Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup.
This commit is contained in:
521
cmd/levelbuilder/main.go
Normal file
521
cmd/levelbuilder/main.go
Normal file
@@ -0,0 +1,521 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"image/color"
|
||||
"io/ioutil"
|
||||
"log"
|
||||
"math"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"sort"
|
||||
"strconv"
|
||||
"strings"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
"github.com/hajimehoshi/ebiten/v2/text"
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
"golang.org/x/image/font/basicfont"
|
||||
|
||||
"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game"
|
||||
)
|
||||
|
||||
// --- CONFIG ---
|
||||
const (
|
||||
AssetFile = "./cmd/client/assets/assets.json"
|
||||
ChunkDir = "./cmd/client/assets/chunks"
|
||||
|
||||
SidebarWidth = 250
|
||||
TopBarHeight = 40
|
||||
CanvasHeight = 720
|
||||
CanvasWidth = 1280
|
||||
|
||||
TileSize = 64
|
||||
RefFloorY = 540
|
||||
)
|
||||
|
||||
var (
|
||||
ColBgSidebar = color.RGBA{40, 44, 52, 255}
|
||||
ColBgTop = color.RGBA{35, 35, 40, 255}
|
||||
ColBgCanvas = color.RGBA{30, 30, 30, 255}
|
||||
ColGrid = color.RGBA{60, 60, 60, 255}
|
||||
ColFloor = color.RGBA{0, 255, 0, 150}
|
||||
ColText = color.RGBA{220, 220, 220, 255}
|
||||
ColHighlight = color.RGBA{80, 120, 200, 255}
|
||||
ColHitbox = color.RGBA{255, 0, 0, 200}
|
||||
ColHitboxFill = color.RGBA{255, 0, 0, 50}
|
||||
ColOrigin = color.RGBA{255, 255, 0, 255} // Gelb für Referenzpunkt
|
||||
)
|
||||
|
||||
type LevelEditor struct {
|
||||
assetManifest game.AssetManifest
|
||||
assetList []string
|
||||
assetsImages map[string]*ebiten.Image
|
||||
|
||||
currentChunk game.Chunk
|
||||
|
||||
scrollX float64
|
||||
zoom float64
|
||||
listScroll float64
|
||||
statusMsg string
|
||||
|
||||
showGrid bool
|
||||
enableSnap bool
|
||||
showHitbox bool
|
||||
showPlayerRef bool // NEU: Spieler Ghost anzeigen
|
||||
|
||||
activeField string
|
||||
inputBuffer string
|
||||
|
||||
isDragging bool
|
||||
dragType string
|
||||
dragAssetID string
|
||||
dragTargetIndex int
|
||||
dragOffset game.Vec2
|
||||
}
|
||||
|
||||
func NewLevelEditor() *LevelEditor {
|
||||
le := &LevelEditor{
|
||||
assetsImages: make(map[string]*ebiten.Image),
|
||||
currentChunk: game.Chunk{ID: "chunk_new", Width: 50, Objects: []game.LevelObject{}},
|
||||
zoom: 1.0,
|
||||
showGrid: true,
|
||||
enableSnap: true,
|
||||
showHitbox: true,
|
||||
showPlayerRef: true, // Standardmäßig an
|
||||
}
|
||||
le.LoadAssets()
|
||||
le.LoadChunk("chunk_01.json")
|
||||
return le
|
||||
}
|
||||
|
||||
func (le *LevelEditor) LoadAssets() {
|
||||
data, err := ioutil.ReadFile(AssetFile)
|
||||
if err != nil {
|
||||
fmt.Println("⚠️ Konnte Assets nicht laden:", AssetFile)
|
||||
le.assetManifest = game.AssetManifest{Assets: make(map[string]game.AssetDefinition)}
|
||||
} else {
|
||||
json.Unmarshal(data, &le.assetManifest)
|
||||
}
|
||||
|
||||
baseDir := "./cmd/client/assets"
|
||||
le.assetList = []string{}
|
||||
|
||||
for id, def := range le.assetManifest.Assets {
|
||||
le.assetList = append(le.assetList, id)
|
||||
if def.Filename != "" {
|
||||
fullPath := filepath.Join(baseDir, def.Filename)
|
||||
img, _, err := ebitenutil.NewImageFromFile(fullPath)
