Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup.
8
.idea/.gitignore
generated
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
||||
9
.idea/EscapeFromTeacher.iml
generated
Normal file
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="WEB_MODULE" version="4">
|
||||
<component name="Go" enabled="true" />
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
11
.idea/go.imports.xml
generated
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="GoImports">
|
||||
<option name="excludedPackages">
|
||||
<array>
|
||||
<option value="github.com/pkg/errors" />
|
||||
<option value="golang.org/x/net/context" />
|
||||
</array>
|
||||
</option>
|
||||
</component>
|
||||
</project>
|
||||
8
.idea/modules.xml
generated
Normal file
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/EscapeFromTeacher.iml" filepath="$PROJECT_DIR$/.idea/EscapeFromTeacher.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
||||
6
.idea/vcs.xml
generated
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
BIN
assets_raw/baskeball.png
Normal file
|
After Width: | Height: | Size: 4.1 MiB |
BIN
assets_raw/coin.png
Normal file
|
After Width: | Height: | Size: 1.5 MiB |
BIN
assets_raw/desk.png
Normal file
|
After Width: | Height: | Size: 4.1 MiB |
BIN
assets_raw/eraser.png
Normal file
|
After Width: | Height: | Size: 1.4 MiB |
BIN
assets_raw/g-l.png
Normal file
|
After Width: | Height: | Size: 366 KiB |
BIN
assets_raw/gym-background.jpg
Normal file
|
After Width: | Height: | Size: 184 KiB |
BIN
assets_raw/h-l.png
Normal file
|
After Width: | Height: | Size: 3.0 MiB |
BIN
assets_raw/k-l-monitor.png
Normal file
|
After Width: | Height: | Size: 2.8 MiB |
BIN
assets_raw/k-l.png
Normal file
|
After Width: | Height: | Size: 1.7 MiB |
BIN
assets_raw/k-m.png
Normal file
|
After Width: | Height: | Size: 2.6 MiB |
BIN
assets_raw/m-l.png
Normal file
|
After Width: | Height: | Size: 316 KiB |
BIN
assets_raw/p-l.png
Normal file
|
After Width: | Height: | Size: 2.5 MiB |
BIN
assets_raw/pc-trash.png
Normal file
|
After Width: | Height: | Size: 4.2 MiB |
BIN
assets_raw/player.png
Normal file
|
After Width: | Height: | Size: 384 B |
BIN
assets_raw/r-l.png
Normal file
|
After Width: | Height: | Size: 1.9 MiB |
BIN
assets_raw/school-background.jpg
Normal file
|
After Width: | Height: | Size: 113 KiB |
BIN
assets_raw/school2-background.jpg
Normal file
|
After Width: | Height: | Size: 142 KiB |
BIN
assets_raw/t-s.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
assets_raw/w-l.png
Normal file
|
After Width: | Height: | Size: 2.2 MiB |
5
cmd/builder/go.mod
Normal file
@@ -0,0 +1,5 @@
|
||||
module git.zb-server.de/ZB-Server/EscapeFromTeacher/builder
|
||||
|
||||
go 1.25.5
|
||||
|
||||
require golang.org/x/image v0.34.0 // indirect
|
||||
2
cmd/builder/go.sum
Normal file
@@ -0,0 +1,2 @@
|
||||
golang.org/x/image v0.34.0 h1:33gCkyw9hmwbZJeZkct8XyR11yH889EQt/QH4VmXMn8=
|
||||
golang.org/x/image v0.34.0/go.mod h1:2RNFBZRB+vnwwFil8GkMdRvrJOFd1AzdZI6vOY+eJVU=
|
||||
184
cmd/client/assets/assets.json
Normal file
@@ -0,0 +1,184 @@
|
||||
{
|
||||
"assets": {
|
||||
"baskeball": {
|
||||
"ID": "baskeball",
|
||||
"Type": "obstacle",
|
||||
"Filename": "baskeball.png",
|
||||
"Scale": 0.1,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -3,
|
||||
"DrawOffY": -158,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 3,
|
||||
"OffsetY": 64,
|
||||
"W": 99,
|
||||
"H": 96,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"coin": {
|
||||
"ID": "coin",
|
||||
"Type": "obstacle",
|
||||
"Filename": "coin.png",
|
||||
"Scale": 0.1,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -7,
|
||||
"DrawOffY": -163,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 6,
|
||||
"OffsetY": 63,
|
||||
"W": 94,
|
||||
"H": 100,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"desk": {
|
||||
"ID": "desk",
|
||||
"Type": "obstacle",
|
||||
"Filename": "desk.png",
|
||||
"Scale": 0.1,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -2,
|
||||
"DrawOffY": -155,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 4,
|
||||
"OffsetY": 65,
|
||||
"W": 100,
|
||||
"H": 93,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"eraser": {
|
||||
"ID": "eraser",
|
||||
"Type": "obstacle",
|
||||
"Filename": "eraser.png",
|
||||
"Scale": 0.05,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -29,
|
||||
"DrawOffY": -61,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 30,
|
||||
"OffsetY": 14,
|
||||
"W": 73,
|
||||
"H": 47,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"g-l": {
|
||||
"ID": "g-l",
|
||||
"Type": "obstacle",
|
||||
"Filename": "g-l.png",
|
||||
"Scale": 0.5,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -65,
|
||||
"DrawOffY": -381,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 64,
|
||||
"OffsetY": 1,
|
||||
"W": 121,
|
||||
"H": 384,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"h-l": {
|
||||
"ID": "h-l",
|
||||
"Type": "obstacle",
|
||||
"Filename": "h-l.png",
|
||||
"Scale": 0.15,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -19,
|
||||
"DrawOffY": -357,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 21,
|
||||
"OffsetY": 2,
|
||||
"W": 107,
|
||||
"H": 360,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"k-l-monitor": {
|
||||
"ID": "k-l-monitor",
|
||||
"Type": "obstacle",
|
||||
"Filename": "k-l-monitor.png",
|
||||
"Scale": 0.15,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -33,
|
||||
"DrawOffY": -332,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 7,
|
||||
"OffsetY": 10,
|
||||
"W": 147,
|
||||
"H": 328,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"pc-trash": {
|
||||
"ID": "pc-trash",
|
||||
"Type": "obstacle",
|
||||
"Filename": "pc-trash.png",
|
||||
"Scale": 0.15,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -3,
|
||||
"DrawOffY": -240,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 5,
|
||||
"OffsetY": 111,
|
||||
"W": 154,
|
||||
"H": 132,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"platform_1767135546": {
|
||||
"ID": "platform_1767135546",
|
||||
"Type": "platform",
|
||||
"Filename": "platform_1767135546.png",
|
||||
"Scale": 1,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": 1,
|
||||
"DrawOffY": -34,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 0,
|
||||
"OffsetY": 2,
|
||||
"W": 126,
|
||||
"H": 28,
|
||||
"Type": ""
|
||||
}
|
||||
},
|
||||
"player": {
|
||||
"ID": "player",
|
||||
"Type": "obstacle",
|
||||
"Filename": "player.png",
|
||||
"Scale": 7,
|
||||
"ProcWidth": 0,
|
||||
"ProcHeight": 0,
|
||||
"DrawOffX": -53,
|
||||
"DrawOffY": -216,
|
||||
"Color": {},
|
||||
"Hitbox": {
|
||||
"OffsetX": 53,
|
||||
"OffsetY": 12,
|
||||
"W": 108,
|
||||
"H": 203,
|
||||
"Type": ""
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
cmd/client/assets/baskeball.png
Normal file
|
After Width: | Height: | Size: 4.1 MiB |
36
cmd/client/assets/chunks/chunk_01.json
Normal file
@@ -0,0 +1,36 @@
|
||||
{
|
||||
"ID": "chunk_01",
|
||||
"Width": 50,
|
||||
"Objects": [
|
||||
{
|
||||
"AssetID": "platform_1767135546",
|
||||
"X": 419,
|
||||
"Y": 517
|
||||
},
|
||||
{
|
||||
"AssetID": "platform_1767135546",
|
||||
"X": 549,
|
||||
"Y": 516
|
||||
},
|
||||
{
|
||||
"AssetID": "platform_1767135546",
|
||||
"X": 682,
|
||||
"Y": 449
|
||||
},
|
||||
{
|
||||
"AssetID": "platform_1767135546",
|
||||
"X": 808,
|
||||
"Y": 449
|
||||
},
|
||||
{
|
||||
"AssetID": "eraser",
|
||||
"X": 1280,
|
||||
"Y": 529
|
||||
},
|
||||
{
|
||||
"AssetID": "pc-trash",
|
||||
"X": 1960,
|
||||
"Y": 533
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
cmd/client/assets/coin.png
Normal file
|
After Width: | Height: | Size: 1.5 MiB |
BIN
cmd/client/assets/desk.png
Normal file
|
After Width: | Height: | Size: 4.1 MiB |
BIN
cmd/client/assets/eraser.png
Normal file
|
After Width: | Height: | Size: 1.4 MiB |
BIN
cmd/client/assets/g-l.png
Normal file
|
After Width: | Height: | Size: 366 KiB |
BIN
cmd/client/assets/gen_plat_1767135546.png
Normal file
|
After Width: | Height: | Size: 222 B |
BIN
cmd/client/assets/gym-background.jpg
Normal file
|
After Width: | Height: | Size: 184 KiB |
BIN
cmd/client/assets/h-l.png
Normal file
|
After Width: | Height: | Size: 3.0 MiB |
BIN
cmd/client/assets/k-l-monitor.png
Normal file
|
After Width: | Height: | Size: 2.8 MiB |
BIN
cmd/client/assets/k-l.png
Normal file
|
After Width: | Height: | Size: 1.7 MiB |
BIN
cmd/client/assets/k-m.png
Normal file
|
After Width: | Height: | Size: 2.6 MiB |
BIN
cmd/client/assets/m-l.png
Normal file
|
After Width: | Height: | Size: 316 KiB |
BIN
cmd/client/assets/p-l.png
Normal file
|
After Width: | Height: | Size: 2.5 MiB |
BIN
cmd/client/assets/pc-trash.png
Normal file
|
After Width: | Height: | Size: 4.2 MiB |
BIN
cmd/client/assets/platform_1767135546.png
Normal file
|
After Width: | Height: | Size: 222 B |
BIN
cmd/client/assets/player.png
Normal file
|
After Width: | Height: | Size: 384 B |
BIN
cmd/client/assets/r-l.png
Normal file
|
After Width: | Height: | Size: 1.9 MiB |
BIN
cmd/client/assets/school-background.jpg
Normal file
|
After Width: | Height: | Size: 113 KiB |
BIN
cmd/client/assets/school2-background.jpg
Normal file
|
After Width: | Height: | Size: 142 KiB |
BIN
cmd/client/assets/t-s.png
Normal file
|
After Width: | Height: | Size: 88 KiB |
BIN
cmd/client/assets/w-l.png
Normal file
|
After Width: | Height: | Size: 2.2 MiB |
309
cmd/client/game_render.go
Normal file
@@ -0,0 +1,309 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
"math"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
"github.com/hajimehoshi/ebiten/v2/text"
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
"golang.org/x/image/font/basicfont"
|
||||
)
|
||||
|
||||
// --- INPUT & UPDATE LOGIC ---
|
||||
|
||||
func (g *Game) UpdateGame() {
|
||||
// --- 1. KEYBOARD INPUT ---
|
||||
keyLeft := ebiten.IsKeyPressed(ebiten.KeyA) || ebiten.IsKeyPressed(ebiten.KeyLeft)
|
||||
keyRight := ebiten.IsKeyPressed(ebiten.KeyD) || ebiten.IsKeyPressed(ebiten.KeyRight)
|
||||
keyDown := inpututil.IsKeyJustPressed(ebiten.KeyS) || inpututil.IsKeyJustPressed(ebiten.KeyDown)
|
||||
keyJump := inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyW) || inpututil.IsKeyJustPressed(ebiten.KeyUp)
|
||||
|
||||
// --- 2. TOUCH INPUT HANDLING ---
|
||||
g.handleTouchInput()
|
||||
|
||||
// --- 3. INPUTS ZUSAMMENFÜHREN & SENDEN ---
|
||||
|
||||
if g.connected {
|
||||
// A) BEWEGUNG (Links/Rechts)
|
||||
// Joystick auswerten (-1 bis 1)
|
||||
joyDir := 0.0
|
||||
if g.joyActive {
|
||||
diffX := g.joyStickX - g.joyBaseX
|
||||
if diffX < -20 {
|
||||
joyDir = -1
|
||||
} // Nach Links gezogen
|
||||
if diffX > 20 {
|
||||
joyDir = 1
|
||||
} // Nach Rechts gezogen
|
||||
}
|
||||
|
||||
// Senden: Keyboard ODER Joystick
|
||||
if keyLeft || joyDir == -1 {
|
||||
g.SendCommand("LEFT_DOWN")
|
||||
} else if keyRight || joyDir == 1 {
|
||||
g.SendCommand("RIGHT_DOWN")
|
||||
} else {
|
||||
// Wenn weder Links noch Rechts gedrückt ist, senden wir STOP.
