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fix offline mode initialization for solo play
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This commit is contained in:
Sebastian Unterschütz
2026-04-22 12:58:18 +02:00
parent de87b76005
commit 60581bf9ef
3 changed files with 5 additions and 5 deletions

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@@ -113,7 +113,6 @@ func (g *Game) spawnOfflineChunk(atX float64) {
var pool []string
for id := range g.world.ChunkLibrary {
if id != "start" {
pool = append(pool)
pool = append(pool, id)
}
}