Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
@@ -17,7 +17,7 @@ import (
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func (g *Game) loadAssets() {
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// Pfad anpassen: Wir suchen im relativen Pfad
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baseDir := "./cmd/client/assets"
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baseDir := "./cmd/client/web/assets"
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manifestPath := filepath.Join(baseDir, "assets.json")
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data, err := ioutil.ReadFile(manifestPath)
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@@ -10,7 +10,7 @@ import (
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// loadChunks lädt alle Chunks aus dem Verzeichnis (Native Desktop)
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func (g *Game) loadChunks() {
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baseDir := "cmd/client/assets"
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baseDir := "cmd/client/web/assets"
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chunkDir := filepath.Join(baseDir, "chunks")
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err := g.world.LoadChunkLibrary(chunkDir)
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@@ -252,17 +252,32 @@ func (g *Game) submitScore() {
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name = g.teamName
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}
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// Verwende Team-Name für Coop-Mode, sonst Player-Name
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displayName := name
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teamName := ""
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if g.gameMode == "coop" {
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g.stateMutex.Lock()
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teamName = g.gameState.TeamName
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g.stateMutex.Unlock()
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if teamName != "" {
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displayName = teamName
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}
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}
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msg := WebSocketMessage{
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Type: "score_submit",
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Payload: game.ScoreSubmission{
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PlayerName: displayName,
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PlayerCode: g.playerCode,
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Name: name,
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Name: displayName, // Für Kompatibilität
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Score: score,
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Mode: g.gameMode,
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TeamName: teamName, // Team-Name für Coop
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},
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}
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g.sendWebSocketMessage(msg)
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g.scoreSubmitted = true
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log.Printf("📊 Score submitted: %s = %d", name, score)
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log.Printf("📊 Score submitted: %s = %d (TeamName: %s)", displayName, score, teamName)
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}
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@@ -92,6 +92,19 @@ func (g *Game) connectToServer() {
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// An JavaScript senden
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g.sendLeaderboardToJS()
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}
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case "score_response":
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// Score Submission Response mit Proof-Code
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payloadBytes, _ := json.Marshal(msg.Payload)
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var resp game.ScoreSubmissionResponse
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if err := json.Unmarshal(payloadBytes, &resp); err == nil {
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log.Printf("🎯 Proof-Code empfangen: %s für Score: %d", resp.ProofCode, resp.Score)
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// Proof-Code an JavaScript senden
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if saveFunc := js.Global().Get("saveHighscoreCode"); !saveFunc.IsUndefined() {
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saveFunc.Invoke(resp.Score, resp.ProofCode, g.playerName)
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}
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}
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}
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return nil
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@@ -259,19 +272,34 @@ func (g *Game) submitScore() {
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name = g.teamName
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}
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// Verwende Team-Name für Coop-Mode, sonst Player-Name
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displayName := name
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teamName := ""
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if g.gameMode == "coop" {
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g.stateMutex.Lock()
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teamName = g.gameState.TeamName
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g.stateMutex.Unlock()
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if teamName != "" {
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displayName = teamName
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}
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}
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||||
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msg := WebSocketMessage{
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Type: "score_submit",
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Payload: game.ScoreSubmission{
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||||
PlayerName: displayName,
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PlayerCode: g.playerCode,
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||||
Name: name,
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Name: displayName, // Für Kompatibilität
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Score: score,
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Mode: g.gameMode,
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TeamName: teamName, // Team-Name für Coop
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},
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||||
}
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g.sendWebSocketMessage(msg)
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g.scoreSubmitted = true
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log.Printf("📊 Score submitted: %s = %d", name, score)
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log.Printf("📊 Score submitted: %s = %d (TeamName: %s)", displayName, score, teamName)
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}
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// Dummy-Funktionen für Kompatibilität mit anderen Teilen des Codes
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@@ -280,9 +308,41 @@ func (g *Game) sendJoinRequest() {
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}
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func (g *Game) sendStartRequest() {
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// Warte bis WebSocket verbunden ist
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for i := 0; i < 30; i++ {
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if g.connected && g.wsConn != nil && g.wsConn.connected {
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||||
break
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||||
}
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||||
time.Sleep(100 * time.Millisecond)
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||||
}
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||||
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||||
if !g.connected {
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log.Println("❌ Kann START nicht senden - keine Verbindung")
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||||
return
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}
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g.startGame()
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||||
}
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||||
|
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func (g *Game) publishInput(input game.ClientInput) {
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||||
g.sendInput(input)
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||||
}
|
||||
|
||||
// sendSetTeamNameInput sendet SET_TEAM_NAME Input über WebSocket
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||||
func (g *Game) sendSetTeamNameInput(teamName string) {
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||||
if !g.connected {
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||||
log.Println("❌ Kann Team-Name nicht senden - keine Verbindung")
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||||
return
|
||||
}
|
||||
|
||||
myID := g.getMyPlayerID()
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||||
input := game.ClientInput{
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||||
Type: "SET_TEAM_NAME",
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||||
RoomID: g.roomID,
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PlayerID: myID,
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TeamName: teamName,
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||||
}
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||||
|
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g.sendInput(input)
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log.Printf("🏷️ SET_TEAM_NAME gesendet: '%s'", teamName)
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}
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@@ -5,10 +5,7 @@ import (
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"image/color"
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"log"
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"math"
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"sort"
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"time"
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"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/text"
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@@ -222,12 +219,11 @@ func (g *Game) DrawGame(screen *ebiten.Image) {
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// In WASM: HTML Game Over Screen anzeigen
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if !g.scoreSubmitted {
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||||
g.scoreSubmitted = true
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g.submitScore()
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g.submitScore() // submitScore() setzt g.scoreSubmitted intern
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g.sendGameOverToJS(myScore) // Zeigt HTML Game Over Screen
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||||
}
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g.DrawGameOverLeaderboard(screen, myScore)
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g.drawGameOverScreen(screen, myScore)
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return // Früher Return, damit Game-UI nicht mehr gezeichnet wird
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}
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@@ -510,153 +506,3 @@ func (g *Game) DrawAsset(screen *ebiten.Image, assetID string, worldX, worldY fl
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||||
}
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||||
}
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||||
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||||
// DrawGameOverLeaderboard zeigt Leaderboard mit Team-Name-Eingabe
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||||
func (g *Game) DrawGameOverLeaderboard(screen *ebiten.Image, myScore int) {
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||||
screen.Fill(color.RGBA{20, 20, 30, 255})
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||||
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||||
// Leaderboard immer beim ersten Mal anfordern (ohne Lock hier!)
