Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup.
184
cmd/client/assets/assets.json
Normal file
@@ -0,0 +1,184 @@
|
||||
{
|
||||
"assets": {
|
||||
"baskeball": {
|
||||
"ID": "baskeball",
|
||||
"Type": "obstacle",
|
||||
"Filename": "baskeball.png",
|
||||
"Scale": 0.1,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -3,
|
||||
"DrawOffY": -158,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 3,
|
||||
"OffsetY": 64,
|
||||
"W": 99,
|
||||
"H": 96,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"coin": {
|
||||
"ID": "coin",
|
||||
"Type": "obstacle",
|
||||
"Filename": "coin.png",
|
||||
"Scale": 0.1,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -7,
|
||||
"DrawOffY": -163,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 6,
|
||||
"OffsetY": 63,
|
||||
"W": 94,
|
||||
"H": 100,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"desk": {
|
||||
"ID": "desk",
|
||||
"Type": "obstacle",
|
||||
"Filename": "desk.png",
|
||||
"Scale": 0.1,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -2,
|
||||
"DrawOffY": -155,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 4,
|
||||
"OffsetY": 65,
|
||||
"W": 100,
|
||||
"H": 93,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"eraser": {
|
||||
"ID": "eraser",
|
||||
"Type": "obstacle",
|
||||
"Filename": "eraser.png",
|
||||
"Scale": 0.05,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -29,
|
||||
"DrawOffY": -61,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 30,
|
||||
"OffsetY": 14,
|
||||
"W": 73,
|
||||
"H": 47,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"g-l": {
|
||||
"ID": "g-l",
|
||||
"Type": "obstacle",
|
||||
"Filename": "g-l.png",
|
||||
"Scale": 0.5,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -65,
|
||||
"DrawOffY": -381,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 64,
|
||||
"OffsetY": 1,
|
||||
"W": 121,
|
||||
"H": 384,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"h-l": {
|
||||
"ID": "h-l",
|
||||
"Type": "obstacle",
|
||||
"Filename": "h-l.png",
|
||||
"Scale": 0.15,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -19,
|
||||
"DrawOffY": -357,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 21,
|
||||
"OffsetY": 2,
|
||||
"W": 107,
|
||||
"H": 360,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"k-l-monitor": {
|
||||
"ID": "k-l-monitor",
|
||||
"Type": "obstacle",
|
||||
"Filename": "k-l-monitor.png",
|
||||
"Scale": 0.15,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -33,
|
||||
"DrawOffY": -332,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 7,
|
||||
"OffsetY": 10,
|
||||
"W": 147,
|
||||
"H": 328,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"pc-trash": {
|
||||
"ID": "pc-trash",
|
||||
"Type": "obstacle",
|
||||
"Filename": "pc-trash.png",
|
||||
"Scale": 0.15,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -3,
|
||||
"DrawOffY": -240,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 5,
|
||||
"OffsetY": 111,
|
||||
"W": 154,
|
||||
"H": 132,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"platform_1767135546": {
|
||||
"ID": "platform_1767135546",
|
||||
"Type": "platform",
|
||||
"Filename": "platform_1767135546.png",
|
||||
"Scale": 1,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": 1,
|
||||
"DrawOffY": -34,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 0,
|
||||
"OffsetY": 2,
|
||||
"W": 126,
|
||||
"H": 28,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"player": {
|
||||
"ID": "player",
|
||||
"Type": "obstacle",
|
||||
"Filename": "player.png",
|
||||
"Scale": 7,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -53,
|
||||
"DrawOffY": -216,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 53,
|
||||
"OffsetY": 12,
|
||||
"W": 108,
|
||||
"H": 203,
|
||||
"Type": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
cmd/client/assets/baskeball.png
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|
After Width: | Height: | Size: 4.1 MiB |
36
cmd/client/assets/chunks/chunk_01.json
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@@ -0,0 +1,36 @@
|
||||
{
|
||||
"ID": "chunk_01",
|
||||
"Width": 50,
|
||||
"Objects": [
|
||||
{
|
||||
"AssetID": "platform_1767135546",
|
||||