|
||||
g.SendCommand("LEFT_UP")
|
||||
g.SendCommand("RIGHT_UP")
|
||||
}
|
||||
|
||||
// B) NACH UNTEN (Fast Fall)
|
||||
// Joystick weit nach unten gezogen?
|
||||
isJoyDown := false
|
||||
if g.joyActive && (g.joyStickY-g.joyBaseY) > 40 {
|
||||
isJoyDown = true
|
||||
}
|
||||
|
||||
if keyDown || isJoyDown {
|
||||
g.SendCommand("DOWN")
|
||||
}
|
||||
|
||||
// C) SPRINGEN
|
||||
// Keyboard ODER Touch-Button
|
||||
if keyJump || g.btnJumpActive {
|
||||
g.SendCommand("JUMP")
|
||||
g.btnJumpActive = false // Reset (Tap to jump)
|
||||
}
|
||||
}
|
||||
|
||||
// --- 4. KAMERA LOGIK ---
|
||||
g.stateMutex.Lock()
|
||||
defer g.stateMutex.Unlock()
|
||||
|
||||
// Wir folgen strikt dem Server-Scroll.
|
||||
targetCam := g.gameState.ScrollX
|
||||
|
||||
// Negative Kamera verhindern
|
||||
if targetCam < 0 {
|
||||
targetCam = 0
|
||||
}
|
||||
|
||||
// Kamera hart setzen
|
||||
g.camX = targetCam
|
||||
}
|
||||
|
||||
// Verarbeitet Touch-Eingaben für Joystick und Buttons
|
||||
func (g *Game) handleTouchInput() {
|
||||
touches := ebiten.TouchIDs()
|
||||
|
||||
// Reset, wenn keine Finger mehr auf dem Display sind
|
||||
if len(touches) == 0 {
|
||||
g.joyActive = false
|
||||
g.joyStickX = g.joyBaseX
|
||||
g.joyStickY = g.joyBaseY
|
||||
return
|
||||
}
|
||||
|
||||
joyFound := false
|
||||
|
||||
for _, id := range touches {
|
||||
x, y := ebiten.TouchPosition(id)
|
||||
fx, fy := float64(x), float64(y)
|
||||
|
||||
// 1. RECHTE SEITE: JUMP BUTTON
|
||||
// Alles rechts der Bildschirmmitte ist "Springen"
|
||||
if fx > ScreenWidth/2 {
|
||||
// Prüfen, ob dieser Touch gerade NEU dazu gekommen ist
|
||||
for _, justID := range inpututil.JustPressedTouchIDs() {
|
||||
if id == justID {
|
||||
g.btnJumpActive = true
|
||||
break
|
||||
}
|
||||
}
|
||||
continue
|
||||
}
|
||||
|
||||
// 2. LINKE SEITE: JOYSTICK
|
||||
// Wenn wir noch keinen Joystick-Finger haben, prüfen wir, ob dieser Finger startet
|
||||
if !g.joyActive {
|
||||
// Prüfen ob Touch in der Nähe der Joystick-Basis ist (Radius 150 Toleranz)
|
||||
dist := math.Sqrt(math.Pow(fx-g.joyBaseX, 2) + math.Pow(fy-g.joyBaseY, 2))
|
||||
if dist < 150 {
|
||||
g.joyActive = true
|
||||
g.joyTouchID = id
|
||||
}
|
||||
}
|
||||
|
||||
// Wenn das der Joystick-Finger ist -> Stick bewegen
|
||||
if g.joyActive && id == g.joyTouchID {
|
||||
joyFound = true
|
||||
|
||||
// Vektor berechnen (Wie weit ziehen wir weg?)
|
||||
dx := fx - g.joyBaseX
|
||||
dy := fy - g.joyBaseY
|
||||
dist := math.Sqrt(dx*dx + dy*dy)
|
||||
maxDist := 60.0 // Maximaler Radius des Sticks
|
||||
|
||||
// Begrenzen auf Radius
|
||||
if dist > maxDist {
|
||||
scale := maxDist / dist
|
||||
dx *= scale
|
||||
dy *= scale
|
||||
}
|
||||
|
||||
g.joyStickX = g.joyBaseX + dx
|
||||
g.joyStickY = g.joyBaseY + dy
|
||||
}
|
||||
}
|
||||
|
||||
// Wenn der Joystick-Finger losgelassen wurde, Joystick resetten
|
||||
if !joyFound {
|
||||
g.joyActive = false
|
||||
g.joyStickX = g.joyBaseX
|
||||
g.joyStickY = g.joyBaseY
|
||||
}
|
||||
}
|
||||
|
||||
// --- RENDERING LOGIC ---
|
||||
|
||||
func (g *Game) DrawGame(screen *ebiten.Image) {
|
||||
// 1. Hintergrund & Boden
|
||||
screen.Fill(ColSky)
|
||||
|
||||
floorH := float32(ScreenHeight - RefFloorY)
|
||||
vector.DrawFilledRect(screen, 0, float32(RefFloorY), float32(ScreenWidth), floorH, ColGrass, false)
|
||||
vector.DrawFilledRect(screen, 0, float32(RefFloorY)+20, float32(ScreenWidth), floorH-20, ColDirt, false)
|
||||
|
||||
// State Locken für Datenzugriff
|
||||
g.stateMutex.Lock()
|
||||
defer g.stateMutex.Unlock()
|
||||
|
||||
// 2. Chunks (Welt-Objekte)
|
||||
for _, activeChunk := range g.gameState.WorldChunks {
|
||||
chunkDef, exists := g.world.ChunkLibrary[activeChunk.ChunkID]
|
||||
if !exists {
|
||||
continue
|
||||
}
|
||||
|
||||
for _, obj := range chunkDef.Objects {
|
||||
// Asset zeichnen
|
||||
g.DrawAsset(screen, obj.AssetID, activeChunk.X+obj.X, obj.Y)
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Spieler
|
||||
for id, p := range g.gameState.Players {
|
||||
g.DrawAsset(screen, "player", p.X, p.Y)
|
||||
|
||||
// Name Tag
|
||||
name := p.Name
|
||||
if name == "" {
|
||||
name = id
|
||||
}
|
||||
text.Draw(screen, name, basicfont.Face7x13, int(p.X-g.camX), int(p.Y-25), ColText)
|
||||
|
||||
// DEBUG: Rote Hitbox
|
||||
if def, ok := g.world.Manifest.Assets["player"]; ok {
|
||||
hx := float32(p.X + def.DrawOffX + def.Hitbox.OffsetX - g.camX)
|
||||
hy := float32(p.Y + def.DrawOffY + def.Hitbox.OffsetY)
|
||||
vector.StrokeRect(screen, hx, hy, float32(def.Hitbox.W), float32(def.Hitbox.H), 2, color.RGBA{255, 0, 0, 255}, false)
|
||||
}
|
||||
}
|
||||
|
||||
// 4. UI Status
|
||||
if g.gameState.Status == "COUNTDOWN" {
|
||||
msg := fmt.Sprintf("GO IN: %d", g.gameState.TimeLeft)
|
||||
text.Draw(screen, msg, basicfont.Face7x13, ScreenWidth/2-40, ScreenHeight/2, color.RGBA{255, 255, 0, 255})
|
||||
} else if g.gameState.Status == "RUNNING" {
|
||||
dist := fmt.Sprintf("Distance: %.0f m", g.camX/64.0)
|
||||
text.Draw(screen, dist, basicfont.Face7x13, ScreenWidth-150, 30, ColText)
|
||||
}
|
||||
|
||||
// 5. DEBUG: TODES-LINIE
|
||||
vector.StrokeLine(screen, 0, 0, 0, float32(ScreenHeight), 10, color.RGBA{255, 0, 0, 128}, false)
|
||||
text.Draw(screen, "! DEATH ZONE !", basicfont.Face7x13, 10, ScreenHeight/2, color.RGBA{255, 0, 0, 255})
|
||||
|
||||
// 6. TOUCH CONTROLS OVERLAY
|
||||
|
||||
// A) Joystick Base
|
||||
baseCol := color.RGBA{255, 255, 255, 50}
|
||||
vector.DrawFilledCircle(screen, float32(g.joyBaseX), float32(g.joyBaseY), 60, baseCol, true)
|
||||
vector.StrokeCircle(screen, float32(g.joyBaseX), float32(g.joyBaseY), 60, 2, color.RGBA{255, 255, 255, 100}, true)
|
||||
|
||||
// B) Joystick Knob
|
||||
knobCol := color.RGBA{255, 255, 255, 150}
|
||||
if g.joyActive {
|
||||
knobCol = color.RGBA{100, 255, 100, 200}
|
||||
}
|
||||
vector.DrawFilledCircle(screen, float32(g.joyStickX), float32(g.joyStickY), 30, knobCol, true)
|
||||
|
||||
// C) Jump Button (Rechts)
|
||||
jumpX := float32(ScreenWidth - 150)
|
||||
jumpY := float32(ScreenHeight - 150)
|
||||
vector.DrawFilledCircle(screen, jumpX, jumpY, 50, color.RGBA{255, 0, 0, 50}, true)
|
||||
vector.StrokeCircle(screen, jumpX, jumpY, 50, 2, color.RGBA{255, 0, 0, 100}, true)
|
||||
text.Draw(screen, "JUMP", basicfont.Face7x13, int(jumpX)-15, int(jumpY)+5, color.White)
|
||||
|
||||
// 7. DEBUG INFO (Oben Links)
|
||||
myPosStr := "N/A"
|
||||
for _, p := range g.gameState.Players {
|
||||
myPosStr = fmt.Sprintf("X:%.0f Y:%.0f", p.X, p.Y)
|
||||
break
|
||||
}
|
||||
|
||||
debugMsg := fmt.Sprintf(
|
||||
"FPS: %.2f\nState: %s\nPlayers: %d\nCamX: %.0f\nPos: %s",
|
||||
ebiten.CurrentFPS(),
|
||||
g.gameState.Status,
|
||||
len(g.gameState.Players),
|
||||
g.camX,
|
||||
myPosStr,
|
||||
)
|
||||
|
||||
vector.DrawFilledRect(screen, 10, 10, 200, 90, color.RGBA{0, 0, 0, 180}, false)
|
||||
text.Draw(screen, debugMsg, basicfont.Face7x13, 20, 30, color.White)
|
||||
}
|
||||
|
||||
// --- ASSET HELPER ---
|
||||
|
||||
func (g *Game) DrawAsset(screen *ebiten.Image, assetID string, worldX, worldY float64) {
|
||||
// 1. Definition laden
|
||||
def, ok := g.world.Manifest.Assets[assetID]
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
// 2. Screen Position berechnen (Welt - Kamera)
|
||||
screenX := worldX - g.camX
|
||||
screenY := worldY
|
||||
|
||||
// Optimierung: Nicht zeichnen, wenn komplett außerhalb
|
||||
if screenX < -200 || screenX > ScreenWidth+200 {
|
||||
return
|
||||
}
|
||||
|
||||
// 3. Bild holen
|
||||
img := g.assetsImages[assetID]
|
||||
|
||||
if img != nil {
|
||||
op := &ebiten.DrawImageOptions{}
|
||||
|
||||
// Skalieren
|
||||
op.GeoM.Scale(def.Scale, def.Scale)
|
||||
|
||||
// Positionieren: ScreenPos + DrawOffset
|
||||
op.GeoM.Translate(
|
||||
screenX+def.DrawOffX,
|
||||
screenY+def.DrawOffY,
|
||||
)
|
||||
|
||||
// Farbe anwenden
|
||||
op.ColorScale.ScaleWithColor(def.Color.ToRGBA())
|
||||
|
||||
screen.DrawImage(img, op)
|
||||
} else {
|
||||
// FALLBACK (Buntes Rechteck)
|
||||
vector.DrawFilledRect(screen,
|
||||
float32(screenX+def.Hitbox.OffsetX),