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||||
if !g.scoreSubmitted && g.gameMode == "solo" {
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||||
g.submitScore() // submitScore() ruft requestLeaderboard() auf
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||||
} else {
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||||
// Für Coop: Nur Leaderboard anfordern, nicht submitten
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||||
g.leaderboardMutex.Lock()
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||||
needsLeaderboard := len(g.leaderboard) == 0 && g.connected
|
||||
g.leaderboardMutex.Unlock()
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||||
|
||||
if needsLeaderboard {
|
||||
g.requestLeaderboard()
|
||||
}
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||||
}
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||||
|
||||
// Großes GAME OVER
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text.Draw(screen, "GAME OVER", basicfont.Face7x13, ScreenWidth/2-50, 60, color.RGBA{255, 0, 0, 255})
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// Linke Seite: Raum-Ergebnisse - Daten KOPIEREN mit Lock, dann außerhalb zeichnen
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text.Draw(screen, "=== RAUM ERGEBNISSE ===", basicfont.Face7x13, 50, 120, color.RGBA{255, 255, 0, 255})
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type playerScore struct {
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||||
name string
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||||
score int
|
||||
}
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// Lock NUR für Datenkopie
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g.stateMutex.Lock()
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players := make([]playerScore, 0, len(g.gameState.Players))
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for _, p := range g.gameState.Players {
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players = append(players, playerScore{name: p.Name, score: p.Score})
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||||
}
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g.stateMutex.Unlock()
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// Sortieren und Zeichnen OHNE Lock
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sort.Slice(players, func(i, j int) bool {
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||||
return players[i].score > players[j].score
|
||||
})
|
||||
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||||
y := 150
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for i, p := range players {
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||||
medal := ""
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||||
if i == 0 {
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||||
medal = "🥇 "
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||||
} else if i == 1 {
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||||
medal = "🥈 "
|
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} else if i == 2 {
|
||||
medal = "🥉 "
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||||
}
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scoreMsg := fmt.Sprintf("%d. %s%s: %d pts", i+1, medal, p.name, p.score)
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text.Draw(screen, scoreMsg, basicfont.Face7x13, 50, y, color.White)
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y += 20
|
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}
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// Rechte Seite: Global Leaderboard - Daten KOPIEREN mit Lock, dann außerhalb zeichnen
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text.Draw(screen, "=== TOP 10 BESTENLISTE ===", basicfont.Face7x13, 650, 120, color.RGBA{255, 215, 0, 255})
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// Lock NUR für Datenkopie
|
||||
g.leaderboardMutex.Lock()
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leaderboardCopy := make([]game.LeaderboardEntry, len(g.leaderboard))
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||||
copy(leaderboardCopy, g.leaderboard)
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||||
g.leaderboardMutex.Unlock()
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||||
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||||
// Zeichnen OHNE Lock
|
||||
ly := 150
|
||||
if len(leaderboardCopy) == 0 {
|
||||
text.Draw(screen, "Laden...", basicfont.Face7x13, 700, ly, color.Gray{150})
|
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} else {
|
||||
for i, entry := range leaderboardCopy {
|
||||
if i >= 10 {
|
||||
break
|
||||
}
|
||||
var col color.Color = color.White
|
||||
marker := ""
|
||||
if entry.PlayerCode == g.playerCode {
|
||||
col = color.RGBA{0, 255, 0, 255}
|
||||
marker = " ← DU"
|
||||
}
|
||||
medal := ""
|
||||
if i == 0 {
|
||||
medal = "🥇 "
|
||||
} else if i == 1 {
|
||||
medal = "🥈 "
|
||||
} else if i == 2 {
|
||||
medal = "🥉 "
|
||||
}
|
||||
leaderMsg := fmt.Sprintf("%d. %s%s: %d%s", i+1, medal, entry.PlayerName, entry.Score, marker)
|
||||
text.Draw(screen, leaderMsg, basicfont.Face7x13, 650, ly, col)
|
||||
ly += 20
|
||||
}
|
||||
}
|
||||
|
||||
// Team-Name-Eingabe nur für Coop-Host (in der Mitte unten)
|
||||
if g.gameMode == "coop" && g.isHost {
|
||||
text.Draw(screen, "Host: Gib Team-Namen ein", basicfont.Face7x13, ScreenWidth/2-100, ScreenHeight-180, color.RGBA{255, 215, 0, 255})
|
||||
|
||||
// Team-Name Feld
|
||||
fieldW := 300
|
||||
fieldX := ScreenWidth/2 - fieldW/2
|
||||
fieldY := ScreenHeight - 140
|
||||
|
||||
col := color.RGBA{70, 70, 80, 255}
|
||||
if g.activeField == "teamname" {
|
||||
col = color.RGBA{90, 90, 100, 255}
|
||||
}
|
||||
vector.DrawFilledRect(screen, float32(fieldX), float32(fieldY), float32(fieldW), 40, col, false)
|
||||
vector.StrokeRect(screen, float32(fieldX), float32(fieldY), float32(fieldW), 40, 2, color.RGBA{255, 215, 0, 255}, false)
|
||||
|
||||
display := g.teamName
|
||||
if g.activeField == "teamname" && (time.Now().UnixMilli()/500)%2 == 0 {
|
||||
display += "|"
|
||||
}
|
||||
if display == "" {
|
||||
display = "Team Name..."
|
||||
}
|
||||
text.Draw(screen, display, basicfont.Face7x13, fieldX+10, fieldY+25, color.White)
|
||||
|
||||
// Submit Button
|
||||
submitBtnY := ScreenHeight - 85
|
||||
submitBtnW := 200
|
||||
submitBtnX := ScreenWidth/2 - submitBtnW/2
|
||||
|
||||
btnCol := color.RGBA{0, 150, 0, 255}
|
||||
if g.teamName == "" {
|
||||
btnCol = color.RGBA{100, 100, 100, 255} // Grau wenn kein Name
|
||||
}
|
||||
vector.DrawFilledRect(screen, float32(submitBtnX), float32(submitBtnY), float32(submitBtnW), 40, btnCol, false)
|
||||
vector.StrokeRect(screen, float32(submitBtnX), float32(submitBtnY), float32(submitBtnW), 40, 2, color.White, false)
|
||||
text.Draw(screen, "SUBMIT SCORE", basicfont.Face7x13, submitBtnX+50, submitBtnY+25, color.White)
|
||||
} else if g.gameMode == "solo" && g.scoreSubmitted {
|
||||
// Solo: Zeige Bestätigungsmeldung
|
||||
text.Draw(screen, "Score eingereicht!", basicfont.Face7x13, ScreenWidth/2-70, ScreenHeight-100, color.RGBA{0, 255, 0, 255})
|
||||
} else if g.gameMode == "coop" && !g.isHost {
|
||||
// Coop Non-Host: Warten auf Host
|
||||
text.Draw(screen, "Warte auf Host...", basicfont.Face7x13, ScreenWidth/2-70, ScreenHeight-100, color.Gray{180})
|
||||
}
|
||||
|
||||
// Back Button (oben links)
|
||||
backBtnW, backBtnH := 120, 40
|
||||
backBtnX, backBtnY := 20, 20
|
||||
vector.DrawFilledRect(screen, float32(backBtnX), float32(backBtnY), float32(backBtnW), float32(backBtnH), color.RGBA{150, 0, 0, 255}, false)
|
||||
vector.StrokeRect(screen, float32(backBtnX), float32(backBtnY), float32(backBtnW), float32(backBtnH), 2, color.White, false)
|
||||
text.Draw(screen, "< ZURÜCK", basicfont.Face7x13, backBtnX+20, backBtnY+25, color.White)
|
||||
|
||||
// Unten: Anleitung
|
||||
text.Draw(screen, "ESC oder ZURÜCK-Button = Menü", basicfont.Face7x13, ScreenWidth/2-110, ScreenHeight-30, color.Gray{180})
|
||||
}
|
||||
|
||||
@@ -3,7 +3,172 @@
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
"sort"
|
||||
"time"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/text"
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
"golang.org/x/image/font/basicfont"
|
||||
|
||||
"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game"
|
||||
)
|
||||
|
||||
// sendGameOverToJS ist ein Stub für Native (kein HTML)
|
||||
func (g *Game) sendGameOverToJS(score int) {
|
||||
// Native hat kein HTML-Overlay, nichts zu tun
|
||||
}
|
||||
|
||||
// drawGameOverScreen zeigt Leaderboard mit Team-Name-Eingabe
|
||||
func (g *Game) drawGameOverScreen(screen *ebiten.Image, myScore int) {
|
||||
screen.Fill(color.RGBA{20, 20, 30, 255})
|
||||
|
||||
// Leaderboard immer beim ersten Mal anfordern (ohne Lock hier!)