"X": 419,
|
||||
"Y": 517
|
||||
},
|
||||
{
|
||||
"AssetID": "platform_1767135546",
|
||||
"X": 549,
|
||||
"Y": 516
|
||||
},
|
||||
{
|
||||
"AssetID": "platform_1767135546",
|
||||
"X": 682,
|
||||
"Y": 449
|
||||
},
|
||||
{
|
||||
"AssetID": "platform_1767135546",
|
||||
"X": 808,
|
||||
"Y": 449
|
||||
},
|
||||
{
|
||||
"AssetID": "eraser",
|
||||
"X": 1280,
|
||||
"Y": 529
|
||||
},
|
||||
{
|
||||
"AssetID": "pc-trash",
|
||||
"X": 1960,
|
||||
"Y": 533
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
cmd/client/assets/coin.png
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|
After Width: | Height: | Size: 1.5 MiB |
BIN
cmd/client/assets/desk.png
Normal file
|
After Width: | Height: | Size: 4.1 MiB |
BIN
cmd/client/assets/eraser.png
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|
After Width: | Height: | Size: 1.4 MiB |
BIN
cmd/client/assets/g-l.png
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|
After Width: | Height: | Size: 366 KiB |
BIN
cmd/client/assets/gen_plat_1767135546.png
Normal file
|
After Width: | Height: | Size: 222 B |
BIN
cmd/client/assets/gym-background.jpg
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|
After Width: | Height: | Size: 184 KiB |
BIN
cmd/client/assets/h-l.png
Normal file
|
After Width: | Height: | Size: 3.0 MiB |
BIN
cmd/client/assets/k-l-monitor.png
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|
After Width: | Height: | Size: 2.8 MiB |
BIN
cmd/client/assets/k-l.png
Normal file
|
After Width: | Height: | Size: 1.7 MiB |
BIN
cmd/client/assets/k-m.png
Normal file
|
After Width: | Height: | Size: 2.6 MiB |
BIN
cmd/client/assets/m-l.png
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|
After Width: | Height: | Size: 316 KiB |
BIN
cmd/client/assets/p-l.png
Normal file
|
After Width: | Height: | Size: 2.5 MiB |
BIN
cmd/client/assets/pc-trash.png
Normal file
|
After Width: | Height: | Size: 4.2 MiB |
BIN
cmd/client/assets/platform_1767135546.png
Normal file
|
After Width: | Height: | Size: 222 B |
BIN
cmd/client/assets/player.png
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|
After Width: | Height: | Size: 384 B |
BIN
cmd/client/assets/r-l.png
Normal file
|
After Width: | Height: | Size: 1.9 MiB |
BIN
cmd/client/assets/school-background.jpg
Normal file
|
After Width: | Height: | Size: 113 KiB |
BIN
cmd/client/assets/school2-background.jpg
Normal file
|
After Width: | Height: | Size: 142 KiB |
BIN
cmd/client/assets/t-s.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
cmd/client/assets/w-l.png
Normal file
|
After Width: | Height: | Size: 2.2 MiB |
309
cmd/client/game_render.go
Normal file
@@ -0,0 +1,309 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
"math"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
"github.com/hajimehoshi/ebiten/v2/text"
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
"golang.org/x/image/font/basicfont"
|
||||
)
|
||||
|
||||
// --- INPUT & UPDATE LOGIC ---
|
||||
|
||||
func (g *Game) UpdateGame() {
|
||||
// --- 1. KEYBOARD INPUT ---
|
||||
keyLeft := ebiten.IsKeyPressed(ebiten.KeyA) || ebiten.IsKeyPressed(ebiten.KeyLeft)
|
||||
keyRight := ebiten.IsKeyPressed(ebiten.KeyD) || ebiten.IsKeyPressed(ebiten.KeyRight)
|
||||
keyDown := inpututil.IsKeyJustPressed(ebiten.KeyS) || inpututil.IsKeyJustPressed(ebiten.KeyDown)
|
||||
keyJump := inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyW) || inpututil.IsKeyJustPressed(ebiten.KeyUp)
|
||||
|
||||
// --- 2. TOUCH INPUT HANDLING ---
|
||||
g.handleTouchInput()
|
||||
|
||||
// --- 3. INPUTS ZUSAMMENFÜHREN & SENDEN ---
|
||||
|
||||
if g.connected {
|
||||
// A) BEWEGUNG (Links/Rechts)
|
||||
// Joystick auswerten (-1 bis 1)
|
||||
joyDir := 0.0
|
||||
if g.joyActive {
|
||||
diffX := g.joyStickX - g.joyBaseX
|
||||
if diffX < -20 {
|
||||
joyDir = -1
|
||||
} // Nach Links gezogen
|
||||
if diffX > 20 {
|
||||
joyDir = 1
|
||||
} // Nach Rechts gezogen
|
||||
}
|
||||
|
||||
// Senden: Keyboard ODER Joystick
|
||||
if keyLeft || joyDir == -1 {
|
||||
g.SendCommand("LEFT_DOWN")
|
||||
} else if keyRight || joyDir == 1 {
|
||||
g.SendCommand("RIGHT_DOWN")
|
||||
} else {
|
||||
// Wenn weder Links noch Rechts gedrückt ist, senden wir STOP.