|
||||
float32(screenY+def.Hitbox.OffsetY),
|
||||
float32(def.Hitbox.W),
|
||||
float32(def.Hitbox.H),
|
||||
def.Color.ToRGBA(),
|
||||
false,
|
||||
)
|
||||
}
|
||||
}
|
||||
21
cmd/client/go.mod
Normal file
@@ -0,0 +1,21 @@
|
||||
module git.zb-server.de/ZB-Server/EscapeFromTeacher/client
|
||||
|
||||
go 1.25.5
|
||||
|
||||
require (
|
||||
github.com/hajimehoshi/ebiten/v2 v2.9.6
|
||||
github.com/nats-io/nats.go v1.47.0
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1 // indirect
|
||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||
github.com/ebitengine/purego v0.9.0 // indirect
|
||||
github.com/jezek/xgb v1.1.1 // indirect
|
||||
github.com/klauspost/compress v1.18.0 // indirect
|
||||
github.com/nats-io/nkeys v0.4.11 // indirect
|
||||
github.com/nats-io/nuid v1.0.1 // indirect
|
||||
golang.org/x/crypto v0.37.0 // indirect
|
||||
golang.org/x/sync v0.17.0 // indirect
|
||||
golang.org/x/sys v0.36.0 // indirect
|
||||
)
|
||||
26
cmd/client/go.sum
Normal file
@@ -0,0 +1,26 @@
|
||||
github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1 h1:+kz5iTT3L7uU+VhlMfTb8hHcxLO3TlaELlX8wa4XjA0=
|
||||
github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1/go.mod h1:lKJoeixeJwnFmYsBny4vvCJGVFc3aYDalhuDsfZzWHI=
|
||||
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
|
||||
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
||||
github.com/ebitengine/purego v0.9.0 h1:mh0zpKBIXDceC63hpvPuGLiJ8ZAa3DfrFTudmfi8A4k=
|
||||
github.com/ebitengine/purego v0.9.0/go.mod h1:iIjxzd6CiRiOG0UyXP+V1+jWqUXVjPKLAI0mRfJZTmQ=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.9.6 h1:uP41hMkfcbfEfgiTlpzhgnTHGAAfbM/v/pNOZkelI78=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.9.6/go.mod h1:DAt4tnkYYpCvu3x9i1X/nK/vOruNXIlYq/tBXxnhrXM=
|
||||
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
||||
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||
github.com/klauspost/compress v1.18.0 h1:c/Cqfb0r+Yi+JtIEq73FWXVkRonBlf0CRNYc8Zttxdo=
|
||||
github.com/klauspost/compress v1.18.0/go.mod h1:2Pp+KzxcywXVXMr50+X0Q/Lsb43OQHYWRCY2AiWywWQ=
|
||||
github.com/nats-io/nats.go v1.47.0 h1:YQdADw6J/UfGUd2Oy6tn4Hq6YHxCaJrVKayxxFqYrgM=
|
||||
github.com/nats-io/nats.go v1.47.0/go.mod h1:iRWIPokVIFbVijxuMQq4y9ttaBTMe0SFdlZfMDd+33g=
|
||||
github.com/nats-io/nkeys v0.4.11 h1:q44qGV008kYd9W1b1nEBkNzvnWxtRSQ7A8BoqRrcfa0=
|
||||
github.com/nats-io/nkeys v0.4.11/go.mod h1:szDimtgmfOi9n25JpfIdGw12tZFYXqhGxjhVxsatHVE=
|
||||
github.com/nats-io/nuid v1.0.1 h1:5iA8DT8V7q8WK2EScv2padNa/rTESc1KdnPw4TC2paw=
|
||||
github.com/nats-io/nuid v1.0.1/go.mod h1:19wcPz3Ph3q0Jbyiqsd0kePYG7A95tJPxeL+1OSON2c=
|
||||
golang.org/x/crypto v0.37.0 h1:kJNSjF/Xp7kU0iB2Z+9viTPMW4EqqsrywMXLJOOsXSE=
|
||||
golang.org/x/crypto v0.37.0/go.mod h1:vg+k43peMZ0pUMhYmVAWysMK35e6ioLh3wB8ZCAfbVc=
|
||||
golang.org/x/image v0.31.0 h1:mLChjE2MV6g1S7oqbXC0/UcKijjm5fnJLUYKIYrLESA=
|
||||
golang.org/x/image v0.31.0/go.mod h1:R9ec5Lcp96v9FTF+ajwaH3uGxPH4fKfHHAVbUILxghA=
|
||||
golang.org/x/sync v0.17.0 h1:l60nONMj9l5drqw6jlhIELNv9I0A4OFgRsG9k2oT9Ug=
|
||||
golang.org/x/sync v0.17.0/go.mod h1:9KTHXmSnoGruLpwFjVSX0lNNA75CykiMECbovNTZqGI=
|
||||
golang.org/x/sys v0.36.0 h1:KVRy2GtZBrk1cBYA7MKu5bEZFxQk4NIDV6RLVcC8o0k=
|
||||
golang.org/x/sys v0.36.0/go.mod h1:OgkHotnGiDImocRcuBABYBEXf8A9a87e/uXjp9XT3ks=
|
||||
3
cmd/levelbuilder/go.mod
Normal file
@@ -0,0 +1,3 @@
|
||||
module git.zb-server.de/ZB-Server/EscapeFromTeacher/levelbuilder
|
||||
|
||||
go 1.25.5
|
||||
521
cmd/levelbuilder/main.go
Normal file
@@ -0,0 +1,521 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"image/color"
|
||||
"io/ioutil"
|
||||
"log"
|
||||
"math"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"sort"
|
||||
"strconv"
|
||||
"strings"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
"github.com/hajimehoshi/ebiten/v2/text"
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
"golang.org/x/image/font/basicfont"
|
||||
|
||||
"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game"
|
||||
)
|
||||
|
||||
// --- CONFIG ---
|
||||
const (
|
||||
AssetFile = "./cmd/client/assets/assets.json"
|
||||
ChunkDir = "./cmd/client/assets/chunks"
|
||||
|
||||
SidebarWidth = 250
|
||||
TopBarHeight = 40
|
||||
CanvasHeight = 720
|
||||
CanvasWidth = 1280
|
||||
|
||||
TileSize = 64
|
||||
RefFloorY = 540
|
||||
)
|
||||
|
||||
var (
|
||||
ColBgSidebar = color.RGBA{40, 44, 52, 255}
|
||||
ColBgTop = color.RGBA{35, 35, 40, 255}
|
||||
ColBgCanvas = color.RGBA{30, 30, 30, 255}
|
||||
ColGrid = color.RGBA{60, 60, 60, 255}
|
||||
ColFloor = color.RGBA{0, 255, 0, 150}
|
||||
ColText = color.RGBA{220, 220, 220, 255}
|
||||
ColHighlight = color.RGBA{80, 120, 200, 255}
|
||||
ColHitbox = color.RGBA{255, 0, 0, 200}
|
||||
ColHitboxFill = color.RGBA{255, 0, 0, 50}
|
||||
ColOrigin = color.RGBA{255, 255, 0, 255} // Gelb für Referenzpunkt
|
||||
)
|
||||
|
||||
type LevelEditor struct {
|
||||
assetManifest game.AssetManifest
|
||||
assetList []string
|
||||
assetsImages map[string]*ebiten.Image
|
||||
|
||||
currentChunk game.Chunk
|
||||
|
||||
scrollX float64
|
||||
zoom float64
|
||||
listScroll float64
|
||||
statusMsg string
|
||||
|
||||
showGrid bool
|
||||
enableSnap bool
|
||||
showHitbox bool
|
||||
showPlayerRef bool // NEU: Spieler Ghost anzeigen
|
||||
|
||||
activeField string
|
||||
inputBuffer string
|
||||
|
||||
isDragging bool
|
||||
dragType string
|
||||
dragAssetID string
|
||||
dragTargetIndex int
|
||||
dragOffset game.Vec2
|
||||
}
|
||||
|
||||
func NewLevelEditor() *LevelEditor {
|
||||
le := &LevelEditor{
|
||||
assetsImages: make(map[string]*ebiten.Image),
|
||||
currentChunk: game.Chunk{ID: "chunk_new", Width: 50, Objects: []game.LevelObject{}},
|
||||
zoom: 1.0,
|
||||
showGrid: true,
|
||||
enableSnap: true,
|
||||
showHitbox: true,
|
||||
showPlayerRef: true, // Standardmäßig an
|
||||
}
|
||||
le.LoadAssets()
|
||||
le.LoadChunk("chunk_01.json")
|
||||
return le
|
||||
}
|
||||
|
||||
func (le *LevelEditor) LoadAssets() {
|
||||
data, err := ioutil.ReadFile(AssetFile)
|
||||
if err != nil {
|
||||
fmt.Println("⚠️ Konnte Assets nicht laden:", AssetFile)
|
||||
le.assetManifest = game.AssetManifest{Assets: make(map[string]game.AssetDefinition)}
|
||||
} else {
|
||||
json.Unmarshal(data, &le.assetManifest)
|
||||
}
|
||||
|
||||
baseDir := "./cmd/client/assets"
|
||||
le.assetList = []string{}
|
||||
|
||||
for id, def := range le.assetManifest.Assets {
|
||||
le.assetList = append(le.assetList, id)
|
||||
if def.Filename != "" {
|
||||
fullPath := filepath.Join(baseDir, def.Filename)
|
||||
img, _, err := ebitenutil.NewImageFromFile(fullPath)
|
||||
if err == nil {
|
||||
le.assetsImages[id] = img
|
||||
}
|
||||
}
|
||||
}
|
||||
sort.Strings(le.assetList)
|
||||
}
|
||||
|
||||
func (le *LevelEditor) LoadChunk(filename string) {
|
||||
path := filepath.Join(ChunkDir, filename)
|
||||
data, err := ioutil.ReadFile(path)
|
||||
if err == nil {
|
||||
json.Unmarshal(data, &le.currentChunk)
|
||||
le.statusMsg = "Geladen: " + filename
|
||||
} else {
|
||||
le.currentChunk.ID = strings.TrimSuffix(filename, filepath.Ext(filename))
|
||||
le.statusMsg = "Neu erstellt: " + le.currentChunk.ID
|
||||
}
|
||||
}
|
||||
|
||||
func (le *LevelEditor) SaveChunk() {
|
||||
os.MkdirAll(ChunkDir, 0755)
|
||||
filename := le.currentChunk.ID + ".json"
|
||||
path := filepath.Join(ChunkDir, filename)
|
||||
data, _ := json.MarshalIndent(le.currentChunk, "", " ")
|
||||
ioutil.WriteFile(path, data, 0644)
|
||||
le.statusMsg = "GESPEICHERT als " + filename
|
||||
}
|
||||
|
||||
func (le *LevelEditor) ScreenToWorld(mx, my int) (float64, float64) {
|
||||
screenX := float64(mx - SidebarWidth)
|
||||
screenY := float64(my - TopBarHeight)
|
||||
worldX := (screenX / le.zoom) + le.scrollX
|
||||
worldY := screenY / le.zoom
|
||||
return worldX, worldY
|
||||
}
|
||||
|
||||
func (le *LevelEditor) GetSmartSnap(x, y float64, objHeight float64) (float64, float64) {
|
||||
shouldSnap := le.enableSnap
|
||||
if ebiten.IsKeyPressed(ebiten.KeyShift) {
|
||||
shouldSnap = !shouldSnap
|
||||
}
|
||||
|
||||
if shouldSnap {
|
||||
sx := math.Floor(x/TileSize) * TileSize