|
||||
if !g.scoreSubmitted && g.gameMode == "solo" {
|
||||
g.submitScore() // submitScore() ruft requestLeaderboard() auf
|
||||
} else {
|
||||
// Für Coop: Nur Leaderboard anfordern, nicht submitten
|
||||
g.leaderboardMutex.Lock()
|
||||
needsLeaderboard := len(g.leaderboard) == 0 && g.connected
|
||||
g.leaderboardMutex.Unlock()
|
||||
|
||||
if needsLeaderboard {
|
||||
g.requestLeaderboard()
|
||||
}
|
||||
}
|
||||
|
||||
// Großes GAME OVER
|
||||
text.Draw(screen, "GAME OVER", basicfont.Face7x13, ScreenWidth/2-50, 60, color.RGBA{255, 0, 0, 255})
|
||||
|
||||
// Linke Seite: Raum-Ergebnisse - Daten KOPIEREN mit Lock, dann außerhalb zeichnen
|
||||
text.Draw(screen, "=== RAUM ERGEBNISSE ===", basicfont.Face7x13, 50, 120, color.RGBA{255, 255, 0, 255})
|
||||
|
||||
type playerScore struct {
|
||||
name string
|
||||
score int
|
||||
}
|
||||
|
||||
// Lock NUR für Datenkopie
|
||||
g.stateMutex.Lock()
|
||||
players := make([]playerScore, 0, len(g.gameState.Players))
|
||||
for _, p := range g.gameState.Players {
|
||||
players = append(players, playerScore{name: p.Name, score: p.Score})
|
||||
}
|
||||
g.stateMutex.Unlock()
|
||||
|
||||
// Sortieren und Zeichnen OHNE Lock
|
||||
sort.Slice(players, func(i, j int) bool {
|
||||
return players[i].score > players[j].score
|
||||
})
|
||||
|
||||
y := 150
|
||||
for i, p := range players {
|
||||
medal := ""
|
||||
if i == 0 {
|
||||
medal = "🥇 "
|
||||
} else if i == 1 {
|
||||
medal = "🥈 "
|
||||
} else if i == 2 {
|
||||
medal = "🥉 "
|
||||
}
|
||||
scoreMsg := fmt.Sprintf("%d. %s%s: %d pts", i+1, medal, p.name, p.score)
|
||||
text.Draw(screen, scoreMsg, basicfont.Face7x13, 50, y, color.White)
|
||||
y += 20
|
||||
}
|
||||
|
||||
// Rechte Seite: Global Leaderboard - Daten KOPIEREN mit Lock, dann außerhalb zeichnen
|
||||
text.Draw(screen, "=== TOP 10 BESTENLISTE ===", basicfont.Face7x13, 650, 120, color.RGBA{255, 215, 0, 255})
|
||||
|
||||
// Lock NUR für Datenkopie
|
||||
g.leaderboardMutex.Lock()
|
||||
leaderboardCopy := make([]game.LeaderboardEntry, len(g.leaderboard))
|
||||
copy(leaderboardCopy, g.leaderboard)
|
||||
g.leaderboardMutex.Unlock()
|
||||
|
||||
// Zeichnen OHNE Lock
|
||||
ly := 150
|
||||
if len(leaderboardCopy) == 0 {
|
||||
text.Draw(screen, "Laden...", basicfont.Face7x13, 700, ly, color.Gray{150})
|
||||
} else {
|
||||
for i, entry := range leaderboardCopy {
|
||||
if i >= 10 {
|
||||
break
|
||||
}
|
||||
var col color.Color = color.White
|
||||
marker := ""
|
||||
if entry.PlayerCode == g.playerCode {
|
||||
col = color.RGBA{0, 255, 0, 255}
|
||||
marker = " ← DU"
|
||||
}
|
||||
medal := ""
|
||||
if i == 0 {
|
||||
medal = "🥇 "
|
||||
} else if i == 1 {
|
||||
medal = "🥈 "
|
||||
} else if i == 2 {
|
||||
medal = "🥉 "
|
||||
}
|
||||
leaderMsg := fmt.Sprintf("%d. %s%s: %d%s", i+1, medal, entry.PlayerName, entry.Score, marker)
|
||||
text.Draw(screen, leaderMsg, basicfont.Face7x13, 650, ly, col)
|
||||
ly += 20
|
||||
}
|
||||
}
|
||||
|
||||
// Team-Name-Eingabe nur für Coop-Host (in der Mitte unten)
|
||||
if g.gameMode == "coop" && g.isHost {
|
||||
text.Draw(screen, "Host: Gib Team-Namen ein", basicfont.Face7x13, ScreenWidth/2-100, ScreenHeight-180, color.RGBA{255, 215, 0, 255})
|
||||
|
||||
// Team-Name Feld
|
||||
fieldW := 300
|
||||
fieldX := ScreenWidth/2 - fieldW/2
|
||||
fieldY := ScreenHeight - 140
|
||||
|
||||
col := color.RGBA{70, 70, 80, 255}
|
||||
if g.activeField == "teamname" {
|
||||
col = color.RGBA{90, 90, 100, 255}
|
||||
}
|
||||
vector.DrawFilledRect(screen, float32(fieldX), float32(fieldY), float32(fieldW), 40, col, false)
|
||||
vector.StrokeRect(screen, float32(fieldX), float32(fieldY), float32(fieldW), 40, 2, color.RGBA{255, 215, 0, 255}, false)
|
||||
|
||||
display := g.teamName
|
||||
if g.activeField == "teamname" && (time.Now().UnixMilli()/500)%2 == 0 {
|
||||
display += "|"
|
||||
}
|
||||
if display == "" {
|
||||
display = "Team Name..."
