 && mx < 220 {
le.activeField = "id"
le.inputBuffer = le.currentChunk.ID
}
if mx >= 300 && mx < 360 {
le.activeField = "width"
le.inputBuffer = fmt.Sprintf("%d", le.currentChunk.Width)
}
}
return nil
}
// Palette
if mx < SidebarWidth {
_, wy := ebiten.Wheel()
le.listScroll -= wy * 20
if le.listScroll < 0 {
le.listScroll = 0
}
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
clickY := float64(my-TopBarHeight) + le.listScroll - 40.0
if clickY >= 0 {
idx := int(clickY / 25)
if idx >= 0 && idx < len(le.assetList) {
le.isDragging = true
le.dragType = "new"
le.dragAssetID = le.assetList[idx]
}
}
}
return nil
}
// Canvas Logic
worldX, worldY := le.ScreenToWorld(mx, my)
// DELETE
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
for i := len(le.currentChunk.Objects) - 1; i >= 0; i-- {
obj := le.currentChunk.Objects[i]
w, h := le.GetAssetSize(obj.AssetID)
if worldX >= obj.X && worldX <= obj.X+w && worldY >= obj.Y && worldY <= obj.Y+h {
le.currentChunk.Objects = append(le.currentChunk.Objects[:i], le.currentChunk.Objects[i+1:]...)
return nil
}
}
}
// MOVE
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) && !le.isDragging {
for i := len(le.currentChunk.Objects) - 1; i >= 0; i-- {
obj := le.currentChunk.Objects[i]
w, h := le.GetAssetSize(obj.AssetID)
if worldX >= obj.X && worldX <= obj.X+w && worldY >= obj.Y && worldY <= obj.Y+h {
le.isDragging = true
le.dragType = "move"
le.dragTargetIndex = i
le.dragAssetID = obj.AssetID
le.dragOffset = game.Vec2{X: worldX - obj.X, Y: worldY - obj.Y}
return nil
}
}
}
// DRAGGING
if le.isDragging {
rawWX, rawWY := le.ScreenToWorld(mx, my)
_, h := le.GetAssetSize(le.dragAssetID)
if le.dragType == "move" {
targetX := rawWX - le.dragOffset.X
targetY := rawWY - le.dragOffset.Y
snapX, snapY := le.GetSmartSnap(targetX, targetY+h, h)
if !le.enableSnap {
snapX = targetX
snapY = targetY
}
if le.dragTargetIndex < len(le.currentChunk.Objects) {
le.currentChunk.Objects[le.dragTargetIndex].X = snapX
le.currentChunk.Objects[le.dragTargetIndex].Y = snapY
}
}
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
if le.dragType == "new" {
finalX, finalY := le.GetSmartSnap(rawWX, rawWY, h)
newObj := game.LevelObject{AssetID: le.dragAssetID, X: finalX, Y: finalY}
le.currentChunk.Objects = append(le.currentChunk.Objects, newObj)
}
le.isDragging = false
le.dragType = ""
}
}
return nil
}
func (le *LevelEditor) Draw(screen *ebiten.Image) {
// UI HINTERGRUND
vector.DrawFilledRect(screen, 0, 0, CanvasWidth, TopBarHeight, ColBgTop, false)
vector.DrawFilledRect(screen, 0, TopBarHeight, SidebarWidth, CanvasHeight-TopBarHeight, ColBgSidebar, false)
text.Draw(screen, "ID: "+le.currentChunk.ID, basicfont.Face7x13, 75, 25, color.White)
// ASSET LISTE
startY := float64(TopBarHeight+40) - le.listScroll
for i, id := range le.assetList {
y := startY + float64(i*25)
if y < float64(TopBarHeight) || y > CanvasHeight {
continue
}
col := ColText
if le.isDragging && le.dragType == "new" && le.dragAssetID == id {
col = ColHighlight
}
text.Draw(screen, id, basicfont.Face7x13, 10, int(y+15), col)
}
// CANVAS
canvasOffX := float64(SidebarWidth)
canvasOffY := float64(TopBarHeight)
// GRID
if le.showGrid {
startGridX := int(le.scrollX/TileSize) * TileSize
for x := startGridX; x < startGridX+int(CanvasWidth/le.zoom)+TileSize; x += TileSize {
drawX := float32((float64(x)-le.scrollX)*le.zoom + canvasOffX)
vector.StrokeLine(screen, drawX, float32(canvasOffY), drawX, CanvasHeight, 1, ColGrid, false)
}
for y := 0; y < int(CanvasHeight/le.zoom); y += TileSize {
drawY := float32(float64(y)*le.zoom + canvasOffY)
