From 933040557136df2ad3521989bd113524489e5219 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sebastian=20Untersch=C3=BCtz?= Date: Sun, 22 Mar 2026 16:02:13 +0100 Subject: [PATCH] fix game --- cmd/client/assets_native.go | 3 +++ cmd/client/assets_wasm.go | 3 +++ 2 files changed, 6 insertions(+) diff --git a/cmd/client/assets_native.go b/cmd/client/assets_native.go index 60904cd..a347aa2 100644 --- a/cmd/client/assets_native.go +++ b/cmd/client/assets_native.go @@ -52,4 +52,7 @@ func (g *Game) loadAssets() { } } fmt.Printf("🖼️ Bilder (Native): %d geladen, %d fehlgeschlagen\n", loadedImages, failedImages) + + // Alle Sprites in eine Atlas-Textur packen → ein GPU-Draw-Call statt vieler + g.assetsImages = buildAtlas(g.assetsImages, g.world.Manifest) } diff --git a/cmd/client/assets_wasm.go b/cmd/client/assets_wasm.go index 0dcfe03..20a6cc0 100644 --- a/cmd/client/assets_wasm.go +++ b/cmd/client/assets_wasm.go @@ -50,4 +50,7 @@ func (g *Game) loadAssets() { } } fmt.Printf("🖼️ Bilder (WASM): %d geladen, %d fehlgeschlagen\n", loadedImages, failedImages) + + // Alle Sprites in eine Atlas-Textur packen → ein GPU-Draw-Call statt vieler + g.assetsImages = buildAtlas(g.assetsImages, g.world.Manifest) }