|
||||
}
|
||||
text.Draw(screen, display, basicfont.Face7x13, fieldX+10, fieldY+25, color.White)
|
||||
|
||||
// Submit Button
|
||||
submitBtnY := ScreenHeight - 85
|
||||
submitBtnW := 200
|
||||
submitBtnX := ScreenWidth/2 - submitBtnW/2
|
||||
|
||||
btnCol := color.RGBA{0, 150, 0, 255}
|
||||
if g.teamName == "" {
|
||||
btnCol = color.RGBA{100, 100, 100, 255} // Grau wenn kein Name
|
||||
}
|
||||
vector.DrawFilledRect(screen, float32(submitBtnX), float32(submitBtnY), float32(submitBtnW), 40, btnCol, false)
|
||||
vector.StrokeRect(screen, float32(submitBtnX), float32(submitBtnY), float32(submitBtnW), 40, 2, color.White, false)
|
||||
text.Draw(screen, "SUBMIT SCORE", basicfont.Face7x13, submitBtnX+50, submitBtnY+25, color.White)
|
||||
} else if g.gameMode == "solo" && g.scoreSubmitted {
|
||||
// Solo: Zeige Bestätigungsmeldung
|
||||
text.Draw(screen, "Score eingereicht!", basicfont.Face7x13, ScreenWidth/2-70, ScreenHeight-100, color.RGBA{0, 255, 0, 255})
|
||||
} else if g.gameMode == "coop" && !g.isHost {
|
||||
// Coop Non-Host: Warten auf Host
|
||||
text.Draw(screen, "Warte auf Host...", basicfont.Face7x13, ScreenWidth/2-70, ScreenHeight-100, color.Gray{180})
|
||||
}
|
||||
|
||||
// Back Button (oben links)
|
||||
backBtnW, backBtnH := 120, 40
|
||||
backBtnX, backBtnY := 20, 20
|
||||
vector.DrawFilledRect(screen, float32(backBtnX), float32(backBtnY), float32(backBtnW), float32(backBtnH), color.RGBA{150, 0, 0, 255}, false)
|
||||
vector.StrokeRect(screen, float32(backBtnX), float32(backBtnY), float32(backBtnW), float32(backBtnH), 2, color.White, false)
|
||||
text.Draw(screen, "< ZURÜCK", basicfont.Face7x13, backBtnX+20, backBtnY+25, color.White)
|
||||
|
||||
// Unten: Anleitung
|
||||
text.Draw(screen, "ESC oder ZURÜCK-Button = Menü", basicfont.Face7x13, ScreenWidth/2-110, ScreenHeight-30, color.Gray{180})
|
||||
}
|
||||
|
||||
16
cmd/client/gameover_wasm.go
Normal file
@@ -0,0 +1,16 @@
|
||||
//go:build js && wasm
|
||||
// +build js,wasm
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
// drawGameOverScreen zeichnet NICHTS in WASM - HTML übernimmt
|
||||
func (g *Game) drawGameOverScreen(screen *ebiten.Image, myScore int) {
|
||||
// In WASM: HTML Game Over Screen ist aktiv, zeichne nur schwarzen Hintergrund
|
||||
screen.Fill(color.RGBA{0, 0, 0, 255})
|
||||
}
|
||||
@@ -28,11 +28,11 @@ func (g *Game) setupJavaScriptBridge() {
|
||||
g.savePlayerName(playerName)
|
||||
|
||||
if mode == "solo" {
|
||||
// Solo Mode - direkt ins Spiel
|
||||
// Solo Mode - Auto-Start wartet auf Server
|
||||
g.roomID = fmt.Sprintf("solo_%d", time.Now().UnixNano())
|
||||
g.isHost = true
|
||||
g.appState = StateGame
|
||||
log.Printf("🎮 Solo-Spiel gestartet: %s", playerName)
|
||||
g.appState = StateLobby // Warte auf Server Auto-Start
|
||||
log.Printf("🎮 Solo-Spiel gestartet: %s (warte auf Server)", playerName)
|
||||
} else if mode == "coop" && len(args) >= 5 {
|
||||
// Co-op Mode - in die Lobby
|
||||
roomID := args[2].String()
|
||||
@@ -87,12 +87,24 @@ func (g *Game) setupJavaScriptBridge() {
|
||||
return nil
|
||||
})
|
||||
|
||||
// setTeamName_WASM(teamName) - Host setzt Team-Namen
|
||||
setTeamNameFunc := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
||||
if len(args) > 0 {
|
||||
teamName := args[0].String()
|
||||
g.teamName = teamName
|
||||
log.Printf("🏷️ Team-Name gesetzt: '%s'", teamName)
|
||||
go g.sendSetTeamNameInput(teamName)
|
||||
}
|
||||
return nil
|
||||
})
|
||||
|
||||
// Im globalen Scope registrieren
|
||||
js.Global().Set("startGame", startGameFunc)
|
||||
js.Global().Set("requestLeaderboard", requestLeaderboardFunc)
|
||||
js.Global().Set("setMusicVolume", setMusicVolumeFunc)
|
||||
js.Global().Set("setSFXVolume", setSFXVolumeFunc)
|
||||
js.Global().Set("startGameFromLobby_WASM", startGameFromLobbyFunc)
|
||||
js.Global().Set("setTeamName_WASM", setTeamNameFunc)
|
||||
|
||||
log.Println("✅ JavaScript Bridge registriert")
|
||||
}
|
||||
@@ -131,6 +143,7 @@ func (g *Game) sendLobbyPlayersToJS() {
|
||||
g.stateMutex.Lock()
|
||||
players := make([]interface{}, 0, len(g.gameState.Players))
|
||||
hostID := g.gameState.HostID
|
||||
teamName := g.gameState.TeamName
|
||||
|
||||
for id, p := range g.gameState.Players {
|
||||
name := p.Name
|
||||
@@ -151,4 +164,12 @@ func (g *Game) sendLobbyPlayersToJS() {
|
||||
updateFunc.Invoke(jsPlayers)
|
||||
log.Printf("👥 Lobby-Spieler an JavaScript gesendet: %d Spieler", len(players))
|
||||
}
|
||||
|
||||
// Team-Name an JavaScript senden
|
||||
if updateTeamFunc := js.Global().Get("updateLobbyTeamName"); !updateTeamFunc.IsUndefined() {
|
||||
myID := g.getMyPlayerID()
|
||||
isHost := (myID == hostID)
|
||||
updateTeamFunc.Invoke(teamName, isHost)
|
||||
log.Printf("🏷️ Team-Name an JavaScript gesendet: '%s' (isHost: %v)", teamName, isHost)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,89 +0,0 @@
|
||||
# Escape From Teacher - WASM Web Version
|
||||
|
||||
## 🎮 Starten
|
||||
|
||||
```bash
|
||||
# Im web-Verzeichnis einen HTTP-Server starten
|
||||
cd cmd/client/web
|
||||
python3 -m http.server 8000
|
||||
```
|
||||
|
||||
Dann im Browser öffnen: **http://localhost:8000**
|
||||
|
||||
## ✨ Features
|
||||
|
||||
### Modernes HTML/CSS Menü
|
||||
- **Custom Font**: Nutzt `front.ttf` aus dem assets-Ordner
|
||||
- **Responsive Design**: Funktioniert auf Desktop, Tablet und Smartphone
|
||||
- **Glassmorphism**: Moderner durchsichtiger Look mit Blur-Effekt
|
||||
- **Smooth Animations**: Fade-in, Slide-up, Pulse-Effekte
|
||||
|
||||
### Menü-Optionen
|
||||
1. **Solo spielen**: Einzelspieler-Modus
|
||||
2. **Co-op spielen**: Multiplayer mit Raum-Code
|
||||
3. **Leaderboard**: Top 10 Spieler anzeigen
|
||||
4. **Einstellungen**: Musik & SFX Lautstärke einstellen
|
||||
|
||||
### Mobile-Optimiert
|
||||
- Touch-freundliche Buttons
|
||||
- Responsive Layout für kleine Bildschirme
|
||||
- Viewport-Anpassung für Smartphones
|
||||
|
||||
## 🎨 Design-Features
|
||||
|
||||
- **Gradient Background**: Lila-Blauer Farbverlauf
|
||||
- **Button Hover-Effekte**: Ripple-Animationen
