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- Refactor dirt and stone generation to optimize visible depth and adjust randomization.
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- Remove unused `StartWebSocketGateway` function from `websocket_gateway.go`.
- Add security checks to track player-room mapping, enforce valid input, and prevent ID spoofing in `gateway.go`.
- Refactor touch control logic to dynamically position joystick and buttons above gameplay floor.
- Introduce dynamic floor Y-coordinate calculation (`GetFloorYFromHeight`) for better scaling across different screen sizes.
- Adjust rendering logic to align assets, particles, and debug visuals with dynamic screen height transformations.
- Update canvas CSS to support fullscreen scaling without center alignment.
This commit is contained in:
Sebastian Unterschütz
2026-01-09 21:34:24 +01:00
parent d156dce2e7
commit 4be6cc791e
10 changed files with 250 additions and 77 deletions

View File

@@ -248,15 +248,3 @@ func (c *WebSocketClient) handleMessage(msg WebSocketMessage) {
log.Printf("⚠️ Unbekannter Nachrichtentyp: %s", msg.Type)
}
}
// StartWebSocketGateway startet den WebSocket-Server
func StartWebSocketGateway(port string, ec *nats.EncodedConn) {
http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {
handleWebSocket(w, r, ec)
})
log.Printf("🌐 WebSocket-Gateway läuft auf http://localhost:%s/ws", port)
if err := http.ListenAndServe(":"+port, nil); err != nil {
log.Fatal("❌ WebSocket-Server Fehler: ", err)
}
}