|
||||
|
||||
// Y Smart Snap: Unterkante ans Raster
|
||||
gridLine := math.Round(y/TileSize) * TileSize
|
||||
sy := gridLine - objHeight
|
||||
|
||||
return sx, sy
|
||||
}
|
||||
return x, y
|
||||
}
|
||||
|
||||
func (le *LevelEditor) GetAssetSize(id string) (float64, float64) {
|
||||
def, ok := le.assetManifest.Assets[id]
|
||||
if !ok {
|
||||
return 64, 64
|
||||
}
|
||||
w := def.Hitbox.W
|
||||
h := def.Hitbox.H
|
||||
if w == 0 {
|
||||
w = def.ProcWidth
|
||||
}
|
||||
if h == 0 {
|
||||
h = def.ProcHeight
|
||||
}
|
||||
if w == 0 {
|
||||
w = 64
|
||||
}
|
||||
if h == 0 {
|
||||
h = 64
|
||||
}
|
||||
return w, h
|
||||
}
|
||||
|
||||
func (le *LevelEditor) Update() error {
|
||||
mx, my := ebiten.CursorPosition()
|
||||
|
||||
// Text Input
|
||||
if le.activeField != "" {
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
|
||||
if le.activeField == "id" {
|
||||
le.currentChunk.ID = le.inputBuffer
|
||||
}
|
||||
if le.activeField == "width" {
|
||||
if v, err := strconv.Atoi(le.inputBuffer); err == nil {
|
||||
le.currentChunk.Width = v
|
||||
}
|
||||
}
|
||||
le.activeField = ""
|
||||
} else if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
||||
le.activeField = ""
|
||||
} else if inpututil.IsKeyJustPressed(ebiten.KeyBackspace) {
|
||||
if len(le.inputBuffer) > 0 {
|
||||
le.inputBuffer = le.inputBuffer[:len(le.inputBuffer)-1]
|
||||
}
|
||||
} else {
|
||||
le.inputBuffer += string(ebiten.InputChars())
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Hotkeys
|
||||
if mx > SidebarWidth {
|
||||
_, wy := ebiten.Wheel()
|
||||
if wy != 0 {
|
||||
le.zoom += wy * 0.1
|
||||
if le.zoom < 0.2 {
|
||||
le.zoom = 0.2
|
||||
}
|
||||
if le.zoom > 3.0 {
|
||||
le.zoom = 3.0
|
||||
}
|
||||
}
|
||||
}
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyS) {
|
||||
le.SaveChunk()
|
||||
}
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyG) {
|
||||
le.showGrid = !le.showGrid
|
||||
}
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyH) {
|
||||
le.showHitbox = !le.showHitbox
|
||||
}
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyP) {
|
||||
le.showPlayerRef = !le.showPlayerRef
|
||||
} // NEU: Toggle Player
|
||||
if ebiten.IsKeyPressed(ebiten.KeyRight) {
|
||||
le.scrollX += 10 / le.zoom
|
||||
}
|
||||
if ebiten.IsKeyPressed(ebiten.KeyLeft) {
|
||||
le.scrollX -= 10 / le.zoom
|
||||
if le.scrollX < 0 {
|
||||
le.scrollX = 0
|
||||
}
|
||||
}
|
||||
|
||||
// UI
|
||||
if my < TopBarHeight {
|
||||
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
|
||||
if mx >= 70 && mx < 220 {
|
||||
le.activeField = "id"
|
||||
le.inputBuffer = le.currentChunk.ID
|
||||
}
|
||||
if mx >= 300 && mx < 360 {
|
||||
le.activeField = "width"
|
||||
le.inputBuffer = fmt.Sprintf("%d", le.currentChunk.Width)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Palette
|
||||
if mx < SidebarWidth {
|
||||
_, wy := ebiten.Wheel()
|
||||
le.listScroll -= wy * 20
|
||||
if le.listScroll < 0 {
|
||||
le.listScroll = 0
|
||||
}
|
||||
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
|
||||
clickY := float64(my-TopBarHeight) + le.listScroll - 40.0
|
||||
if clickY >= 0 {
|
||||
idx := int(clickY / 25)
|
||||
if idx >= 0 && idx < len(le.assetList) {
|
||||
le.isDragging = true
|
||||
le.dragType = "new"
|
||||
le.dragAssetID = le.assetList[idx]
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// Canvas Logic
|
||||
worldX, worldY := le.ScreenToWorld(mx, my)
|
||||
|
||||
// DELETE
|
||||
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonRight) {
|
||||
for i := len(le.currentChunk.Objects) - 1; i >= 0; i-- {
|
||||
obj := le.currentChunk.Objects[i]
|
||||
w, h := le.GetAssetSize(obj.AssetID)
|
||||
if worldX >= obj.X && worldX <= obj.X+w && worldY >= obj.Y && worldY <= obj.Y+h {
|
||||
le.currentChunk.Objects = append(le.currentChunk.Objects[:i], le.currentChunk.Objects[i+1:]...)
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// MOVE
|
||||
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) && !le.isDragging {
|
||||
for i := len(le.currentChunk.Objects) - 1; i >= 0; i-- {
|
||||
obj := le.currentChunk.Objects[i]
|
||||
w, h := le.GetAssetSize(obj.AssetID)
|
||||
if worldX >= obj.X && worldX <= obj.X+w && worldY >= obj.Y && worldY <= obj.Y+h {
|
||||
le.isDragging = true
|
||||
le.dragType = "move"
|
||||
le.dragTargetIndex = i
|
||||
le.dragAssetID = obj.AssetID
|
||||
le.dragOffset = game.Vec2{X: worldX - obj.X, Y: worldY - obj.Y}
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// DRAGGING
|
||||
if le.isDragging {
|
||||
rawWX, rawWY := le.ScreenToWorld(mx, my)
|
||||
_, h := le.GetAssetSize(le.dragAssetID)
|
||||
|
||||
if le.dragType == "move" {
|
||||
targetX := rawWX - le.dragOffset.X
|
||||
targetY := rawWY - le.dragOffset.Y
|
||||
snapX, snapY := le.GetSmartSnap(targetX, targetY+h, h)
|
||||
if !le.enableSnap {
|
||||
snapX = targetX
|
||||
snapY = targetY
|
||||
}
|
||||
|
||||
if le.dragTargetIndex < len(le.currentChunk.Objects) {
|
||||
le.currentChunk.Objects[le.dragTargetIndex].X = snapX
|
||||
le.currentChunk.Objects[le.dragTargetIndex].Y = snapY
|
||||
}
|
||||
}
|
||||
|
||||
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
|
||||
if le.dragType == "new" {
|
||||
finalX, finalY := le.GetSmartSnap(rawWX, rawWY, h)
|
||||
newObj := game.LevelObject{AssetID: le.dragAssetID, X: finalX, Y: finalY}
|
||||
le.currentChunk.Objects = append(le.currentChunk.Objects, newObj)
|
||||
}
|
||||
le.isDragging = false
|
||||
le.dragType = ""
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (le *LevelEditor) Draw(screen *ebiten.Image) {
|
||||
// UI HINTERGRUND
|
||||
vector.DrawFilledRect(screen, 0, 0, CanvasWidth, TopBarHeight, ColBgTop, false)
|
||||
vector.DrawFilledRect(screen, 0, TopBarHeight, SidebarWidth, CanvasHeight-TopBarHeight, ColBgSidebar, false)
|
||||
|
||||
text.Draw(screen, "ID: "+le.currentChunk.ID, basicfont.Face7x13, 75, 25, color.White)
|
||||
|
||||
// ASSET LISTE
|
||||
startY := float64(TopBarHeight+40) - le.listScroll
|
||||
for i, id := range le.assetList {
|
||||
y := startY + float64(i*25)
|
||||
if y < float64(TopBarHeight) || y > CanvasHeight {
|
||||
continue
|
||||
}
|
||||
col := ColText
|
||||
if le.isDragging && le.dragType == "new" && le.dragAssetID == id {
|
||||
col = ColHighlight
|
||||
}
|
||||
text.Draw(screen, id, basicfont.Face7x13, 10, int(y+15), col)
|
||||
}
|
||||
|
||||
// CANVAS
|
||||
canvasOffX := float64(SidebarWidth)
|
||||
canvasOffY := float64(TopBarHeight)
|
||||
|
||||
// GRID
|
||||
if le.showGrid {
|
||||
startGridX := int(le.scrollX/TileSize) * TileSize
|
||||
for x := startGridX; x < startGridX+int(CanvasWidth/le.zoom)+TileSize; x += TileSize {
|
||||
drawX := float32((float64(x)-le.scrollX)*le.zoom + canvasOffX)
|
||||
vector.StrokeLine(screen, drawX, float32(canvasOffY), drawX, CanvasHeight, 1, ColGrid, false)
|
||||
}
|
||||
for y := 0; y < int(CanvasHeight/le.zoom); y += TileSize {
|
||||
drawY := float32(float64(y)*le.zoom + canvasOffY)
|
||||
vector.StrokeLine(screen, float32(canvasOffX), drawY, CanvasWidth, drawY, 1, ColGrid, false)
|
||||
}
|
||||
}
|
||||
|
||||
// BODEN LINIE
|
||||
floorScreenY := float32((RefFloorY * le.zoom) + canvasOffY)
|
||||
vector.StrokeLine(screen, float32(canvasOffX), floorScreenY, float32(CanvasWidth), floorScreenY, 2, ColFloor, false)
|
||||
|
||||
// PLAYER REFERENCE (GHOST)
|
||||
// PLAYER REFERENCE (GHOST)
|
||||
if le.showPlayerRef {
|
||||
playerDef, ok := le.assetManifest.Assets["player"]
|
||||
if ok {
|
||||
// 1. Richtige Y-Position berechnen, damit Füße auf dem Boden stehen
|
||||
// Formel: Boden - HitboxHöhe - Alle Offsets
|
||||
// Weil: (Pos + DrawOff + HitboxOff) + HitboxH = Boden
|
||||
|
||||
pH := playerDef.Hitbox.H
|
||||
if pH == 0 {
|
||||
pH = 64
|
||||
} // Fallback
|
||||
|
||||
// Hier ist die korrigierte Mathe:
|
||||
pY := float64(RefFloorY) - pH - playerDef.Hitbox.OffsetY - playerDef.DrawOffY
|
||||
|
||||
// Zeichne Referenz-Spieler bei Welt-X = ScrollX + 200
|
||||
refWorldX := le.scrollX + 200
|
||||
|
||||
// Wir übergeben pY direkt. DrawAsset addiert dann wieder DrawOffY dazu.