|
||||
- **Custom Scrollbars**: Für Leaderboard
|
||||
- **Loading Screen**: Spinner während WASM lädt
|
||||
- **Emoji-Icons**: 🏃 👥 🏆 ⚙️
|
||||
|
||||
## 📁 Dateien
|
||||
|
||||
- `index.html`: HTML-Struktur
|
||||
- `style.css`: Alle Styles mit Custom Font
|
||||
- `game.js`: JavaScript-Bridge zwischen HTML und WASM
|
||||
- `wasm_exec.js`: Go WASM Runtime (von Go kopiert)
|
||||
- `main.wasm`: Kompiliertes Spiel
|
||||
|
||||
## 🔧 Entwicklung
|
||||
|
||||
### WASM neu kompilieren
|
||||
```bash
|
||||
GOOS=js GOARCH=wasm go build -o cmd/client/web/main.wasm ./cmd/client
|
||||
```
|
||||
|
||||
### Font ändern
|
||||
Ersetze `cmd/client/assets/front.ttf` und aktualisiere den Pfad in `style.css`:
|
||||
```css
|
||||
@font-face {
|
||||
font-family: 'GameFont';
|
||||
src: url('../assets/front.ttf') format('truetype');
|
||||
}
|
||||
```
|
||||
|
||||
## 🎯 Keyboard Shortcuts
|
||||
|
||||
- **ESC**: Zurück zum Menü (während des Spiels)
|
||||
|
||||
## 📱 Mobile Testing
|
||||
|
||||
Für lokales Mobile Testing:
|
||||
```bash
|
||||
python3 -m http.server 8000
|
||||
# Öffne auf Smartphone: http://[DEINE-IP]:8000
|
||||
```
|
||||
|
||||
## 🚀 Production Deployment
|
||||
|
||||
Für Production alle Dateien hochladen:
|
||||
- index.html
|
||||
- style.css
|
||||
- game.js
|
||||
- wasm_exec.js
|
||||
- main.wasm
|
||||
- assets/ (Font-Ordner)
|
||||
|
||||
Server muss WASM mit korrektem MIME-Type ausliefern:
|
||||
```
|
||||
Content-Type: application/wasm
|
||||
```
|
||||
@@ -1 +0,0 @@
|
||||
../assets
|
||||
|
Before Width: | Height: | Size: 142 KiB After Width: | Height: | Size: 142 KiB |
|
Before Width: | Height: | Size: 113 KiB After Width: | Height: | Size: 113 KiB |
|
Before Width: | Height: | Size: 184 KiB After Width: | Height: | Size: 184 KiB |
|
Before Width: | Height: | Size: 4.1 MiB After Width: | Height: | Size: 4.1 MiB |
|
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.5 MiB |
|
Before Width: | Height: | Size: 4.1 MiB After Width: | Height: | Size: 4.1 MiB |
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
|
Before Width: | Height: | Size: 366 KiB After Width: | Height: | Size: 366 KiB |
|
Before Width: | Height: | Size: 222 B After Width: | Height: | Size: 222 B |
|
Before Width: | Height: | Size: 222 B After Width: | Height: | Size: 222 B |
|
Before Width: | Height: | Size: 307 B After Width: | Height: | Size: 307 B |
|
Before Width: | Height: | Size: 653 KiB After Width: | Height: | Size: 653 KiB |
|
Before Width: | Height: | Size: 3.0 MiB After Width: | Height: | Size: 3.0 MiB |
|
Before Width: | Height: | Size: 559 KiB After Width: | Height: | Size: 559 KiB |
|
Before Width: | Height: | Size: 545 KiB After Width: | Height: | Size: 545 KiB |
|
Before Width: | Height: | Size: 696 KiB After Width: | Height: | Size: 696 KiB |
|
Before Width: | Height: | Size: 2.8 MiB After Width: | Height: | Size: 2.8 MiB |
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
|
Before Width: | Height: | Size: 1.6 MiB After Width: | Height: | Size: 1.6 MiB |
|
Before Width: | Height: | Size: 316 KiB After Width: | Height: | Size: 316 KiB |
|
Before Width: | Height: | Size: 1.6 MiB After Width: | Height: | Size: 1.6 MiB |
|
Before Width: | Height: | Size: 4.2 MiB After Width: | Height: | Size: 4.2 MiB |
|
Before Width: | Height: | Size: 222 B After Width: | Height: | Size: 222 B |
|
Before Width: | Height: | Size: 384 B After Width: | Height: | Size: 384 B |
|
Before Width: | Height: | Size: 2.9 MiB After Width: | Height: | Size: 2.9 MiB |
|
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
|
Before Width: | Height: | Size: 91 KiB After Width: | Height: | Size: 91 KiB |
|
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
BIN
cmd/client/web/background.jpg
Normal file
|
After Width: | Height: | Size: 142 KiB |
@@ -2,6 +2,130 @@
|
||||
let wasmReady = false;
|
||||
let gameStarted = false;
|
||||
let audioMuted = false;
|
||||
let currentLeaderboard = []; // Store full leaderboard data with proof codes
|
||||
|
||||
// UI State Management - Single Source of Truth
|
||||
const UIState = {
|
||||
LOADING: 'loading',
|
||||
MENU: 'menu',
|
||||
LOBBY: 'lobby',
|
||||
PLAYING: 'playing',
|
||||
GAME_OVER: 'gameover',
|
||||
LEADERBOARD: 'leaderboard',
|
||||
SETTINGS: 'settings',
|
||||
COOP_MENU: 'coop_menu',
|
||||
MY_CODES: 'mycodes',
|
||||
IMPRESSUM: 'impressum',
|
||||
DATENSCHUTZ: 'datenschutz'
|
||||
};
|
||||
|
||||
let currentUIState = UIState.LOADING;
|
||||
|
||||
// Central UI State Manager
|
||||
function setUIState(newState) {
|
||||
console.log('🎨 UI State:', currentUIState, '->', newState);
|
||||
currentUIState = newState;
|
||||
|
||||
const canvas = document.querySelector('canvas');
|
||||
const loadingScreen = document.getElementById('loading');
|
||||
|
||||
// Hide all overlays first
|
||||
document.querySelectorAll('.overlay-screen').forEach(screen => {
|
||||
screen.classList.add('hidden');
|
||||
});
|
||||
if (loadingScreen) loadingScreen.style.display = 'none';
|
||||
|
||||
// Manage Canvas and Overlays based on state
|
||||
switch(newState) {
|
||||
case UIState.LOADING:
|
||||
if (canvas) {
|
||||
canvas.classList.remove('game-active');
|
||||
canvas.style.visibility = 'hidden';
|
||||
}
|
||||
if (loadingScreen) loadingScreen.style.display = 'flex';
|
||||
break;
|
||||
|
||||
case UIState.MENU:
|
||||
if (canvas) {
|
||||
canvas.classList.remove('game-active');
|
||||
canvas.style.visibility = 'hidden';
|
||||
}
|
||||
document.getElementById('menu').classList.remove('hidden');
|
||||
break;
|
||||
|
||||
case UIState.LOBBY:
|
||||
if (canvas) {
|
||||
canvas.classList.remove('game-active');
|
||||
canvas.style.visibility = 'hidden';
|
||||
}
|
||||
document.getElementById('lobbyScreen').classList.remove('hidden');
|
||||
break;
|
||||
|
||||
case UIState.PLAYING:
|
||||
if (canvas) {
|
||||
canvas.classList.add('game-active');
|
||||
canvas.style.visibility = 'visible';
|
||||
}
|
||||
// No overlays shown during gameplay
|
||||
break;
|
||||
|
||||
case UIState.GAME_OVER:
|
||||
if (canvas) {
|
||||
canvas.classList.remove('game-active');