|
||||
if err == nil {
|
||||
le.assetsImages[id] = img
|
||||
}
|
||||
}
|
||||
}
|
||||
sort.Strings(le.assetList)
|
||||
}
|
||||
|
||||
func (le *LevelEditor) LoadChunk(filename string) {
|
||||
path := filepath.Join(ChunkDir, filename)
|
||||
data, err := ioutil.ReadFile(path)
|
||||
if err == nil {
|
||||
json.Unmarshal(data, &le.currentChunk)
|
||||
le.statusMsg = "Geladen: " + filename
|
||||
} else {
|
||||
le.currentChunk.ID = strings.TrimSuffix(filename, filepath.Ext(filename))
|
||||
le.statusMsg = "Neu erstellt: " + le.currentChunk.ID
|
||||
}
|
||||
}
|
||||
|
||||
func (le *LevelEditor) SaveChunk() {
|
||||
os.MkdirAll(ChunkDir, 0755)
|
||||
filename := le.currentChunk.ID + ".json"
|
||||
path := filepath.Join(ChunkDir, filename)
|
||||
data, _ := json.MarshalIndent(le.currentChunk, "", " ")
|
||||
ioutil.WriteFile(path, data, 0644)
|
||||
le.statusMsg = "GESPEICHERT als " + filename
|
||||
}
|
||||
|
||||
func (le *LevelEditor) ScreenToWorld(mx, my int) (float64, float64) {
|
||||
screenX := float64(mx - SidebarWidth)
|
||||
screenY := float64(my - TopBarHeight)
|
||||
worldX := (screenX / le.zoom) + le.scrollX
|
||||
worldY := screenY / le.zoom
|
||||
return worldX, worldY
|
||||
}
|
||||
|
||||
func (le *LevelEditor) GetSmartSnap(x, y float64, objHeight float64) (float64, float64) {
|
||||
shouldSnap := le.enableSnap
|
||||
if ebiten.IsKeyPressed(ebiten.KeyShift) {
|
||||
shouldSnap = !shouldSnap
|
||||
}
|
||||
|
||||
if shouldSnap {
|
||||
sx := math.Floor(x/TileSize) * TileSize
|
||||
|
||||
// Y Smart Snap: Unterkante ans Raster
|
||||
gridLine := math.Round(y/TileSize) * TileSize
|
||||
sy := gridLine - objHeight
|
||||
|
||||
return sx, sy
|
||||
}
|
||||
return x, y
|
||||
}
|
||||
|
||||
func (le *LevelEditor) GetAssetSize(id string) (float64, float64) {
|
||||
def, ok := le.assetManifest.Assets[id]
|
||||
if !ok {
|
||||
return 64, 64
|
||||
}
|
||||
w := def.Hitbox.W
|
||||
h := def.Hitbox.H
|
||||
if w == 0 {
|
||||
w = def.ProcWidth
|
||||
}
|
||||
if h == 0 {
|
||||
h = def.ProcHeight
|
||||
}
|
||||
if w == 0 {
|
||||
w = 64
|
||||
}
|
||||
if h == 0 {
|
||||
h = 64
|
||||
}
|
||||
return w, h
|
||||
}
|
||||
|
||||
func (le *LevelEditor) Update() error {
|
||||
mx, my := ebiten.CursorPosition()
|
||||
|
||||
// Text Input
|
||||
if le.activeField != "" {
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
|
||||
if le.activeField == "id" {
|
||||
le.currentChunk.ID = le.inputBuffer
|
||||
}
|
||||
if le.activeField == "width" {
|
||||
if v, err := strconv.Atoi(le.inputBuffer); err == nil {
|
||||
le.currentChunk.Width = v
|
||||
}
|
||||
}
|
||||
le.activeField = ""
|
||||
} else if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
||||
le.activeField = ""
|
||||
} else if inpututil.IsKeyJustPressed(ebiten.KeyBackspace) {
|
||||
if len(le.inputBuffer) > 0 {
|
||||
le.inputBuffer = le.inputBuffer[:len(le.inputBuffer)-1]
|
||||
}
|
||||
} else {
|
||||
le.inputBuffer += string(ebiten.InputChars())
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Hotkeys
|
||||
if mx > SidebarWidth {
|
||||
_, wy := ebiten.Wheel()
|
||||
if wy != 0 {
|
||||
le.zoom += wy * 0.1
|
||||
if le.zoom < 0.2 {
|
||||
le.zoom = 0.2
|
||||
}
|
||||