|
||||
// Dadurch gleicht es sich aus und die Hitbox landet exakt auf dem Boden.
|
||||
le.DrawAsset(screen, "player", refWorldX, pY, canvasOffX, canvasOffY, 0.5)
|
||||
|
||||
// Label
|
||||
sX := (refWorldX-le.scrollX)*le.zoom + canvasOffX
|
||||
text.Draw(screen, "REF PLAYER", basicfont.Face7x13, int(sX), int(floorScreenY)+20, ColHighlight)
|
||||
}
|
||||
}
|
||||
|
||||
// OBJEKTE
|
||||
for _, obj := range le.currentChunk.Objects {
|
||||
le.DrawAsset(screen, obj.AssetID, obj.X, obj.Y, canvasOffX, canvasOffY, 1.0)
|
||||
}
|
||||
|
||||
// DRAG GHOST
|
||||
if le.isDragging && le.dragType == "new" {
|
||||
mx, my := ebiten.CursorPosition()
|
||||
if mx > SidebarWidth && my > TopBarHeight {
|
||||
wRawX, wRawY := le.ScreenToWorld(mx, my)
|
||||
_, h := le.GetAssetSize(le.dragAssetID)
|
||||
snapX, snapY := le.GetSmartSnap(wRawX, wRawY, h)
|
||||
le.DrawAsset(screen, le.dragAssetID, snapX, snapY, canvasOffX, canvasOffY, 0.6)
|
||||
|
||||
txt := fmt.Sprintf("Y: %.0f", snapY)
|
||||
text.Draw(screen, txt, basicfont.Face7x13, mx+10, my, ColHighlight)
|
||||
}
|
||||
}
|
||||
|
||||
// STATUS
|
||||
text.Draw(screen, "[S]ave | [G]rid | [H]itbox | [P]layer Ref | R-Click=Del", basicfont.Face7x13, 400, 25, color.Gray{100})
|
||||
text.Draw(screen, le.statusMsg, basicfont.Face7x13, SidebarWidth+10, CanvasHeight-10, ColHighlight)
|
||||
}
|
||||
|
||||
func (le *LevelEditor) DrawAsset(screen *ebiten.Image, id string, wX, wY, offX, offY float64, alpha float32) {
|
||||
sX := (wX-le.scrollX)*le.zoom + offX
|
||||
sY := wY*le.zoom + offY
|
||||
|
||||
if sX < SidebarWidth-100 || sX > CanvasWidth {
|
||||
return
|
||||
}
|
||||
|
||||
def, ok := le.assetManifest.Assets[id]
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
// 1. SPRITE
|
||||
if def.Filename != "" {
|
||||
img := le.assetsImages[id]
|
||||
if img != nil {
|
||||
op := &ebiten.DrawImageOptions{}
|
||||
op.GeoM.Scale(def.Scale*le.zoom, def.Scale*le.zoom)
|
||||
drawX := sX + (def.DrawOffX * le.zoom)
|
||||
drawY := sY + (def.DrawOffY * le.zoom)
|
||||
op.GeoM.Translate(drawX, drawY)
|
||||
op.ColorScale.ScaleAlpha(alpha)
|
||||
screen.DrawImage(img, op)
|
||||
}
|
||||
} else {
|
||||
col := def.Color.ToRGBA()
|
||||
col.A = uint8(float32(col.A) * alpha)
|
||||
w := float32((def.ProcWidth) * le.zoom)
|
||||
h := float32((def.ProcHeight) * le.zoom)
|
||||
if w == 0 {
|
||||
w = 64 * float32(le.zoom)
|
||||
h = 64 * float32(le.zoom)
|
||||
}
|
||||
vector.DrawFilledRect(screen, float32(sX), float32(sY), w, h, col, false)
|
||||
}
|
||||
|
||||
// 2. HITBOX (Rot)
|
||||
if le.showHitbox {
|
||||
hx := float32(sX + (def.DrawOffX * le.zoom) + (def.Hitbox.OffsetX * le.zoom))
|
||||
hy := float32(sY + (def.DrawOffY * le.zoom) + (def.Hitbox.OffsetY * le.zoom))
|
||||
hw := float32(def.Hitbox.W * le.zoom)
|
||||
hh := float32(def.Hitbox.H * le.zoom)
|
||||
if hw == 0 {
|
||||
if def.ProcWidth > 0 {
|
||||
hw = float32(def.ProcWidth * le.zoom)
|
||||
hh = float32(def.ProcHeight * le.zoom)
|
||||
} else {
|
||||
hw = 64 * float32(le.zoom)
|
||||
hh = 64 * float32(le.zoom)
|
||||
}
|
||||
}
|
||||
vector.StrokeRect(screen, hx, hy, hw, hh, 2, ColHitbox, false)
|
||||
vector.DrawFilledRect(screen, hx, hy, hw, hh, ColHitboxFill, false)
|
||||
}
|
||||
|
||||
// 3. REFERENZPUNKT (Gelbes Kreuz) <-- DAS WOLLTEST DU!
|
||||
// Zeigt exakt die Koordinate (X, Y) des Objekts
|
||||
cX := float32(sX)
|
||||
cY := float32(sY)
|
||||
vector.StrokeLine(screen, cX-5, cY, cX+5, cY, 2, ColOrigin, false)
|
||||
vector.StrokeLine(screen, cX, cY-5, cX, cY+5, 2, ColOrigin, false)
|
||||
}
|
||||
|
||||
func (le *LevelEditor) Layout(w, h int) (int, int) { return CanvasWidth, CanvasHeight }
|
||||
|
||||
func main() {
|
||||
os.MkdirAll(ChunkDir, 0755)
|
||||
ebiten.SetWindowSize(CanvasWidth, CanvasHeight)
|
||||
ebiten.SetWindowTitle("Escape Level Editor - Reference Point Added")
|
||||
if err := ebiten.RunGame(NewLevelEditor()); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
16
cmd/server/go.mod
Normal file
@@ -0,0 +1,16 @@
|
||||
module git.zb-server.de/ZB-Server/EscapeFromTeacher/server
|
||||
|
||||
go 1.25.5
|
||||
|
||||
require (
|
||||
github.com/gorilla/websocket v1.5.3
|
||||
github.com/nats-io/nats.go v1.47.0
|
||||
)
|
||||
|
||||
require (
|
||||
github.com/klauspost/compress v1.18.0 // indirect
|
||||
github.com/nats-io/nkeys v0.4.11 // indirect
|
||||
github.com/nats-io/nuid v1.0.1 // indirect
|
||||
golang.org/x/crypto v0.37.0 // indirect
|
||||
golang.org/x/sys v0.32.0 // indirect
|
||||
)
|
||||
14
cmd/server/go.sum
Normal file
@@ -0,0 +1,14 @@
|
||||
github.com/gorilla/websocket v1.5.3 h1:saDtZ6Pbx/0u+bgYQ3q96pZgCzfhKXGPqt7kZ72aNNg=
|
||||
github.com/gorilla/websocket v1.5.3/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
|
||||
github.com/klauspost/compress v1.18.0 h1:c/Cqfb0r+Yi+JtIEq73FWXVkRonBlf0CRNYc8Zttxdo=
|
||||
github.com/klauspost/compress v1.18.0/go.mod h1:2Pp+KzxcywXVXMr50+X0Q/Lsb43OQHYWRCY2AiWywWQ=
|
||||
github.com/nats-io/nats.go v1.47.0 h1:YQdADw6J/UfGUd2Oy6tn4Hq6YHxCaJrVKayxxFqYrgM=
|
||||
github.com/nats-io/nats.go v1.47.0/go.mod h1:iRWIPokVIFbVijxuMQq4y9ttaBTMe0SFdlZfMDd+33g=
|
||||
github.com/nats-io/nkeys v0.4.11 h1:q44qGV008kYd9W1b1nEBkNzvnWxtRSQ7A8BoqRrcfa0=
|
||||
github.com/nats-io/nkeys v0.4.11/go.mod h1:szDimtgmfOi9n25JpfIdGw12tZFYXqhGxjhVxsatHVE=
|
||||
github.com/nats-io/nuid v1.0.1 h1:5iA8DT8V7q8WK2EScv2padNa/rTESc1KdnPw4TC2paw=
|
||||
github.com/nats-io/nuid v1.0.1/go.mod h1:19wcPz3Ph3q0Jbyiqsd0kePYG7A95tJPxeL+1OSON2c=
|
||||
golang.org/x/crypto v0.37.0 h1:kJNSjF/Xp7kU0iB2Z+9viTPMW4EqqsrywMXLJOOsXSE=
|
||||
golang.org/x/crypto v0.37.0/go.mod h1:vg+k43peMZ0pUMhYmVAWysMK35e6ioLh3wB8ZCAfbVc=
|
||||
golang.org/x/sys v0.32.0 h1:s77OFDvIQeibCmezSnk/q6iAfkdiQaJi4VzroCFrN20=
|
||||
golang.org/x/sys v0.32.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k=
|
||||
9
go.work
Normal file
@@ -0,0 +1,9 @@
|
||||
go 1.25.5
|
||||
|
||||
use (
|
||||
./cmd/builder
|
||||
./cmd/client
|
||||
./cmd/levelbuilder
|
||||
./cmd/server
|
||||
./pkg
|
||||
)
|
||||
42
go.work.sum
Normal file
@@ -0,0 +1,42 @@
|
||||
github.com/ebitengine/debugui v0.2.0 h1:FPAgRRzB8QqsyRnMVlzyiVcZTg5l69BMpHlnHktdQg8=
|
||||
github.com/ebitengine/debugui v0.2.0/go.mod h1:I9KvQiFgUVO+a3GntY7k+t6QZBESqwKcoegEbYuddw4=
|
||||
github.com/ebitengine/oto/v3 v3.4.0 h1:br0PgASsEWaoWn38b2Goe7m1GKFYfNgnsjSd5Gg+/bQ=
|
||||
github.com/ebitengine/oto/v3 v3.4.0/go.mod h1:IOleLVD0m+CMak3mRVwsYY8vTctQgOM0iiL6S7Ar7eI=
|
||||
github.com/gen2brain/mpeg v0.5.0 h1:YrY5F5ZQAJCF/ItDHSb0bF5fxwk5IDq/RjOnfFhWurs=
|
||||
github.com/gen2brain/mpeg v0.5.0/go.mod h1:N37OJKAg3YeMfVqscgraoU6kwusr4pvA8aJK9QWPGiQ=
|
||||
github.com/go-text/typesetting v0.3.0 h1:OWCgYpp8njoxSRpwrdd1bQOxdjOXDj9Rqart9ML4iF4=
|
||||
github.com/go-text/typesetting v0.3.0/go.mod h1:qjZLkhRgOEYMhU9eHBr3AR4sfnGJvOXNLt8yRAySFuY=
|
||||
github.com/hajimehoshi/bitmapfont/v4 v4.1.0 h1:eE3qa5Do4qhowZVIHjsrX5pYyyPN6sAFWMsO7QREm3U=
|
||||
github.com/hajimehoshi/bitmapfont/v4 v4.1.0/go.mod h1:/PD+aLjAJ0F2UoQx6hkOfXqWN7BkroDUMr5W+IT1dpE=
|
||||
github.com/hajimehoshi/go-mp3 v0.3.4 h1:NUP7pBYH8OguP4diaTZ9wJbUbk3tC0KlfzsEpWmYj68=
|
||||
github.com/hajimehoshi/go-mp3 v0.3.4/go.mod h1:fRtZraRFcWb0pu7ok0LqyFhCUrPeMsGRSVop0eemFmo=
|
||||
github.com/jakecoffman/cp/v2 v2.3.0 h1:o27SCFFCsbX0aS5FLMYVdf4YuDoK3eNnCpkBizZDuQI=
|
||||
github.com/jakecoffman/cp/v2 v2.3.0/go.mod h1:6lPSBgxx6+//RIlSaMH3XaXtcCwPY1ZCJox1ThK5bZw=
|
||||
github.com/jfreymuth/oggvorbis v1.0.5 h1:u+Ck+R0eLSRhgq8WTmffYnrVtSztJcYrl588DM4e3kQ=
|
||||
github.com/jfreymuth/oggvorbis v1.0.5/go.mod h1:1U4pqWmghcoVsCJJ4fRBKv9peUJMBHixthRlBeD6uII=
|
||||
github.com/jfreymuth/vorbis v1.0.2 h1:m1xH6+ZI4thH927pgKD8JOH4eaGRm18rEE9/0WKjvNE=
|
||||
github.com/jfreymuth/vorbis v1.0.2/go.mod h1:DoftRo4AznKnShRl1GxiTFCseHr4zR9BN3TWXyuzrqQ=
|
||||
