update workflows and game logic: add CERT_ISSUER support, enhance offline mode with countdown, and adjust default audio settings
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@@ -51,8 +51,8 @@ func NewAudioSystem() *AudioSystem {
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as := &AudioSystem{
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audioContext: ctx,
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musicVolume: 0.3, // 30% Standard-Lautstärke
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sfxVolume: 0.5, // 50% Standard-Lautstärke
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musicVolume: 0.7, // 70% Standard-Lautstärke
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sfxVolume: 0.3, // 30% Standard-Lautstärke
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muted: false,
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}
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