|
||||
canvas.style.visibility = 'hidden';
|
||||
}
|
||||
document.getElementById('gameOverScreen').classList.remove('hidden');
|
||||
break;
|
||||
|
||||
case UIState.LEADERBOARD:
|
||||
if (canvas) {
|
||||
canvas.classList.remove('game-active');
|
||||
canvas.style.visibility = 'hidden';
|
||||
}
|
||||
document.getElementById('leaderboardMenu').classList.remove('hidden');
|
||||
break;
|
||||
|
||||
case UIState.SETTINGS:
|
||||
if (canvas) {
|
||||
canvas.classList.remove('game-active');
|
||||
canvas.style.visibility = 'hidden';
|
||||
}
|
||||
document.getElementById('settingsMenu').classList.remove('hidden');
|
||||
break;
|
||||
|
||||
case UIState.COOP_MENU:
|
||||
if (canvas) {
|
||||
canvas.classList.remove('game-active');
|
||||
canvas.style.visibility = 'hidden';
|
||||
}
|
||||
document.getElementById('coopMenu').classList.remove('hidden');
|
||||
break;
|
||||
|
||||
case UIState.MY_CODES:
|
||||
if (canvas) {
|
||||
canvas.classList.remove('game-active');
|
||||
canvas.style.visibility = 'hidden';
|
||||
}
|
||||
document.getElementById('myCodesMenu').classList.remove('hidden');
|
||||
break;
|
||||
|
||||
case UIState.IMPRESSUM:
|
||||
if (canvas) {
|
||||
canvas.classList.remove('game-active');
|
||||
canvas.style.visibility = 'hidden';
|
||||
}
|
||||
document.getElementById('impressumMenu').classList.remove('hidden');
|
||||
break;
|
||||
|
||||
case UIState.DATENSCHUTZ:
|
||||
if (canvas) {
|
||||
canvas.classList.remove('game-active');
|
||||
canvas.style.visibility = 'hidden';
|
||||
}
|
||||
document.getElementById('datenschutzMenu').classList.remove('hidden');
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// WebSocket for Leaderboard (direct JS connection)
|
||||
let leaderboardWS = null;
|
||||
@@ -89,8 +213,11 @@ async function initWASM() {
|
||||
go.run(result.instance);
|
||||
wasmReady = true;
|
||||
|
||||
// Hide loading screen
|
||||
document.getElementById('loading').style.display = 'none';
|
||||
// Switch to menu state
|
||||
setUIState(UIState.MENU);
|
||||
|
||||
// Enable all start buttons
|
||||
enableStartButtons();
|
||||
|
||||
console.log('✅ WASM loaded successfully');
|
||||
|
||||
@@ -104,53 +231,32 @@ async function initWASM() {
|
||||
}
|
||||
}
|
||||
|
||||
// Menu Navigation
|
||||
function showMainMenu() {
|
||||
hideAllScreens();
|
||||
document.getElementById('menu').classList.remove('hidden');
|
||||
}
|
||||
|
||||
function showCoopMenu() {
|
||||
hideAllScreens();
|
||||
document.getElementById('coopMenu').classList.remove('hidden');
|
||||
}
|
||||
|
||||
function showSettings() {
|
||||
hideAllScreens();
|
||||
document.getElementById('settingsMenu').classList.remove('hidden');
|
||||
}
|
||||
|
||||
function showLeaderboard() {
|
||||
hideAllScreens();
|
||||
document.getElementById('leaderboardMenu').classList.remove('hidden');
|
||||
loadLeaderboard();
|
||||
}
|
||||
|
||||
function hideAllScreens() {
|
||||
document.querySelectorAll('.overlay-screen').forEach(screen => {
|
||||
screen.classList.add('hidden');
|
||||
// Enable start buttons after WASM is ready
|
||||
function enableStartButtons() {
|
||||
const buttons = ['startBtn', 'coopBtn', 'createRoomBtn', 'joinRoomBtn'];
|
||||
buttons.forEach(btnId => {
|
||||
const btn = document.getElementById(btnId);
|
||||
if (btn) {
|
||||
btn.disabled = false;
|
||||
btn.style.opacity = '1';
|
||||
btn.style.cursor = 'pointer';
|
||||
}
|
||||
});
|
||||
console.log('✅ Start-Buttons aktiviert (Solo + Coop)');
|
||||
}
|
||||
|
||||
function hideMenu() {
|
||||
document.getElementById('menu').style.display = 'none';
|
||||
// Canvas sichtbar machen für Gameplay
|
||||
const canvas = document.querySelector('canvas');
|
||||
if (canvas) {
|
||||
canvas.classList.add('game-active');
|
||||
}
|
||||
}
|
||||
|
||||
function showMenu() {
|
||||
document.getElementById('menu').style.display = 'flex';
|
||||
document.getElementById('menu').classList.remove('hidden');
|
||||
showMainMenu();
|
||||
// Canvas verstecken im Menü
|
||||
const canvas = document.querySelector('canvas');
|
||||
if (canvas) {
|
||||
canvas.classList.remove('game-active');
|
||||
}
|
||||
}
|
||||
// Menu Navigation
|
||||
// Legacy function wrappers - use setUIState instead
|
||||
function showMainMenu() { setUIState(UIState.MENU); }
|
||||
function showCoopMenu() { setUIState(UIState.COOP_MENU); }
|
||||
function showSettings() { setUIState(UIState.SETTINGS); }
|
||||
function showLeaderboard() { setUIState(UIState.LEADERBOARD); loadLeaderboard(); }
|
||||
function showMyCodes() { setUIState(UIState.MY_CODES); loadMyCodes(); }
|
||||
function showImpressum() { setUIState(UIState.IMPRESSUM); }
|
||||
function showDatenschutz() { setUIState(UIState.DATENSCHUTZ); }
|
||||
function hideAllScreens() { /* Handled by setUIState */ }
|
||||
function hideMenu() { /* Handled by setUIState */ }
|
||||
function showMenu() { setUIState(UIState.MENU); }
|
||||
|
||||
// Game Functions
|
||||
function startSoloGame() {
|
||||
@@ -166,23 +272,17 @@ function startSoloGame() {
|
||||
localStorage.setItem('escape_game_mode', 'solo');
|
||||
localStorage.setItem('escape_room_id', '');
|
||||
|
||||
// Hide ALL screens including main menu
|
||||
hideAllScreens();
|
||||
document.getElementById('menu').style.display = 'none';
|
||||
gameStarted = true;
|
||||
|
||||
// Canvas sichtbar machen
|
||||
const canvas = document.querySelector('canvas');
|
||||
if (canvas) {
|
||||
canvas.classList.add('game-active');
|
||||
}
|
||||
// Don't switch UI state yet - wait for WASM callback onGameStarted()
|
||||
// The server will auto-start solo games after 2 seconds
|
||||
|
||||
// Trigger WASM game start
|
||||
if (window.startGame) {
|
||||
window.startGame('solo', playerName, '');
|
||||
}
|
||||
|
||||
console.log('🎮 Solo game started:', playerName);
|
||||
console.log('🎮 Solo game starting - waiting for server auto-start...');
|
||||
}
|
||||
|
||||
function createRoom() {
|
||||
@@ -202,12 +302,8 @@ function createRoom() {
|
||||
localStorage.setItem('escape_team_name', teamName);
|
||||