|
||||
g.SendCommand("LEFT_UP")
|
||||
g.SendCommand("RIGHT_UP")
|
||||
}
|
||||
|
||||
// B) NACH UNTEN (Fast Fall)
|
||||
// Joystick weit nach unten gezogen?
|
||||
isJoyDown := false
|
||||
if g.joyActive && (g.joyStickY-g.joyBaseY) > 40 {
|
||||
isJoyDown = true
|
||||
}
|
||||
|
||||
if keyDown || isJoyDown {
|
||||
g.SendCommand("DOWN")
|
||||
}
|
||||
|
||||
// C) SPRINGEN
|
||||
// Keyboard ODER Touch-Button
|
||||
if keyJump || g.btnJumpActive {
|
||||
g.SendCommand("JUMP")
|
||||
g.btnJumpActive = false // Reset (Tap to jump)
|
||||
}
|
||||
}
|
||||
|
||||
// --- 4. KAMERA LOGIK ---
|
||||
g.stateMutex.Lock()
|
||||
defer g.stateMutex.Unlock()
|
||||
|
||||
// Wir folgen strikt dem Server-Scroll.
|
||||
targetCam := g.gameState.ScrollX
|
||||
|
||||
// Negative Kamera verhindern
|
||||
if targetCam < 0 {
|
||||
targetCam = 0
|
||||
}
|
||||
|
||||
// Kamera hart setzen
|
||||
g.camX = targetCam
|
||||
}
|
||||
|
||||
// Verarbeitet Touch-Eingaben für Joystick und Buttons
|
||||
func (g *Game) handleTouchInput() {
|
||||
touches := ebiten.TouchIDs()
|
||||
|
||||
// Reset, wenn keine Finger mehr auf dem Display sind
|
||||
if len(touches) == 0 {
|
||||
g.joyActive = false
|
||||
g.joyStickX = g.joyBaseX
|
||||
g.joyStickY = g.joyBaseY
|
||||
return
|
||||
}
|
||||
|
||||
joyFound := false
|
||||
|
||||
for _, id := range touches {
|
||||
x, y := ebiten.TouchPosition(id)
|
||||
fx, fy := float64(x), float64(y)
|
||||
|
||||
// 1. RECHTE SEITE: JUMP BUTTON
|
||||
// Alles rechts der Bildschirmmitte ist "Springen"
|
||||
if fx > ScreenWidth/2 {
|
||||
// Prüfen, ob dieser Touch gerade NEU dazu gekommen ist
|
||||
for _, justID := range inpututil.JustPressedTouchIDs() {
|
||||
if id == justID {
|
||||
g.btnJumpActive = true
|
||||
break
|
||||
}
|
||||
}
|
||||
continue
|
||||
}
|
||||
|
||||
// 2. LINKE SEITE: JOYSTICK
|
||||
// Wenn wir noch keinen Joystick-Finger haben, prüfen wir, ob dieser Finger startet
|
||||
if !g.joyActive {
|
||||
// Prüfen ob Touch in der Nähe der Joystick-Basis ist (Radius 150 Toleranz)
|
||||
dist := math.Sqrt(math.Pow(fx-g.joyBaseX, 2) + math.Pow(fy-g.joyBaseY, 2))
|
||||
if dist < 150 {
|
||||
g.joyActive = true
|
||||
g.joyTouchID = id
|
||||
}
|
||||
}
|
||||
|
||||
// Wenn das der Joystick-Finger ist -> Stick bewegen
|
||||
if g.joyActive && id == g.joyTouchID {
|
||||
joyFound = true
|
||||
|
||||
// Vektor berechnen (Wie weit ziehen wir weg?)