if le.zoom > 3.0 {
|
||||
le.zoom = 3.0
|
||||
}
|
||||
}
|
||||
}
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyS) {
|
||||
le.SaveChunk()
|
||||
}
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyG) {
|
||||
le.showGrid = !le.showGrid
|
||||
}
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyH) {
|
||||
le.showHitbox = !le.showHitbox
|
||||
}
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyP) {
|
||||
le.showPlayerRef = !le.showPlayerRef
|
||||
} // NEU: Toggle Player
|
||||
if ebiten.IsKeyPressed(ebiten.KeyRight) {
|
||||
le.scrollX += 10 / le.zoom
|
||||
}
|
||||
if ebiten.IsKeyPressed(ebiten.KeyLeft) {
|
||||
le.scrollX -= 10 / le.zoom
|
||||
if le.scrollX < 0 {
|
||||
le.scrollX = 0
|
||||
}
|
||||
}
|
||||
|
||||
// UI
|
||||
if my < TopBarHeight {
|
||||
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
|
||||
if mx >= 70 && mx < 220 {
|
||||
le.activeField = "id"
|
||||
le.inputBuffer = le.currentChunk.ID
|
||||
}
|
||||
if mx >= 300 && mx < 360 {
|
||||
le.activeField = "width"
|
||||
le.inputBuffer = fmt.Sprintf("%d", le.currentChunk.Width)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Palette
|
||||
if mx < SidebarWidth {
|
||||
_, wy := ebiten.Wheel()
|
||||
le.listScroll -= wy * 20
|
||||
if le.listScroll < 0 {
|
||||
le.listScroll = 0
|
||||
}
|
||||
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
|
||||
clickY := float64(my-TopBarHeight) + le.listScroll - 40.0
|
||||
if clickY >= 0 {
|
||||
idx := int(clickY / 25)
|
||||
if idx >= 0 && idx < len(le.assetList) {
|
||||
le.isDragging = true
|
||||
le.dragType = "new"
|
||||
le.dragAssetID = le.assetList[idx]
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Canvas Logic
|
||||
worldX, worldY := le.ScreenToWorld(mx, my)
|
||||
|
||||
// DELETE
|
||||
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
|
||||
for i := len(le.currentChunk.Objects) - 1; i >= 0; i-- {
|
||||
obj := le.currentChunk.Objects[i]
|
||||
w, h := le.GetAssetSize(obj.AssetID)
|
||||
if worldX >= obj.X && worldX <= obj.X+w && worldY >= obj.Y && worldY <= obj.Y+h {
|
||||
le.currentChunk.Objects = append(le.currentChunk.Objects[:i], le.currentChunk.Objects[i+1:]...)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// MOVE
|
||||
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) && !le.isDragging {
|
||||
for i := len(le.currentChunk.Objects) - 1; i >= 0; i-- {
|
||||
obj := le.currentChunk.Objects[i]
|
||||
w, h := le.GetAssetSize(obj.AssetID)
|
||||
if worldX >= obj.X && worldX <= obj.X+w && worldY >= obj.Y && worldY <= obj.Y+h {
|
||||
le.isDragging = true
|
||||
le.dragType = "move"
|
||||
le.dragTargetIndex = i
|
||||
le.dragAssetID = obj.AssetID
|
||||
le.dragOffset = game.Vec2{X: worldX - obj.X, Y: worldY - obj.Y}
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// DRAGGING
|
||||
if le.isDragging {
|
||||
rawWX, rawWY := le.ScreenToWorld(mx, my)
|
||||
_, h := le.GetAssetSize(le.dragAssetID)
|
||||
|
||||
if le.dragType == "move" {
|
||||
targetX := rawWX - le.dragOffset.X
|
||||
targetY := rawWY - le.dragOffset.Y
|
||||
snapX, snapY := le.GetSmartSnap(targetX, targetY+h, h)
|
||||
if !le.enableSnap {
|
||||
snapX = targetX
|
||||
snapY = targetY
|
||||
}
|
||||
|
||||
