- Refactor dirt and stone generation to optimize visible depth and adjust randomization.
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- Remove unused `StartWebSocketGateway` function from `websocket_gateway.go`. - Add security checks to track player-room mapping, enforce valid input, and prevent ID spoofing in `gateway.go`. - Refactor touch control logic to dynamically position joystick and buttons above gameplay floor. - Introduce dynamic floor Y-coordinate calculation (`GetFloorYFromHeight`) for better scaling across different screen sizes. - Adjust rendering logic to align assets, particles, and debug visuals with dynamic screen height transformations. - Update canvas CSS to support fullscreen scaling without center alignment.
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@@ -25,7 +25,7 @@ func main() {
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// Das Spiel wartet im Hintergrund bis startGame() von JavaScript aufgerufen wird
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log.Println("⏳ Warte auf Start-Signal vom HTML-Menü...")
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ebiten.SetWindowSize(ScreenWidth, ScreenHeight)
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// WICHTIG: Keine feste WindowSize auf WASM - Layout() regelt die Größe dynamisch
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ebiten.SetWindowTitle("Escape From Teacher")
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ebiten.SetTPS(20)
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ebiten.SetVsyncEnabled(true)
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