|
||||
dx := fx - g.joyBaseX
|
||||
dy := fy - g.joyBaseY
|
||||
dist := math.Sqrt(dx*dx + dy*dy)
|
||||
maxDist := 60.0 // Maximaler Radius des Sticks
|
||||
|
||||
// Begrenzen auf Radius
|
||||
if dist > maxDist {
|
||||
scale := maxDist / dist
|
||||
dx *= scale
|
||||
dy *= scale
|
||||
}
|
||||
|
||||
g.joyStickX = g.joyBaseX + dx
|
||||
g.joyStickY = g.joyBaseY + dy
|
||||
}
|
||||
}
|
||||
|
||||
// Wenn der Joystick-Finger losgelassen wurde, Joystick resetten
|
||||
if !joyFound {
|
||||
g.joyActive = false
|
||||
g.joyStickX = g.joyBaseX
|
||||
g.joyStickY = g.joyBaseY
|
||||
}
|
||||
}
|
||||
|
||||
// --- RENDERING LOGIC ---
|
||||
|
||||
func (g *Game) DrawGame(screen *ebiten.Image) {
|
||||
// 1. Hintergrund & Boden
|
||||
screen.Fill(ColSky)
|
||||
|
||||
floorH := float32(ScreenHeight - RefFloorY)
|
||||
vector.DrawFilledRect(screen, 0, float32(RefFloorY), float32(ScreenWidth), floorH, ColGrass, false)
|
||||
vector.DrawFilledRect(screen, 0, float32(RefFloorY)+20, float32(ScreenWidth), floorH-20, ColDirt, false)
|
||||
|
||||
// State Locken für Datenzugriff
|
||||
g.stateMutex.Lock()
|
||||
defer g.stateMutex.Unlock()
|
||||
|
||||
// 2. Chunks (Welt-Objekte)
|
||||
for _, activeChunk := range g.gameState.WorldChunks {
|
||||
chunkDef, exists := g.world.ChunkLibrary[activeChunk.ChunkID]
|
||||
if !exists {
|
||||
continue
|
||||
}
|
||||
|
||||
for _, obj := range chunkDef.Objects {
|
||||
// Asset zeichnen
|
||||
g.DrawAsset(screen, obj.AssetID, activeChunk.X+obj.X, obj.Y)
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Spieler
|
||||
for id, p := range g.gameState.Players {
|
||||
g.DrawAsset(screen, "player", p.X, p.Y)
|
||||
|
||||
// Name Tag
|
||||
name := p.Name
|
||||
if name == "" {
|
||||
name = id
|
||||
}
|
||||
text.Draw(screen, name, basicfont.Face7x13, int(p.X-g.camX), int(p.Y-25), ColText)
|
||||
|
||||
// DEBUG: Rote Hitbox
|
||||
if def, ok := g.world.Manifest.Assets["player"]; ok {
|
||||
hx := float32(p.X + def.DrawOffX + def.Hitbox.OffsetX - g.camX)
|
||||
hy := float32(p.Y + def.DrawOffY + def.Hitbox.OffsetY)
|
||||
vector.StrokeRect(screen, hx, hy, float32(def.Hitbox.W), float32(def.Hitbox.H), 2, color.RGBA{255, 0, 0, 255}, false)
|
||||
}
|
||||
}
|
||||
|
||||
// 4. UI Status
|
||||
if g.gameState.Status == "COUNTDOWN" {
|
||||
msg := fmt.Sprintf("GO IN: %d", g.gameState.TimeLeft)
|
||||
text.Draw(screen, msg, basicfont.Face7x13, ScreenWidth/2-40, ScreenHeight/2, color.RGBA{255, 255, 0, 255})
|
||||
} else if g.gameState.Status == "RUNNING" {
|
||||
dist := fmt.Sprintf("Distance: %.0f m", g.camX/64.0)
|
||||
text.Draw(screen, dist, basicfont.Face7x13, ScreenWidth-150, 30, ColText)
|
||||
}
|
||||
|
||||
// 5. DEBUG: TODES-LINIE
|
||||
vector.StrokeLine(screen, 0, 0, 0, float32(ScreenHeight), 10, color.RGBA{255, 0, 0, 128}, false)
|
||||
text.Draw(screen, "! DEATH ZONE !", basicfont.Face7x13, 10, ScreenHeight/2, color.RGBA{255, 0, 0, 255})
|
||||
|
||||
// 6. TOUCH CONTROLS OVERLAY
|
||||
|
||||