if le.dragTargetIndex < len(le.currentChunk.Objects) {
|
||||
le.currentChunk.Objects[le.dragTargetIndex].X = snapX
|
||||
le.currentChunk.Objects[le.dragTargetIndex].Y = snapY
|
||||
}
|
||||
}
|
||||
|
||||
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
|
||||
if le.dragType == "new" {
|
||||
finalX, finalY := le.GetSmartSnap(rawWX, rawWY, h)
|
||||
newObj := game.LevelObject{AssetID: le.dragAssetID, X: finalX, Y: finalY}
|
||||
le.currentChunk.Objects = append(le.currentChunk.Objects, newObj)
|
||||
}
|
||||
le.isDragging = false
|
||||
le.dragType = ""
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (le *LevelEditor) Draw(screen *ebiten.Image) {
|
||||
// UI HINTERGRUND
|
||||
vector.DrawFilledRect(screen, 0, 0, CanvasWidth, TopBarHeight, ColBgTop, false)
|
||||
vector.DrawFilledRect(screen, 0, TopBarHeight, SidebarWidth, CanvasHeight-TopBarHeight, ColBgSidebar, false)
|
||||
|
||||
text.Draw(screen, "ID: "+le.currentChunk.ID, basicfont.Face7x13, 75, 25, color.White)
|
||||
|
||||
// ASSET LISTE
|
||||
startY := float64(TopBarHeight+40) - le.listScroll
|
||||
for i, id := range le.assetList {
|
||||
y := startY + float64(i*25)
|
||||
if y < float64(TopBarHeight) || y > CanvasHeight {
|
||||
continue
|
||||
}
|
||||
col := ColText
|
||||
if le.isDragging && le.dragType == "new" && le.dragAssetID == id {
|
||||
col = ColHighlight
|
||||
}
|
||||
text.Draw(screen, id, basicfont.Face7x13, 10, int(y+15), col)
|
||||
}
|
||||
|
||||
// CANVAS
|
||||
canvasOffX := float64(SidebarWidth)
|
||||
canvasOffY := float64(TopBarHeight)
|
||||
|
||||
// GRID
|
||||
if le.showGrid {
|
||||
startGridX := int(le.scrollX/TileSize) * TileSize
|
||||
for x := startGridX; x < startGridX+int(CanvasWidth/le.zoom)+TileSize; x += TileSize {
|
||||
drawX := float32((float64(x)-le.scrollX)*le.zoom + canvasOffX)
|
||||
vector.StrokeLine(screen, drawX, float32(canvasOffY), drawX, CanvasHeight, 1, ColGrid, false)
|
||||
}
|
||||
for y := 0; y < int(CanvasHeight/le.zoom); y += TileSize {
|
||||
drawY := float32(float64(y)*le.zoom + canvasOffY)
|
||||
vector.StrokeLine(screen, float32(canvasOffX), drawY, CanvasWidth, drawY, 1, ColGrid, false)
|
||||
}
|
||||
}
|
||||
|
||||
// BODEN LINIE
|
||||
floorScreenY := float32((RefFloorY * le.zoom) + canvasOffY)
|
||||
vector.StrokeLine(screen, float32(canvasOffX), floorScreenY, float32(CanvasWidth), floorScreenY, 2, ColFloor, false)
|
||||
|
||||
// PLAYER REFERENCE (GHOST)
|
||||
// PLAYER REFERENCE (GHOST)
|
||||
if le.showPlayerRef {
|
||||
playerDef, ok := le.assetManifest.Assets["player"]
|
||||
if ok {
|
||||
// 1. Richtige Y-Position berechnen, damit Füße auf dem Boden stehen
|
||||
// Formel: Boden - HitboxHöhe - Alle Offsets
|
||||
// Weil: (Pos + DrawOff + HitboxOff) + HitboxH = Boden
|
||||
|
||||
pH := playerDef.Hitbox.H
|
||||
if pH == 0 {
|
||||
pH = 64
|
||||
} // Fallback
|
||||
|
||||
// Hier ist die korrigierte Mathe:
|
||||
pY := float64(RefFloorY) - pH - playerDef.Hitbox.OffsetY - playerDef.DrawOffY
|
||||
|
||||
// Zeichne Referenz-Spieler bei Welt-X = ScrollX + 200
|
||||
refWorldX := le.scrollX + 200
|
||||
|
||||
// Wir übergeben pY direkt. DrawAsset addiert dann wieder DrawOffY dazu.
|
||||
// Dadurch gleicht es sich aus und die Hitbox landet exakt auf dem Boden.