github.com/kisielk/errcheck v1.9.0 h1:9xt1zI9EBfcYBvdU1nVrzMzzUPUtPKs9bVSIM3TAb3M=
|
||||
github.com/kisielk/errcheck v1.9.0/go.mod h1:kQxWMMVZgIkDq7U8xtG/n2juOjbLgZtedi0D+/VL/i8=
|
||||
github.com/pierrec/lz4/v4 v4.1.22 h1:cKFw6uJDK+/gfw5BcDL0JL5aBsAFdsIT18eRtLj7VIU=
|
||||
github.com/pierrec/lz4/v4 v4.1.22/go.mod h1:gZWDp/Ze/IJXGXf23ltt2EXimqmTUXEy0GFuRQyBid4=
|
||||
github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ=
|
||||
github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
|
||||
golang.org/x/mod v0.28.0 h1:gQBtGhjxykdjY9YhZpSlZIsbnaE2+PgjfLWUQTnoZ1U=
|
||||
golang.org/x/mod v0.28.0/go.mod h1:yfB/L0NOf/kmEbXjzCPOx1iK1fRutOydrCMsqRhEBxI=
|
||||
golang.org/x/net v0.21.0 h1:AQyQV4dYCvJ7vGmJyKki9+PBdyvhkSd8EIx/qb0AYv4=
|
||||
golang.org/x/net v0.21.0/go.mod h1:bIjVDfnllIU7BJ2DNgfnXvpSvtn8VRwhlsaeUTyUS44=
|
||||
golang.org/x/term v0.31.0 h1:erwDkOK1Msy6offm1mOgvspSkslFnIGsFnxOKoufg3o=
|
||||
golang.org/x/term v0.31.0/go.mod h1:R4BeIy7D95HzImkxGkTW1UQTtP54tio2RyHz7PwK0aw=
|
||||
golang.org/x/text v0.24.0 h1:dd5Bzh4yt5KYA8f9CJHCP4FB4D51c2c6JvN37xJJkJ0=
|
||||
golang.org/x/text v0.24.0/go.mod h1:L8rBsPeo2pSS+xqN0d5u2ikmjtmoJbDBT1b7nHvFCdU=
|
||||
golang.org/x/text v0.29.0 h1:1neNs90w9YzJ9BocxfsQNHKuAT4pkghyXc4nhZ6sJvk=
|
||||
golang.org/x/text v0.29.0/go.mod h1:7MhJOA9CD2qZyOKYazxdYMF85OwPdEr9jTtBpO7ydH4=
|
||||
golang.org/x/text v0.32.0 h1:ZD01bjUt1FQ9WJ0ClOL5vxgxOI/sVCNgX1YtKwcY0mU=
|
||||
golang.org/x/text v0.32.0/go.mod h1:o/rUWzghvpD5TXrTIBuJU77MTaN0ljMWE47kxGJQ7jY=
|
||||
golang.org/x/tools v0.37.0 h1:DVSRzp7FwePZW356yEAChSdNcQo6Nsp+fex1SUW09lE=
|
||||
golang.org/x/tools v0.37.0/go.mod h1:MBN5QPQtLMHVdvsbtarmTNukZDdgwdwlO5qGacAzF0w=
|
||||
golang.org/x/tools/go/expect v0.1.1-deprecated h1:jpBZDwmgPhXsKZC6WhL20P4b/wmnpsEAGHaNy0n/rJM=
|
||||
golang.org/x/tools/go/expect v0.1.1-deprecated/go.mod h1:eihoPOH+FgIqa3FpoTwguz/bVUSGBlGQU67vpBeOrBY=
|
||||
golang.org/x/tools/go/packages/packagestest v0.1.1-deprecated h1:1h2MnaIAIXISqTFKdENegdpAgUXz6NrPEsbIeWaBRvM=
|
||||
golang.org/x/tools/go/packages/packagestest v0.1.1-deprecated/go.mod h1:RVAQXBGNv1ib0J382/DPCRS/BPnsGebyM1Gj5VSDpG8=
|
||||
24
pkg/config/config.go
Normal file
@@ -0,0 +1,24 @@
|
||||
package config
|
||||
|
||||
import "time"
|
||||
|
||||
const (
|
||||
// Server Settings
|
||||
Port = ":8080"
|
||||
AssetPath = "./cmd/client/assets/assets.json"
|
||||
ChunkDir = "./cmd/client/assets/chunks"
|
||||
|
||||
// Physics
|
||||
Gravity = 0.5
|
||||
MaxFall = 15.0
|
||||
TileSize = 64
|
||||
|
||||
// Gameplay
|
||||
RunSpeed = 7.0
|
||||
StartTime = 5 // Sekunden Countdown
|
||||
TickRate = time.Millisecond * 16 // ~60 FPS
|
||||
|
||||
// NATS Subjects Templates
|
||||
SubjectInput = "game.room.%s.input"
|
||||
SubjectState = "game.room.%s.state"
|
||||
)
|
||||
107
pkg/game/world.go
Normal file
@@ -0,0 +1,107 @@
|
||||
package game
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"io/ioutil"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"strings"
|
||||
)
|
||||
|
||||
type Collider struct {
|
||||
Rect
|
||||
Type string
|
||||
}
|
||||
|
||||
type World struct {
|
||||
Manifest AssetManifest
|
||||
ChunkLibrary map[string]Chunk
|
||||
}
|
||||
|
||||
func NewWorld() *World {
|
||||
return &World{
|
||||
Manifest: AssetManifest{Assets: make(map[string]AssetDefinition)},
|
||||
ChunkLibrary: make(map[string]Chunk),
|
||||
}
|
||||
}
|
||||
|
||||
func (w *World) LoadManifest(path string) error {
|
||||
data, err := ioutil.ReadFile(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return json.Unmarshal(data, &w.Manifest)
|
||||
}
|
||||
|
||||
func (w *World) LoadChunkLibrary(dir string) error {
|
||||
entries, err := os.ReadDir(dir)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
count := 0
|
||||
for _, f := range entries {
|
||||
if filepath.Ext(f.Name()) == ".json" {
|
||||
data, _ := ioutil.ReadFile(filepath.Join(dir, f.Name()))
|
||||
var c Chunk
|
||||
if err := json.Unmarshal(data, &c); err == nil {
|
||||
if c.ID == "" {
|
||||
c.ID = strings.TrimSuffix(f.Name(), ".json")
|
||||
}
|
||||
w.ChunkLibrary[c.ID] = c
|
||||
count++
|
||||
}
|
||||
}
|
||||
}
|
||||
fmt.Printf("📦 Library: %d Chunks geladen aus %s\n", count, dir)
|
||||
return nil
|
||||
}
|
||||
|
||||
// NEU: Gibt die Liste zurück, statt sie zu speichern!
|
||||
func (w *World) GenerateColliders(activeChunks []ActiveChunk) []Collider {
|
||||
list := []Collider{}
|
||||
|
||||
// 1. Boden
|
||||
list = append(list, Collider{
|
||||
Rect: Rect{OffsetX: -10000, OffsetY: 540, W: 100000000, H: 200},
|
||||
Type: "platform",
|
||||
})
|
||||
|
||||
// 2. Objekte
|
||||
for _, ac := range activeChunks {
|
||||
chunk, exists := w.ChunkLibrary[ac.ChunkID]
|
||||
if !exists {
|
||||
continue
|
||||
}
|
||||
|
||||
for _, obj := range chunk.Objects {
|
||||
def, ok := w.Manifest.Assets[obj.AssetID]
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
|
||||
if def.Type == "obstacle" || def.Type == "platform" {
|
||||
c := Collider{
|
||||
Rect: Rect{
|
||||
OffsetX: ac.X + obj.X + def.Hitbox.OffsetX,
|
||||
OffsetY: obj.Y + def.Hitbox.OffsetY,
|
||||
W: def.Hitbox.W,
|
||||
H: def.Hitbox.H,
|
||||
},
|
||||
Type: def.Type,
|
||||
}
|
||||
list = append(list, c)
|
||||
}
|
||||
}
|
||||
}
|
||||
return list
|
||||
}
|
||||
|
||||
// CheckRectCollision prüft, ob zwei Rechtecke sich überschneiden (AABB)
|
||||
func CheckRectCollision(a, b Rect) bool {
|
||||
return a.OffsetX < b.OffsetX+b.W &&
|
||||
a.OffsetX+a.W > b.OffsetX &&
|
||||
a.OffsetY < b.OffsetY+b.H &&
|
||||
a.OffsetY+a.H > b.OffsetY
|
||||
}
|
||||
13
pkg/go.mod
Normal file
@@ -0,0 +1,13 @@
|
||||
module git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg
|
||||
|
||||
go 1.25.5
|
||||
|
||||
require github.com/nats-io/nats.go v1.47.0
|
||||
|
||||
require (
|
||||
github.com/klauspost/compress v1.18.0 // indirect
|
||||
github.com/nats-io/nkeys v0.4.11 // indirect
|
||||
github.com/nats-io/nuid v1.0.1 // indirect
|
||||
golang.org/x/crypto v0.37.0 // indirect
|
||||
golang.org/x/sys v0.32.0 // indirect
|
||||
)
|
||||
12
pkg/go.sum
Normal file
@@ -0,0 +1,12 @@
|
||||
github.com/klauspost/compress v1.18.0 h1:c/Cqfb0r+Yi+JtIEq73FWXVkRonBlf0CRNYc8Zttxdo=
|
||||
github.com/klauspost/compress v1.18.0/go.mod h1:2Pp+KzxcywXVXMr50+X0Q/Lsb43OQHYWRCY2AiWywWQ=
|
||||
github.com/nats-io/nats.go v1.47.0 h1:YQdADw6J/UfGUd2Oy6tn4Hq6YHxCaJrVKayxxFqYrgM=
|
||||
github.com/nats-io/nats.go v1.47.0/go.mod h1:iRWIPokVIFbVijxuMQq4y9ttaBTMe0SFdlZfMDd+33g=
|
||||
github.com/nats-io/nkeys v0.4.11 h1:q44qGV008kYd9W1b1nEBkNzvnWxtRSQ7A8BoqRrcfa0=
|
||||
github.com/nats-io/nkeys v0.4.11/go.mod h1:szDimtgmfOi9n25JpfIdGw12tZFYXqhGxjhVxsatHVE=
|
||||
github.com/nats-io/nuid v1.0.1 h1:5iA8DT8V7q8WK2EScv2padNa/rTESc1KdnPw4TC2paw=
|
||||
github.com/nats-io/nuid v1.0.1/go.mod h1:19wcPz3Ph3q0Jbyiqsd0kePYG7A95tJPxeL+1OSON2c=
|
||||
golang.org/x/crypto v0.37.0 h1:kJNSjF/Xp7kU0iB2Z+9viTPMW4EqqsrywMXLJOOsXSE=
|
||||
golang.org/x/crypto v0.37.0/go.mod h1:vg+k43peMZ0pUMhYmVAWysMK35e6ioLh3wB8ZCAfbVc=
|
||||
golang.org/x/sys v0.32.0 h1:s77OFDvIQeibCmezSnk/q6iAfkdiQaJi4VzroCFrN20=
|
||||
golang.org/x/sys v0.32.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k=
|
||||
138
pkg/server/gateway.go
Normal file
@@ -0,0 +1,138 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"log"
|
||||
"math/rand"
|
||||
"net/http"
|
||||
"time"
|
||||
|
||||
"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game"
|
||||
"github.com/gorilla/websocket"
|
||||
"github.com/nats-io/nats.go"
|
||||
)
|
||||
|
||||
var upgrader = websocket.Upgrader{CheckOrigin: func(r *http.Request) bool { return true }}
|
||||
|
||||
type Gateway struct {
|
||||
NC *nats.Conn
|
||||
World *game.World
|
||||
// Lokale Referenz auf Räume, die DIESER Server verwaltet
|
||||
// In einer echten Microservice Welt wäre das separat,
|
||||
// aber hier hostet der Gateway auch Räume.