localStorage.setItem('escape_is_host', 'true');
|
||||
|
||||
// Verstecke ALLE Screens inkl. Hauptmenü
|
||||
hideAllScreens();
|
||||
document.getElementById('menu').style.display = 'none';
|
||||
|
||||
// Zeige HTML Lobby Screen
|
||||
document.getElementById('lobbyScreen').classList.remove('hidden');
|
||||
// Show Lobby
|
||||
setUIState(UIState.LOBBY);
|
||||
document.getElementById('lobbyRoomCode').textContent = roomID;
|
||||
document.getElementById('lobbyHostControls').classList.remove('hidden');
|
||||
document.getElementById('lobbyStatus').textContent = 'Du bist Host - starte wenn bereit!';
|
||||
@@ -242,12 +338,8 @@ function joinRoom() {
|
||||
localStorage.setItem('escape_team_name', teamName);
|
||||
localStorage.setItem('escape_is_host', 'false');
|
||||
|
||||
// Verstecke ALLE Screens inkl. Hauptmenü
|
||||
hideAllScreens();
|
||||
document.getElementById('menu').style.display = 'none';
|
||||
|
||||
// Zeige HTML Lobby Screen
|
||||
document.getElementById('lobbyScreen').classList.remove('hidden');
|
||||
// Show Lobby
|
||||
setUIState(UIState.LOBBY);
|
||||
document.getElementById('lobbyRoomCode').textContent = roomID;
|
||||
document.getElementById('lobbyHostControls').classList.add('hidden');
|
||||
document.getElementById('lobbyStatus').textContent = 'Warte auf Host...';
|
||||
@@ -291,6 +383,42 @@ function updateLobbyPlayers(players) {
|
||||
console.log('👥 Lobby players updated:', players.length);
|
||||
}
|
||||
|
||||
// Update Lobby Team Name (called by WASM)
|
||||
function updateLobbyTeamName(teamName, isHost) {
|
||||
const teamNameBox = document.getElementById('lobbyTeamNameBox');
|
||||
const teamNameDisplay = document.getElementById('teamNameDisplay');
|
||||
|
||||
// Zeige Team-Name Box nur für Host
|
||||
if (isHost) {
|
||||
teamNameBox.classList.remove('hidden');
|
||||
|
||||
// Setup Event Listener für Input-Feld (nur einmal)
|
||||
const input = document.getElementById('lobbyTeamName');
|
||||
if (!input.dataset.listenerAdded) {
|
||||
input.addEventListener('input', function() {
|
||||
const newTeamName = this.value.toUpperCase().trim();
|
||||
if (newTeamName && window.setTeamName_WASM) {
|
||||
window.setTeamName_WASM(newTeamName);
|
||||
}
|
||||
});
|
||||
input.dataset.listenerAdded = 'true';
|
||||
}
|
||||
} else {
|
||||
teamNameBox.classList.add('hidden');
|
||||
}
|
||||
|
||||
// Aktualisiere Team-Name Anzeige
|
||||
if (teamName && teamName !== '') {
|
||||
teamNameDisplay.textContent = teamName;
|
||||
teamNameDisplay.style.color = '#00ff00';
|
||||
} else {
|
||||
teamNameDisplay.textContent = 'Nicht gesetzt';
|
||||
teamNameDisplay.style.color = '#888';
|
||||
}
|
||||
|
||||
console.log('🏷️ Team name updated:', teamName, 'isHost:', isHost);
|
||||
}
|
||||
|
||||
function loadLeaderboard() {
|
||||
const list = document.getElementById('leaderboardList');
|
||||
list.innerHTML = '<div style="text-align:center; padding:20px;">Lädt Leaderboard...</div>';
|
||||
@@ -308,6 +436,9 @@ function loadLeaderboard() {
|
||||
|
||||
// Called by WASM to update leaderboard
|
||||
function updateLeaderboard(entries) {
|
||||
// Store full leaderboard data globally
|
||||
currentLeaderboard = entries || [];
|
||||
|
||||
// Update ALL leaderboard displays
|
||||
const list = document.getElementById('leaderboardList');
|
||||
const startList = document.getElementById('startLeaderboardList');
|
||||
@@ -423,8 +554,7 @@ document.addEventListener('keydown', (e) => {
|
||||
|
||||
// Show Game Over Screen (called by WASM)
|
||||
function showGameOver(score) {
|
||||
hideAllScreens();
|
||||
document.getElementById('gameOverScreen').classList.remove('hidden');
|
||||
setUIState(UIState.GAME_OVER);
|
||||
document.getElementById('finalScore').textContent = score;
|
||||
|
||||
// Update local highscore
|
||||
@@ -436,29 +566,137 @@ function showGameOver(score) {
|
||||
// Request leaderboard via direct WebSocket
|
||||
requestLeaderboardDirect();
|
||||
|
||||
console.log('💀 Game Over! Score:', score);
|
||||
// Note: Proof-Code wird jetzt direkt vom Server über score_response WebSocket Nachricht gesendet
|
||||
// und von WASM (connection_wasm.go) automatisch an saveHighscoreCode() weitergeleitet
|
||||
|
||||
console.log('💀 Game Over! Score:', score, '- Warte auf Proof-Code vom Server...');
|
||||
}
|
||||
|
||||
// Called by WASM when game actually starts
|
||||
function onGameStarted() {
|
||||
console.log('🎮 Game Started - Making canvas visible');
|
||||
hideAllScreens();
|
||||
document.getElementById('menu').style.display = 'none';
|
||||
gameStarted = true;
|
||||
setUIState(UIState.PLAYING);
|
||||
}
|
||||
|
||||
// Canvas sichtbar machen
|
||||
const canvas = document.querySelector('canvas');
|
||||
if (canvas) {
|
||||
canvas.classList.add('game-active');
|
||||
// ===== MY CODES MANAGEMENT =====
|
||||
|
||||
// Save highscore code to localStorage
|
||||
function saveHighscoreCode(score, proofCode, playerName) {
|
||||
const codes = getMySavedCodes();
|
||||
const newCode = {
|
||||
score: score,
|
||||
proof: proofCode,
|
||||
player_name: playerName,
|
||||
timestamp: Date.now(),
|
||||
date: new Date().toLocaleString('de-DE')
|
||||
};
|
||||
codes.push(newCode);
|
||||
localStorage.setItem('escape_highscore_codes', JSON.stringify(codes));
|
||||
console.log('💾 Highscore-Code gespeichert:', proofCode, 'für Score:', score);
|
||||
}
|
||||
|
||||
// Get all saved codes from localStorage
|
||||
function getMySavedCodes() {
|
||||
const stored = localStorage.getItem('escape_highscore_codes');
|
||||
if (!stored) return [];
|
||||
try {
|
||||
return JSON.parse(stored);
|
||||
} catch (e) {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
// Load and display my codes
|
||||
function loadMyCodes() {
|
||||
const codes = getMySavedCodes();
|
||||
const list = document.getElementById('myCodesList');
|
||||
|
||||
if (codes.length === 0) {
|
||||
list.innerHTML = '<div style="color: #888; text-align: center; padding: 20px;">Noch keine Highscores erreicht!</div>';
|
||||
return;
|
||||
}
|
||||
|
||||
// Sort by score descending
|
||||