vector.StrokeLine(screen, float32(canvasOffX), drawY, CanvasWidth, drawY, 1, ColGrid, false)
}
}
// BODEN LINIE
floorScreenY := float32((RefFloorY * le.zoom) + canvasOffY)
vector.StrokeLine(screen, float32(canvasOffX), floorScreenY, float32(CanvasWidth), floorScreenY, 2, ColFloor, false)
// PLAYER REFERENCE (GHOST)
// PLAYER REFERENCE (GHOST)
if le.showPlayerRef {
playerDef, ok := le.assetManifest.Assets["player"]
if ok {
// 1. Richtige Y-Position berechnen, damit Füße auf dem Boden stehen
// Formel: Boden - HitboxHöhe - Alle Offsets
// Weil: (Pos + DrawOff + HitboxOff) + HitboxH = Boden
pH := playerDef.Hitbox.H
if pH == 0 {
pH = 64
} // Fallback
// Hier ist die korrigierte Mathe:
pY := float64(RefFloorY) - pH - playerDef.Hitbox.OffsetY - playerDef.DrawOffY
// Zeichne Referenz-Spieler bei Welt-X = ScrollX + 200
refWorldX := le.scrollX + 200
// Wir übergeben pY direkt. DrawAsset addiert dann wieder DrawOffY dazu.
// Dadurch gleicht es sich aus und die Hitbox landet exakt auf dem Boden.
le.DrawAsset(screen, "player", refWorldX, pY, canvasOffX, canvasOffY, 0.5)
// Label
sX := (refWorldX-le.scrollX)*le.zoom + canvasOffX
text.Draw(screen, "REF PLAYER", basicfont.Face7x13, int(sX), int(floorScreenY)+20, ColHighlight)
}
}
// OBJEKTE
for _, obj := range le.currentChunk.Objects {
le.DrawAsset(screen, obj.AssetID, obj.X, obj.Y, canvasOffX, canvasOffY, 1.0)
}
// DRAG GHOST
if le.isDragging && le.dragType == "new" {
mx, my := ebiten.CursorPosition()
if mx > SidebarWidth && my > TopBarHeight {
wRawX, wRawY := le.ScreenToWorld(mx, my)
_, h := le.GetAssetSize(le.dragAssetID)
snapX, snapY := le.GetSmartSnap(wRawX, wRawY, h)
le.DrawAsset(screen, le.dragAssetID, snapX, snapY, canvasOffX, canvasOffY, 0.6)
txt := fmt.Sprintf("Y: %.0f", snapY)
text.Draw(screen, txt, basicfont.Face7x13, mx+10, my, ColHighlight)
}
}
// STATUS
text.Draw(screen, "[S]ave | [G]rid | [H]itbox | [P]layer Ref | R-Click=Del", basicfont.Face7x13, 400, 25, color.Gray{100})
text.Draw(screen, le.statusMsg, basicfont.Face7x13, SidebarWidth+10, CanvasHeight-10, ColHighlight)
}
func (le *LevelEditor) DrawAsset(screen *ebiten.Image, id string, wX, wY, offX, offY float64, alpha float32) {
sX := (wX-le.scrollX)*le.zoom + offX
sY := wY*le.zoom + offY
if sX < SidebarWidth-100 || sX > CanvasWidth {
return
}
def, ok := le.assetManifest.Assets[id]
if !ok {
return
}
// 1. SPRITE
if def.Filename != "" {
img := le.assetsImages[id]
if img != nil {
op := &ebiten.DrawImageOptions{}
op.GeoM.Scale(def.Scale*le.zoom, def.Scale*le.zoom)
drawX := sX + (def.DrawOffX * le.zoom)
drawY := sY + (def.DrawOffY * le.zoom)
op.GeoM.Translate(drawX, drawY)
op.ColorScale.ScaleAlpha(alpha)
screen.DrawImage(img, op)
}
} else {
col := def.Color.ToRGBA()
col.A = uint8(float32(col.A) * alpha)
w := float32((def.ProcWidth) * le.zoom)
h := float32((def.ProcHeight) * le.zoom)
if w == 0 {
w = 64 * float32(le.zoom)
h = 64 * float32(le.zoom)
}
vector.DrawFilledRect(screen, float32(sX), float32(sY), w, h, col, false)
}
// 2. HITBOX (Rot)
if le.showHitbox {
hx := float32(sX + (def.DrawOffX * le.zoom) + (def.Hitbox.OffsetX * le.zoom))
hy := float32(sY + (def.DrawOffY * le.zoom) + (def.Hitbox.OffsetY * le.zoom))
hw := float32(def.Hitbox.W * le.zoom)
hh := float32(def.Hitbox.H * le.zoom)
if hw == 0 {
if def.ProcWidth > 0 {
hw = float32(def.ProcWidth * le.zoom)
hh = float32(def.ProcHeight * le.zoom)
} else {
hw = 64 * float32(le.zoom)
hh = 64 * float32(le.zoom)
}
}
vector.StrokeRect(screen, hx, hy, hw, hh, 2, ColHitbox, false)
vector.DrawFilledRect(screen, hx, hy, hw, hh, ColHitboxFill, false)
}
// 3. REFERENZPUNKT (Gelbes Kreuz) <-- DAS WOLLTEST DU!