|
||||
LocalRooms map[string]*Room
|
||||
}
|
||||
|
||||
func NewGateway(nc *nats.Conn, w *game.World) *Gateway {
|
||||
return &Gateway{
|
||||
NC: nc,
|
||||
World: w,
|
||||
LocalRooms: make(map[string]*Room),
|
||||
}
|
||||
}
|
||||
|
||||
func (gw *Gateway) HandleWS(w http.ResponseWriter, r *http.Request) {
|
||||
conn, err := upgrader.Upgrade(w, r, nil)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
defer conn.Close()
|
||||
|
||||
// 1. HANDSHAKE (Login warten)
|
||||
// Der Client muss als allererstes JSON senden: {action: "CREATE"|"JOIN", name: "Hans"}
|
||||
var login game.LoginPayload
|
||||
_, msg, err := conn.ReadMessage()
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
if err := json.Unmarshal(msg, &login); err != nil {
|
||||
log.Println("Ungültiger Login:", err)
|
||||
return
|
||||
}
|
||||
|
||||
// IDs generieren
|
||||
playerID := fmt.Sprintf("p_%d", time.Now().UnixNano())
|
||||
roomID := login.RoomID
|
||||
|
||||
// 2. RAUM LOGIK
|
||||
if login.Action == "CREATE" {
|
||||
// Raum ID generieren (4 Zeichen Random)
|
||||
roomID = GenerateRoomCode()
|
||||
|
||||
// Neuen Raum starten (auf diesem Server)
|
||||
newRoom := NewRoom(roomID, gw.NC, gw.World)
|
||||
gw.LocalRooms[roomID] = newRoom
|
||||
go newRoom.RunLoop()
|
||||
|
||||
// Spieler lokal hinzufügen (Hack für Demo, sauberer wäre via NATS Event)
|
||||
newRoom.AddPlayer(playerID, login.Name)
|
||||
|
||||
} else if login.Action == "JOIN" {
|
||||
// Wir müssen dem Raum (egal wo er läuft) sagen: Hier ist ein Neuer!
|
||||
// Da wir hier keine verteilte DB haben, tricksen wir:
|
||||
// Wir gehen davon aus, dass wir den Raum "finden" müssen.
|
||||
// Für dieses Tutorial: Wir prüfen ob er lokal ist.
|
||||
// Wenn er auf einem anderen Server wäre, bräuchten wir ein "PlayerJoin" Subject.
|
||||
|
||||
if room, ok := gw.LocalRooms[roomID]; ok {
|
||||
room.AddPlayer(playerID, login.Name)
|
||||
} else {
|
||||
// Falls Raum nicht lokal: Senden wir ein "JOIN REQUEST" über NATS?
|
||||
// Für jetzt: Wir lassen es simpel. Wenn Raum nicht auf diesem Server -> Error.
|
||||
// (Für echtes Scaling bräuchten wir Redis oder NATS Request/Reply zur Raumsuche)
|
||||
log.Println("Raum nicht gefunden (oder auf anderem Node):", roomID)
|
||||
// Optional: Error an Client senden
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
log.Printf("Player %s (%s) joined Room %s", playerID, login.Name, roomID)
|
||||
|
||||
// 3. PROXY LOOP
|
||||
// A) NATS -> WebSocket (State Updates empfangen)
|
||||
sub, _ := gw.NC.Subscribe(fmt.Sprintf("game.room.%s.state", roomID), func(m *nats.Msg) {
|
||||
conn.WriteMessage(websocket.TextMessage, m.Data)
|
||||
})
|
||||
defer sub.Unsubscribe()
|
||||
|
||||
// B) WebSocket -> NATS (Input senden)
|
||||
for {
|
||||
_, data, err := conn.ReadMessage()
|
||||
if err != nil {
|
||||
break
|
||||
}
|
||||
|
||||
// Wir parsen kurz, um den Typ zu prüfen, oder leiten blind weiter?
|
||||
// Besser: Wir wrappen es in ClientInput struct
|
||||
var raw map[string]interface{}
|
||||
json.Unmarshal(data, &raw)
|
||||
|
||||
inputType, _ := raw["type"].(string)
|
||||
|
||||
input := game.ClientInput{
|
||||
Type: inputType,
|
||||
RoomID: roomID,
|
||||
PlayerID: playerID,
|
||||
}
|
||||
|
||||
bytes, _ := json.Marshal(input)
|
||||
gw.NC.Publish(fmt.Sprintf("game.room.%s.input", roomID), bytes)
|
||||
}
|
||||
|
||||
// Cleanup beim Disconnect
|
||||
if room, ok := gw.LocalRooms[roomID]; ok {
|
||||
room.RemovePlayer(playerID)
|
||||
// Wenn leer -> Raum löschen?
|
||||
}
|
||||
}
|
||||
|
||||
func GenerateRoomCode() string {
|
||||
chars := "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
|
||||
b := make([]byte, 4)
|
||||
for i := range b {
|
||||
b[i] = chars[rand.Intn(len(chars))]
|
||||
}
|
||||
return string(b)
|
||||
}
|
||||
381
pkg/server/room.go
Normal file
@@ -0,0 +1,381 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"log"
|
||||
"math/rand"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/config"
|
||||
"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game"
|
||||
"github.com/nats-io/nats.go"
|
||||
)
|
||||
|
||||
type ServerPlayer struct {
|
||||
ID string
|
||||
Name string
|
||||
X, Y float64
|
||||
VX, VY float64
|
||||
OnGround bool
|
||||
InputX float64 // -1 (Links), 0, 1 (Rechts)
|
||||
}
|
||||
|
||||
type Room struct {
|
||||
ID string
|
||||
NC *nats.Conn
|
||||
World *game.World
|
||||
Mutex sync.RWMutex
|
||||
Players map[string]*ServerPlayer
|
||||
ActiveChunks []game.ActiveChunk
|
||||
Colliders []game.Collider
|
||||
Status string // "LOBBY", "COUNTDOWN", "RUNNING", "GAMEOVER"
|
||||
GlobalScrollX float64
|
||||
MapEndX float64
|
||||
Countdown int
|
||||
NextStart time.Time
|
||||
HostID string
|
||||
|
||||
stopChan chan struct{}
|
||||
|
||||
// Cache für Spieler-Hitbox aus Assets
|
||||
pW, pH float64
|
||||
pDrawOffX float64
|
||||
pDrawOffY float64
|
||||
pHitboxOffX float64
|
||||
pHitboxOffY float64
|
||||
}
|
||||
|
||||
// Konstruktor
|
||||
func NewRoom(id string, nc *nats.Conn, w *game.World) *Room {
|
||||
r := &Room{
|
||||
ID: id,
|
||||
NC: nc,
|
||||
World: w,
|
||||
Players: make(map[string]*ServerPlayer),
|
||||
Status: "LOBBY",
|
||||
stopChan: make(chan struct{}),
|
||||
pW: 40, pH: 60, // Fallback
|
||||
}
|
||||
|
||||
// Player Werte aus Manifest laden
|
||||
if def, ok := w.Manifest.Assets["player"]; ok {
|
||||
r.pW = def.Hitbox.W
|
||||
r.pH = def.Hitbox.H
|
||||
r.pDrawOffX = def.DrawOffX
|
||||
r.pDrawOffY = def.DrawOffY
|
||||
r.pHitboxOffX = def.Hitbox.OffsetX
|
||||
r.pHitboxOffY = def.Hitbox.OffsetY
|
||||
}
|
||||
|
||||
// Start-Chunk
|
||||
startChunk := game.ActiveChunk{ChunkID: "start", X: 0}
|
||||
r.ActiveChunks = append(r.ActiveChunks, startChunk)
|
||||
r.MapEndX = 1280
|
||||
|
||||
// Erste Chunks generieren
|
||||
r.SpawnNextChunk()
|
||||
r.SpawnNextChunk()
|
||||
r.Colliders = r.World.GenerateColliders(r.ActiveChunks)
|
||||
|
||||
return r
|
||||
}
|
||||
|
||||
// --- MAIN LOOP ---
|
||||
|
||||
func (r *Room) RunLoop() {
|
||||
// 60 Tick pro Sekunde
|
||||
ticker := time.NewTicker(time.Second / 60)
|
||||
defer ticker.Stop()
|
||||
|
||||
for {
|
||||
select {
|
||||
case <-r.stopChan:
|
||||
return
|
||||
case <-ticker.C:
|
||||
r.Update()
|
||||
r.Broadcast()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- PLAYER MANAGEMENT ---
|
||||
|
||||
func (r *Room) AddPlayer(id, name string) {
|
||||
r.Mutex.Lock()
|
||||
defer r.Mutex.Unlock()
|
||||
|
||||
if _, exists := r.Players[id]; exists {
|
||||
return
|
||||
}
|
||||
|
||||
p := &ServerPlayer{
|
||||
ID: id,
|
||||
Name: name,
|
||||
X: 100,
|
||||
Y: 200,
|
||||
OnGround: false,
|
||||
}
|
||||
|
||||
// Falls das Spiel schon läuft, spawnen wir weiter rechts
|
||||
if r.Status == "RUNNING" {
|
||||
p.X = r.GlobalScrollX + 200
|
||||
p.Y = 200
|
||||
}
|
||||
|
||||
r.Players[id] = p
|
||||
|
||||
// Erster Spieler wird Host
|
||||
if r.HostID == "" {
|
||||
r.HostID = id
|
||||
}
|
||||
}
|
||||
|
||||
func (r *Room) ResetPlayer(p *ServerPlayer) {
|
||||
p.Y = 200
|
||||
p.X = r.GlobalScrollX + 200 // Sicherer Spawn
|
||||
p.VY = 0
|
||||
p.VX = 0
|
||||
p.OnGround = false
|
||||
log.Printf("♻️ RESET Player %s", p.Name)
|
||||
}
|
||||
|
||||
// --- INPUT HANDLER ---
|
||||
|
||||
