Refactor loadOrCreatePlayerCode to support platform-specific implementations for Desktop and WebAssembly environments.
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37
cmd/client/storage_native.go
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37
cmd/client/storage_native.go
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@@ -0,0 +1,37 @@
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//go:build !js || !wasm
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// +build !js !wasm
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package main
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import (
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"crypto/rand"
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"encoding/hex"
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"io/ioutil"
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"log"
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)
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// loadOrCreatePlayerCode lädt oder erstellt einen eindeutigen Spieler-Code (Desktop Version)
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func (g *Game) loadOrCreatePlayerCode() {
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const codeFile = "player_code.txt"
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// Versuche bestehenden Code zu laden
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if data, err := ioutil.ReadFile(codeFile); err == nil {
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g.playerCode = string(data)
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log.Printf("🔑 Player-Code geladen: %s", g.playerCode)
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return
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}
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// Erstelle neuen Code (32 Hex-Zeichen = 16 Bytes)
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bytes := make([]byte, 16)
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if _, err := rand.Read(bytes); err != nil {
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log.Fatal("Fehler beim Generieren des Player-Codes:", err)
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}
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g.playerCode = hex.EncodeToString(bytes)
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// Speichere Code in Datei
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if err := ioutil.WriteFile(codeFile, []byte(g.playerCode), 0644); err != nil {
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log.Fatal("Fehler beim Speichern des Player-Codes:", err)
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}
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log.Printf("🆕 Neuer Player-Code erstellt: %s", g.playerCode)
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}
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