// A) Joystick Base
|
||||
baseCol := color.RGBA{255, 255, 255, 50}
|
||||
vector.DrawFilledCircle(screen, float32(g.joyBaseX), float32(g.joyBaseY), 60, baseCol, true)
|
||||
vector.StrokeCircle(screen, float32(g.joyBaseX), float32(g.joyBaseY), 60, 2, color.RGBA{255, 255, 255, 100}, true)
|
||||
|
||||
// B) Joystick Knob
|
||||
knobCol := color.RGBA{255, 255, 255, 150}
|
||||
if g.joyActive {
|
||||
knobCol = color.RGBA{100, 255, 100, 200}
|
||||
}
|
||||
vector.DrawFilledCircle(screen, float32(g.joyStickX), float32(g.joyStickY), 30, knobCol, true)
|
||||
|
||||
// C) Jump Button (Rechts)
|
||||
jumpX := float32(ScreenWidth - 150)
|
||||
jumpY := float32(ScreenHeight - 150)
|
||||
vector.DrawFilledCircle(screen, jumpX, jumpY, 50, color.RGBA{255, 0, 0, 50}, true)
|
||||
vector.StrokeCircle(screen, jumpX, jumpY, 50, 2, color.RGBA{255, 0, 0, 100}, true)
|
||||
text.Draw(screen, "JUMP", basicfont.Face7x13, int(jumpX)-15, int(jumpY)+5, color.White)
|
||||
|
||||
// 7. DEBUG INFO (Oben Links)
|
||||
myPosStr := "N/A"
|
||||
for _, p := range g.gameState.Players {
|
||||
myPosStr = fmt.Sprintf("X:%.0f Y:%.0f", p.X, p.Y)
|
||||
break
|
||||
}
|
||||
|
||||
debugMsg := fmt.Sprintf(
|
||||
"FPS: %.2f\nState: %s\nPlayers: %d\nCamX: %.0f\nPos: %s",
|
||||
ebiten.CurrentFPS(),
|
||||
g.gameState.Status,
|
||||
len(g.gameState.Players),
|
||||
g.camX,
|
||||
myPosStr,
|
||||
)
|
||||
|
||||
vector.DrawFilledRect(screen, 10, 10, 200, 90, color.RGBA{0, 0, 0, 180}, false)
|
||||
text.Draw(screen, debugMsg, basicfont.Face7x13, 20, 30, color.White)
|
||||
}
|
||||
|
||||
// --- ASSET HELPER ---
|
||||
|
||||
func (g *Game) DrawAsset(screen *ebiten.Image, assetID string, worldX, worldY float64) {
|
||||
// 1. Definition laden
|
||||
def, ok := g.world.Manifest.Assets[assetID]
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
// 2. Screen Position berechnen (Welt - Kamera)
|
||||
screenX := worldX - g.camX
|
||||
screenY := worldY
|
||||
|
||||
// Optimierung: Nicht zeichnen, wenn komplett außerhalb
|
||||
if screenX < -200 || screenX > ScreenWidth+200 {
|
||||
return
|
||||
}
|
||||
|
||||
// 3. Bild holen
|
||||
img := g.assetsImages[assetID]
|
||||
|
||||
if img != nil {
|
||||
op := &ebiten.DrawImageOptions{}
|
||||
|
||||
// Skalieren
|
||||
op.GeoM.Scale(def.Scale, def.Scale)
|
||||
|
||||
// Positionieren: ScreenPos + DrawOffset
|
||||
op.GeoM.Translate(
|
||||
screenX+def.DrawOffX,
|
||||
screenY+def.DrawOffY,
|
||||
)
|
||||
|
||||
// Farbe anwenden
|
||||
op.ColorScale.ScaleWithColor(def.Color.ToRGBA())
|
||||
|
||||
screen.DrawImage(img, op)
|
||||
} else {
|
||||
// FALLBACK (Buntes Rechteck)
|
||||
vector.DrawFilledRect(screen,
|
||||
float32(screenX+def.Hitbox.OffsetX),
|
||||
float32(screenY+def.Hitbox.OffsetY),
|
||||
float32(def.Hitbox.W),
|
||||
float32(def.Hitbox.H),
|
||||
def.Color.ToRGBA(),
|
||||
false,
|
||||
)
|
||||
}
|
||||
}
|
||||
21
cmd/client/go.mod
Normal file
@@ -0,0 +1,21 @@
|
||||
module git.zb-server.de/ZB-Server/EscapeFromTeacher/client