func (r *Room) HandleInput(input game.ClientInput) {
|
||||
r.Mutex.Lock()
|
||||
defer r.Mutex.Unlock()
|
||||
|
||||
p, exists := r.Players[input.PlayerID]
|
||||
if !exists {
|
||||
return
|
||||
}
|
||||
|
||||
switch input.Type {
|
||||
case "JUMP":
|
||||
if p.OnGround {
|
||||
p.VY = -14.0
|
||||
p.OnGround = false
|
||||
}
|
||||
case "DOWN":
|
||||
p.VY = 15.0
|
||||
case "LEFT_DOWN":
|
||||
p.InputX = -1
|
||||
case "LEFT_UP":
|
||||
if p.InputX == -1 {
|
||||
p.InputX = 0
|
||||
}
|
||||
case "RIGHT_DOWN":
|
||||
p.InputX = 1
|
||||
case "RIGHT_UP":
|
||||
if p.InputX == 1 {
|
||||
p.InputX = 0
|
||||
}
|
||||
case "START":
|
||||
if input.PlayerID == r.HostID && r.Status == "LOBBY" {
|
||||
r.StartCountdown()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (r *Room) StartCountdown() {
|
||||
r.Status = "COUNTDOWN"
|
||||
r.NextStart = time.Now().Add(3 * time.Second)
|
||||
}
|
||||
|
||||
// --- PHYSIK & UPDATE ---
|
||||
|
||||
func (r *Room) Update() {
|
||||
r.Mutex.Lock()
|
||||
defer r.Mutex.Unlock()
|
||||
|
||||
// 1. Status Logic
|
||||
if r.Status == "COUNTDOWN" {
|
||||
rem := time.Until(r.NextStart)
|
||||
r.Countdown = int(rem.Seconds()) + 1
|
||||
if rem <= 0 {
|
||||
r.Status = "RUNNING"
|
||||
}
|
||||
} else if r.Status == "RUNNING" {
|
||||
r.GlobalScrollX += config.RunSpeed
|
||||
}
|
||||
|
||||
maxX := r.GlobalScrollX
|
||||
|
||||
// 2. Spieler Physik
|
||||
for _, p := range r.Players {
|
||||
// Lobby Mode
|
||||
if r.Status != "RUNNING" {
|
||||
p.VY += config.Gravity
|
||||
if p.Y > 540 {
|
||||
p.Y = 540
|
||||
p.VY = 0
|
||||
p.OnGround = true
|
||||
}
|
||||
if p.X < r.GlobalScrollX+50 {
|
||||
p.X = r.GlobalScrollX + 50
|
||||
}
|
||||
continue
|
||||
}
|
||||
|
||||
// X Bewegung
|
||||
currentSpeed := config.RunSpeed + (p.InputX * 4.0)
|
||||
nextX := p.X + currentSpeed
|
||||
|
||||
hitX, typeX := r.CheckCollision(nextX+r.pDrawOffX+r.pHitboxOffX, p.Y+r.pDrawOffY+r.pHitboxOffY, r.pW, r.pH)
|
||||
if hitX {
|
||||
if typeX == "obstacle" {
|
||||
r.ResetPlayer(p)
|
||||
continue
|
||||
}
|
||||
} else {
|
||||
p.X = nextX
|
||||
}
|
||||
|
||||
// Grenzen
|
||||
if p.X > r.GlobalScrollX+1200 {
|
||||
p.X = r.GlobalScrollX + 1200
|
||||
} // Rechts Block
|
||||
if p.X < r.GlobalScrollX-50 {
|
||||
r.ResetPlayer(p)
|
||||
continue
|
||||
} // Links Tod
|
||||
|
||||
if p.X > maxX {
|
||||
maxX = p.X
|
||||
}
|
||||
|
||||
// Y Bewegung
|
||||
p.VY += config.Gravity
|
||||
if p.VY > config.MaxFall {
|
||||
p.VY = config.MaxFall
|
||||
}
|
||||
nextY := p.Y + p.VY
|
||||
|
||||
hitY, typeY := r.CheckCollision(p.X+r.pDrawOffX+r.pHitboxOffX, nextY+r.pDrawOffY+r.pHitboxOffY, r.pW, r.pH)
|
||||
if hitY {
|
||||
if typeY == "obstacle" {
|
||||
r.ResetPlayer(p)
|
||||
continue
|
||||
}
|
||||
if p.VY > 0 {
|
||||
p.OnGround = true
|
||||
}
|
||||
p.VY = 0
|
||||
} else {
|
||||
p.Y += p.VY
|
||||
p.OnGround = false
|
||||
}
|
||||
|
||||
if p.Y > 1000 {
|
||||
r.ResetPlayer(p)
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Map Management
|
||||
r.UpdateMapLogic(maxX)
|
||||
|
||||
// 4. Host Check
|
||||
if _, ok := r.Players[r.HostID]; !ok && len(r.Players) > 0 {
|
||||
for id := range r.Players {
|
||||
r.HostID = id
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- COLLISION & MAP ---
|
||||
|
||||
func (r *Room) CheckCollision(x, y, w, h float64) (bool, string) {
|
||||
playerRect := game.Rect{OffsetX: x, OffsetY: y, W: w, H: h}
|
||||
for _, c := range r.Colliders {
|
||||
if game.CheckRectCollision(playerRect, c.Rect) {
|
||||
return true, c.Type
|
||||
}
|
||||
}
|
||||
return false, ""
|
||||
}
|
||||
|
||||
func (r *Room) UpdateMapLogic(maxX float64) {
|
||||
if r.Status != "RUNNING" {
|
||||
return
|
||||
}
|
||||
|
||||
// Neue Chunks spawnen
|
||||
if maxX > r.MapEndX-2000 {
|
||||
r.SpawnNextChunk()
|
||||
r.Colliders = r.World.GenerateColliders(r.ActiveChunks)
|
||||
}
|
||||
|
||||
// Alte Chunks löschen
|
||||
if len(r.ActiveChunks) > 0 {
|
||||
firstChunk := r.ActiveChunks[0]
|
||||
chunkDef := r.World.ChunkLibrary[firstChunk.ChunkID]
|
||||
chunkWidth := float64(chunkDef.Width * config.TileSize)
|
||||
|
||||
if firstChunk.X+chunkWidth < r.GlobalScrollX-1000 {
|
||||
r.ActiveChunks = r.ActiveChunks[1:]
|
||||
r.Colliders = r.World.GenerateColliders(r.ActiveChunks)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (r *Room) SpawnNextChunk() {
|
||||
keys := make([]string, 0, len(r.World.ChunkLibrary))
|
||||
for k := range r.World.ChunkLibrary {
|
||||
keys = append(keys, k)
|
||||
}
|
||||
|
||||
if len(keys) > 0 {
|
||||
// Zufälligen Chunk wählen
|
||||
randomID := keys[rand.Intn(len(keys))]
|
||||
chunkDef := r.World.ChunkLibrary[randomID]
|
||||
|
||||
newChunk := game.ActiveChunk{ChunkID: randomID, X: r.MapEndX}
|
||||
r.ActiveChunks = append(r.ActiveChunks, newChunk)
|
||||
r.MapEndX += float64(chunkDef.Width * config.TileSize)
|
||||
} else {
|
||||
// Fallback, falls keine Chunks da sind
|
||||
r.MapEndX += 1280
|
||||
}
|
||||
}
|
||||
|
||||
// --- NETZWERK ---
|
||||
|
||||
func (r *Room) Broadcast() {
|
||||
r.Mutex.RLock()
|
||||
defer r.Mutex.RUnlock()
|
||||
|
||||
state := game.GameState{
|
||||
RoomID: r.ID,
|
||||
Players: make(map[string]game.PlayerState),
|
||||
Status: r.Status,
|
||||
TimeLeft: r.Countdown,
|
||||
WorldChunks: r.ActiveChunks,
|
||||
HostID: r.HostID,
|
||||
ScrollX: r.GlobalScrollX,
|
||||
}
|
||||
|
||||
for id, p := range r.Players {
|
||||
state.Players[id] = game.PlayerState{
|
||||
ID: id, Name: p.Name, X: p.X, Y: p.Y, OnGround: p.OnGround,
|
||||
}
|
||||
}
|
||||
|
||||
// DEBUG: Ersten Broadcast loggen
|
||||
if len(r.Players) > 0 {
|
||||
log.Printf("📡 Broadcast: Room=%s, Players=%d, Chunks=%d, Status=%s", r.ID, len(state.Players), len(state.WorldChunks), r.Status)
|
||||
}
|
||||
|
||||
// Senden an "game.update" (Client filtert nicht wirklich, aber für Demo ok)
|
||||
// Besser wäre "game.update.<ROOMID>"
|
||||
ec, _ := nats.NewEncodedConn(r.NC, nats.JSON_ENCODER)
|
||||
ec.Publish("game.update", state)
|
||||
}
|
||||
|
||||
// RemovePlayer entfernt einen Spieler aus dem Raum
|
||||
func (r *Room) RemovePlayer(id string) {
|
||||
r.Mutex.Lock()
|
||||
defer r.Mutex.Unlock()
|
||||
delete(r.Players, id)
|
||||
log.Printf("➖ Player %s left room %s", id, r.ID)
|
||||
}
|
||||
38
test_nats.go
Normal file
@@ -0,0 +1,38 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"log"
|
||||
"time"
|
||||
|
||||
"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game"
|
||||
"github.com/nats-io/nats.go"
|
||||
)
|
||||
|
||||
func main() {
|
||||
log.Println("🧪 NATS Test Publisher startet...")
|
||||
|
||||
nc, err := nats.Connect("nats://localhost:4222")
|
||||
if err != nil {
|
||||
log.Fatal("❌ Verbindung fehlgeschlagen:", err)
|
||||
}
|
||||
defer nc.Close()
|
||||
|
||||
ec, _ := nats.NewEncodedConn(nc, nats.JSON_ENCODER)
|
||||
|
||||
log.Println("✅ Verbunden. Sende Test-Nachricht...")
|
||||
|
||||
req := game.JoinRequest{
|
||||
Name: "TestPlayer",
|
||||
RoomID: "testroom",
|
||||
}
|
||||
|
||||
err = ec.Publish("game.join", req)
|
||||
if err != nil {
|
||||
log.Println("❌ Publish Fehler:", err)
|
||||
} else {
|
||||
log.Println("📤 Test-Nachricht gesendet!")
|
||||
}
|
||||
|
||||
time.Sleep(2 * time.Second)
|
||||
log.Println("✅ Test abgeschlossen")
|
||||
}
|
||||