update workflows and game logic: add CERT_ISSUER support, enhance offline mode with countdown, and adjust default audio settings
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@@ -630,8 +630,8 @@ function toggleAudio() {
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if (window.setSFXVolume) window.setSFXVolume(0);
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} else {
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btn.textContent = '🔊';
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const musicVol = parseInt(localStorage.getItem('escape_music_volume') || 70) / 100;
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const sfxVol = parseInt(localStorage.getItem('escape_sfx_volume') || 70) / 100;
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const musicVol = parseInt(localStorage.getItem('escape_music_volume') || 80) / 100;
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const sfxVol = parseInt(localStorage.getItem('escape_sfx_volume') || 40) / 100;
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if (window.setMusicVolume) window.setMusicVolume(musicVol);
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if (window.setSFXVolume) window.setSFXVolume(sfxVol);
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}
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@@ -656,7 +656,7 @@ document.addEventListener('DOMContentLoaded', () => {
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});
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// Load saved value
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const savedMusic = localStorage.getItem('escape_music_volume') || 70;
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const savedMusic = localStorage.getItem('escape_music_volume') || 80;
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musicSlider.value = savedMusic;
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musicValue.textContent = savedMusic + '%';
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}
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@@ -673,7 +673,7 @@ document.addEventListener('DOMContentLoaded', () => {
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});
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// Load saved value
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const savedSFX = localStorage.getItem('escape_sfx_volume') || 70;
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const savedSFX = localStorage.getItem('escape_sfx_volume') || 40;
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sfxSlider.value = savedSFX;
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sfxValue.textContent = savedSFX + '%';
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}
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