|
||||
|
||||
go 1.25.5
|
||||
|
||||
require (
|
||||
github.com/hajimehoshi/ebiten/v2 v2.9.6
|
||||
github.com/nats-io/nats.go v1.47.0
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1 // indirect
|
||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||
github.com/ebitengine/purego v0.9.0 // indirect
|
||||
github.com/jezek/xgb v1.1.1 // indirect
|
||||
github.com/klauspost/compress v1.18.0 // indirect
|
||||
github.com/nats-io/nkeys v0.4.11 // indirect
|
||||
github.com/nats-io/nuid v1.0.1 // indirect
|
||||
golang.org/x/crypto v0.37.0 // indirect
|
||||
golang.org/x/sync v0.17.0 // indirect
|
||||
golang.org/x/sys v0.36.0 // indirect
|
||||
)
|
||||
26
cmd/client/go.sum
Normal file
@@ -0,0 +1,26 @@
|
||||
github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1 h1:+kz5iTT3L7uU+VhlMfTb8hHcxLO3TlaELlX8wa4XjA0=
|
||||
github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1/go.mod h1:lKJoeixeJwnFmYsBny4vvCJGVFc3aYDalhuDsfZzWHI=
|
||||
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
|
||||
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
||||
github.com/ebitengine/purego v0.9.0 h1:mh0zpKBIXDceC63hpvPuGLiJ8ZAa3DfrFTudmfi8A4k=
|
||||
github.com/ebitengine/purego v0.9.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.9.6 h1:uP41hMkfcbfEfgiTlpzhgnTHGAAfbM/v/pNOZkelI78=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.9.6/go.mod h1:DAt4tnkYYpCvu3x9i1X/nK/vOruNXIlYq/tBXxnhrXM=
|
||||
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
||||
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||
github.com/klauspost/compress v1.18.0 h1:c/Cqfb0r+Yi+JtIEq73FWXVkRonBlf0CRNYc8Zttxdo=
|
||||
github.com/klauspost/compress v1.18.0/go.mod h1:2Pp+KzxcywXVXMr50+X0Q/Lsb43OQHYWRCY2AiWywWQ=
|
||||
github.com/nats-io/nats.go v1.47.0 h1:YQdADw6J/UfGUd2Oy6tn4Hq6YHxCaJrVKayxxFqYrgM=
|
||||
github.com/nats-io/nats.go v1.47.0/go.mod h1:iRWIPokVIFbVijxuMQq4y9ttaBTMe0SFdlZfMDd+33g=
|
||||
github.com/nats-io/nkeys v0.4.11 h1:q44qGV008kYd9W1b1nEBkNzvnWxtRSQ7A8BoqRrcfa0=
|
||||
github.com/nats-io/nkeys v0.4.11/go.mod h1:szDimtgmfOi9n25JpfIdGw12tZFYXqhGxjhVxsatHVE=
|
||||
github.com/nats-io/nuid v1.0.1 h1:5iA8DT8V7q8WK2EScv2padNa/rTESc1KdnPw4TC2paw=
|
||||
github.com/nats-io/nuid v1.0.1/go.mod h1:19wcPz3Ph3q0Jbyiqsd0kePYG7A95tJPxeL+1OSON2c=
|
||||
golang.org/x/crypto v0.37.0 h1:kJNSjF/Xp7kU0iB2Z+9viTPMW4EqqsrywMXLJOOsXSE=
|
||||
golang.org/x/crypto v0.37.0/go.mod h1:vg+k43peMZ0pUMhYmVAWysMK35e6ioLh3wB8ZCAfbVc=
|
||||
golang.org/x/image v0.31.0 h1:mLChjE2MV6g1S7oqbXC0/UcKijjm5fnJLUYKIYrLESA=
|
||||
golang.org/x/image v0.31.0/go.mod h1:R9ec5Lcp96v9FTF+ajwaH3uGxPH4fKfHHAVbUILxghA=
|
||||
golang.org/x/sync v0.17.0 h1:l60nONMj9l5drqw6jlhIELNv9I0A4OFgRsG9k2oT9Ug=
|
||||
golang.org/x/sync v0.17.0/go.mod h1:9KTHXmSnoGruLpwFjVSX0lNNA75CykiMECbovNTZqGI=
|
||||
golang.org/x/sys v0.36.0 h1:KVRy2GtZBrk1cBYA7MKu5bEZFxQk4NIDV6RLVcC8o0k=
|
||||
golang.org/x/sys v0.36.0/go.mod h1:OgkHotnGiDImocRcuBABYBEXf8A9a87e/uXjp9XT3ks=
|
||||