// Zeigt exakt die Koordinate (X, Y) des Objekts
cX := float32(sX)
cY := float32(sY)
vector.StrokeLine(screen, cX-5, cY, cX+5, cY, 2, ColOrigin, false)
vector.StrokeLine(screen, cX, cY-5, cX, cY+5, 2, ColOrigin, false)
}
func (le *LevelEditor) Layout(w, h int) (int, int) { return CanvasWidth, CanvasHeight }
func main() {
os.MkdirAll(ChunkDir, 0755)
ebiten.SetWindowSize(CanvasWidth, CanvasHeight)
ebiten.SetWindowTitle("Escape Level Editor - Reference Point Added")
if err := ebiten.RunGame(NewLevelEditor()); err != nil {
log.Fatal(err)
}
}

16
cmd/server/go.mod Normal file
View File

@@ -0,0 +1,16 @@
module git.zb-server.de/ZB-Server/EscapeFromTeacher/server
go 1.25.5
require (
github.com/gorilla/websocket v1.5.3
github.com/nats-io/nats.go v1.47.0
)
require (
github.com/klauspost/compress v1.18.0 // indirect
github.com/nats-io/nkeys v0.4.11 // indirect
github.com/nats-io/nuid v1.0.1 // indirect
golang.org/x/crypto v0.37.0 // indirect
golang.org/x/sys v0.32.0 // indirect
)

14
cmd/server/go.sum Normal file
View File

@@ -0,0 +1,14 @@
github.com/gorilla/websocket v1.5.3 h1:saDtZ6Pbx/0u+bgYQ3q96pZgCzfhKXGPqt7kZ72aNNg=
github.com/gorilla/websocket v1.5.3/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
github.com/klauspost/compress v1.18.0 h1:c/Cqfb0r+Yi+JtIEq73FWXVkRonBlf0CRNYc8Zttxdo=
github.com/klauspost/compress v1.18.0/go.mod h1:2Pp+KzxcywXVXMr50+X0Q/Lsb43OQHYWRCY2AiWywWQ=
github.com/nats-io/nats.go v1.47.0 h1:YQdADw6J/UfGUd2Oy6tn4Hq6YHxCaJrVKayxxFqYrgM=
github.com/nats-io/nats.go v1.47.0/go.mod h1:iRWIPokVIFbVijxuMQq4y9ttaBTMe0SFdlZfMDd+33g=
github.com/nats-io/nkeys v0.4.11 h1:q44qGV008kYd9W1b1nEBkNzvnWxtRSQ7A8BoqRrcfa0=
github.com/nats-io/nkeys v0.4.11/go.mod h1:szDimtgmfOi9n25JpfIdGw12tZFYXqhGxjhVxsatHVE=
github.com/nats-io/nuid v1.0.1 h1:5iA8DT8V7q8WK2EScv2padNa/rTESc1KdnPw4TC2paw=
github.com/nats-io/nuid v1.0.1/go.mod h1:19wcPz3Ph3q0Jbyiqsd0kePYG7A95tJPxeL+1OSON2c=
golang.org/x/crypto v0.37.0 h1:kJNSjF/Xp7kU0iB2Z+9viTPMW4EqqsrywMXLJOOsXSE=
golang.org/x/crypto v0.37.0/go.mod h1:vg+k43peMZ0pUMhYmVAWysMK35e6ioLh3wB8ZCAfbVc=
golang.org/x/sys v0.32.0 h1:s77OFDvIQeibCmezSnk/q6iAfkdiQaJi4VzroCFrN20=
golang.org/x/sys v0.32.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k=