Private
Public Access
1
0

- Refactor dirt and stone generation to optimize visible depth and adjust randomization.
All checks were successful
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m32s

- Remove unused `StartWebSocketGateway` function from `websocket_gateway.go`.
- Add security checks to track player-room mapping, enforce valid input, and prevent ID spoofing in `gateway.go`.
- Refactor touch control logic to dynamically position joystick and buttons above gameplay floor.
- Introduce dynamic floor Y-coordinate calculation (`GetFloorYFromHeight`) for better scaling across different screen sizes.
- Adjust rendering logic to align assets, particles, and debug visuals with dynamic screen height transformations.
- Update canvas CSS to support fullscreen scaling without center alignment.
This commit is contained in:
Sebastian Unterschütz
2026-01-09 21:34:24 +01:00
parent d156dce2e7
commit 4be6cc791e
10 changed files with 250 additions and 77 deletions

View File

@@ -25,7 +25,7 @@ func main() {
// Das Spiel wartet im Hintergrund bis startGame() von JavaScript aufgerufen wird
log.Println("⏳ Warte auf Start-Signal vom HTML-Menü...")
ebiten.SetWindowSize(ScreenWidth, ScreenHeight)
// WICHTIG: Keine feste WindowSize auf WASM - Layout() regelt die Größe dynamisch
ebiten.SetWindowTitle("Escape From Teacher")
ebiten.SetTPS(20)
ebiten.SetVsyncEnabled(true)