|
||||
le.DrawAsset(screen, "player", refWorldX, pY, canvasOffX, canvasOffY, 0.5)
|
||||
|
||||
// Label
|
||||
sX := (refWorldX-le.scrollX)*le.zoom + canvasOffX
|
||||
text.Draw(screen, "REF PLAYER", basicfont.Face7x13, int(sX), int(floorScreenY)+20, ColHighlight)
|
||||
}
|
||||
}
|
||||
|
||||
// OBJEKTE
|
||||
for _, obj := range le.currentChunk.Objects {
|
||||
le.DrawAsset(screen, obj.AssetID, obj.X, obj.Y, canvasOffX, canvasOffY, 1.0)
|
||||
}
|
||||
|
||||
// DRAG GHOST
|
||||
if le.isDragging && le.dragType == "new" {
|
||||
mx, my := ebiten.CursorPosition()
|
||||
if mx > SidebarWidth && my > TopBarHeight {
|
||||
wRawX, wRawY := le.ScreenToWorld(mx, my)
|
||||
_, h := le.GetAssetSize(le.dragAssetID)
|
||||
snapX, snapY := le.GetSmartSnap(wRawX, wRawY, h)
|
||||
le.DrawAsset(screen, le.dragAssetID, snapX, snapY, canvasOffX, canvasOffY, 0.6)
|
||||
|
||||
txt := fmt.Sprintf("Y: %.0f", snapY)
|
||||
text.Draw(screen, txt, basicfont.Face7x13, mx+10, my, ColHighlight)
|
||||
}
|
||||
}
|
||||
|
||||
// STATUS
|
||||
text.Draw(screen, "[S]ave | [G]rid | [H]itbox | [P]layer Ref | R-Click=Del", basicfont.Face7x13, 400, 25, color.Gray{100})
|
||||
text.Draw(screen, le.statusMsg, basicfont.Face7x13, SidebarWidth+10, CanvasHeight-10, ColHighlight)
|
||||
}
|
||||
|
||||
func (le *LevelEditor) DrawAsset(screen *ebiten.Image, id string, wX, wY, offX, offY float64, alpha float32) {
|
||||
sX := (wX-le.scrollX)*le.zoom + offX
|
||||
sY := wY*le.zoom + offY
|
||||
|
||||
if sX < SidebarWidth-100 || sX > CanvasWidth {
|
||||
return
|
||||
}
|
||||
|
||||
def, ok := le.assetManifest.Assets[id]
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
// 1. SPRITE
|
||||
if def.Filename != "" {
|
||||
img := le.assetsImages[id]
|
||||
if img != nil {
|
||||
op := &ebiten.DrawImageOptions{}
|
||||
op.GeoM.Scale(def.Scale*le.zoom, def.Scale*le.zoom)
|
||||
drawX := sX + (def.DrawOffX * le.zoom)
|
||||
drawY := sY + (def.DrawOffY * le.zoom)
|
||||
op.GeoM.Translate(drawX, drawY)
|
||||
op.ColorScale.ScaleAlpha(alpha)
|
||||
screen.DrawImage(img, op)
|
||||
}
|
||||
} else {
|
||||
col := def.Color.ToRGBA()
|
||||
col.A = uint8(float32(col.A) * alpha)
|
||||
w := float32((def.ProcWidth) * le.zoom)
|
||||
h := float32((def.ProcHeight) * le.zoom)
|
||||
if w == 0 {
|
||||
w = 64 * float32(le.zoom)
|
||||
h = 64 * float32(le.zoom)
|
||||
}
|
||||
vector.DrawFilledRect(screen, float32(sX), float32(sY), w, h, col, false)
|
||||
}
|
||||
|
||||
// 2. HITBOX (Rot)
|
||||
if le.showHitbox {
|
||||
hx := float32(sX + (def.DrawOffX * le.zoom) + (def.Hitbox.OffsetX * le.zoom))
|
||||
hy := float32(sY + (def.DrawOffY * le.zoom) + (def.Hitbox.OffsetY * le.zoom))
|
||||
hw := float32(def.Hitbox.W * le.zoom)
|
||||
hh := float32(def.Hitbox.H * le.zoom)
|
||||
if hw == 0 {
|
||||
if def.ProcWidth > 0 {
|
||||
hw = float32(def.ProcWidth * le.zoom)
|
||||
hh = float32(def.ProcHeight * le.zoom)
|
||||
} else {
|
||||
hw = 64 * float32(le.zoom)
|
||||
hh = 64 * float32(le.zoom)
|
||||
}
|
||||
}
|
||||
vector.StrokeRect(screen, hx, hy, hw, hh, 2, ColHitbox, false)
|
||||
vector.DrawFilledRect(screen, hx, hy, hw, hh, ColHitboxFill, false)
|
||||
}
|
||||
|
||||
// 3. REFERENZPUNKT (Gelbes Kreuz) <-- DAS WOLLTEST DU!
|
||||
// Zeigt exakt die Koordinate (X, Y) des Objekts
|
||||
cX := float32(sX)
|
||||
cY := float32(sY)
|
||||
vector.StrokeLine(screen, cX-5, cY, cX+5, cY, 2, ColOrigin, false)
|
||||
vector.StrokeLine(screen, cX, cY-5, cX, cY+5, 2, ColOrigin, false)
|
||||
}
|
||||
|
||||
func (le *LevelEditor) Layout(w, h int) (int, int) { return CanvasWidth, CanvasHeight }
|
||||
|
||||
func main() {
|
||||
os.MkdirAll(ChunkDir, 0755)
|
||||
ebiten.SetWindowSize(CanvasWidth, CanvasHeight)
|
||||
ebiten.SetWindowTitle("Escape Level Editor - Reference Point Added")
|
||||
if err := ebiten.RunGame(NewLevelEditor()); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user