codes.sort((a, b) => b.score - a.score);
|
||||
|
||||
// Request current leaderboard to check positions
|
||||
requestLeaderboardForCodes(codes);
|
||||
}
|
||||
|
||||
// Request leaderboard and then display codes with positions
|
||||
function requestLeaderboardForCodes(codes) {
|
||||
const list = document.getElementById('myCodesList');
|
||||
list.innerHTML = '<div style="color: #888; text-align: center; padding: 20px;">Lade Positionen...</div>';
|
||||
|
||||
// Use the direct leaderboard WebSocket
|
||||
requestLeaderboardDirect();
|
||||
|
||||
// Wait a bit for leaderboard to arrive, then display
|
||||
setTimeout(() => {
|
||||
displayMyCodesWithPositions(codes);
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
// Display codes with their leaderboard positions
|
||||
function displayMyCodesWithPositions(codes) {
|
||||
const list = document.getElementById('myCodesList');
|
||||
let html = '';
|
||||
|
||||
codes.forEach((code, index) => {
|
||||
// Try to find position in current leaderboard
|
||||
const position = findPositionInLeaderboard(code.proof);
|
||||
const positionText = position > 0 ? `#${position}` : 'Nicht in Top 10';
|
||||
const positionColor = position > 0 ? '#fc0' : '#888';
|
||||
|
||||
html += `
|
||||
<div style="background: rgba(0,0,0,0.4); border: 2px solid #fc0; padding: 12px; margin: 8px 0; border-radius: 4px;">
|
||||
<div style="display: flex; justify-content: space-between; align-items: center; margin-bottom: 8px;">
|
||||
<div>
|
||||
<span style="color: #fc0; font-size: 20px; font-weight: bold;">${code.score} Punkte</span>
|
||||
<span style="color: ${positionColor}; font-size: 14px; margin-left: 10px;">${positionText}</span>
|
||||
</div>
|
||||
<button onclick="deleteHighscoreCode(${index})" style="background: #ff4444; border: none; color: white; padding: 5px 10px; font-size: 10px; cursor: pointer; border-radius: 3px;">LÖSCHEN</button>
|
||||
</div>
|
||||
<div style="font-family: sans-serif; font-size: 12px; color: #ccc;">
|
||||
<div><strong>Name:</strong> ${code.player_name}</div>
|
||||
<div><strong>Code:</strong> <span style="color: #fc0; font-family: monospace;">${code.proof}</span></div>
|
||||
<div><strong>Datum:</strong> ${code.date}</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
});
|
||||
|
||||
list.innerHTML = html;
|
||||
}
|
||||
|
||||
// Find position of a proof code in the current leaderboard
|
||||
function findPositionInLeaderboard(proofCode) {
|
||||
if (!currentLeaderboard || currentLeaderboard.length === 0) return -1;
|
||||
|
||||
// Find the entry with matching proof code
|
||||
const index = currentLeaderboard.findIndex(entry => entry.proof_code === proofCode);
|
||||
return index >= 0 ? index + 1 : -1; // Return 1-based position
|
||||
}
|
||||
|
||||
// Delete a highscore code
|
||||
function deleteHighscoreCode(index) {
|
||||
if (!confirm('Diesen Highscore-Code wirklich löschen?')) return;
|
||||
|
||||
const codes = getMySavedCodes();
|
||||
codes.splice(index, 1);
|
||||
localStorage.setItem('escape_highscore_codes', JSON.stringify(codes));
|
||||
console.log('🗑️ Highscore-Code gelöscht');
|
||||
loadMyCodes(); // Reload display
|
||||
}
|
||||
|
||||
// Export functions for WASM to call
|
||||
window.showMenu = showMenu;
|
||||
window.hideMenu = hideMenu;
|
||||
window.updateLeaderboard = updateLeaderboard;
|
||||
window.showGameOver = showGameOver;
|
||||
window.onGameStarted = onGameStarted;
|
||||
window.saveHighscoreCode = saveHighscoreCode;
|
||||
|
||||
// Initialize on load
|
||||
initWASM();
|
||||
|
||||
@@ -27,8 +27,8 @@
|
||||
|
||||
<input type="text" id="playerName" placeholder="NAME (4 ZEICHEN)" maxlength="15" style="text-transform:uppercase;">
|
||||
|
||||
<button id="startBtn" onclick="startSoloGame()">SOLO STARTEN</button>
|
||||
<button id="coopBtn" onclick="showCoopMenu()">CO-OP SPIELEN</button>
|
||||
<button id="startBtn" onclick="startSoloGame()" disabled style="opacity: 0.5; cursor: not-allowed;">SOLO STARTEN</button>
|
||||
<button id="coopBtn" onclick="showCoopMenu()" disabled style="opacity: 0.5; cursor: not-allowed;">CO-OP SPIELEN</button>
|
||||
|
||||
<div class="info-box">
|
||||
<div class="info-title">SCHUL-NEWS</div>
|
||||
@@ -49,8 +49,14 @@
|
||||
|
||||
<div class="legal-bar">
|
||||
<button class="legal-btn" onclick="showLeaderboard()">🏆 TOP 10</button>
|
||||
<button class="legal-btn" onclick="showMyCodes()">🔑 MEINE CODES</button>
|
||||
<button class="legal-btn" onclick="showSettings()">⚙️ EINSTELLUNGEN</button>
|
||||
</div>
|
||||
|
||||
<div class="legal-bar" style="margin-top: 10px;">
|
||||
<button class="legal-btn" onclick="showImpressum()">📄 IMPRESSUM</button>
|
||||
<button class="legal-btn" onclick="showDatenschutz()">🔒 DATENSCHUTZ</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="start-right">
|
||||
@@ -67,13 +73,13 @@
|
||||
<div class="center-box">
|
||||
<h1>CO-OP MODUS</h1>
|
||||
|
||||
<button class="big-btn" onclick="createRoom()">RAUM ERSTELLEN</button>
|
||||
<button id="createRoomBtn" class="big-btn" onclick="createRoom()" disabled style="opacity: 0.5; cursor: not-allowed;">RAUM ERSTELLEN</button>
|
||||
|
||||
<div style="margin: 20px 0;">- ODER -</div>
|
||||
|
||||
<input type="text" id="joinRoomCode" placeholder="RAUM-CODE" maxlength="6" style="text-transform:uppercase;">
|
||||
<input type="text" id="teamNameJoin" placeholder="TEAM-NAME" maxlength="15">
|
||||
<button onclick="joinRoom()">RAUM BEITRETEN</button>
|
||||
<button id="joinRoomBtn" onclick="joinRoom()" disabled style="opacity: 0.5; cursor: not-allowed;">RAUM BEITRETEN</button>
|
||||
|
||||
<button class="back-btn" onclick="showMainMenu()">← ZURÜCK</button>
|
||||
</div>
|
||||
@@ -115,6 +121,112 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- MY CODES MENU -->
|
||||
<div id="myCodesMenu" class="overlay-screen hidden">
|
||||
<div class="center-box">
|
||||
<h1>🔑 MEINE HIGHSCORE-CODES</h1>
|
||||
|
||||
<div id="myCodesList" class="leaderboard-box" style="max-height: 500px;">
|
||||
Keine Codes gespeichert.
|
||||
</div>
|
||||
|
||||
<button class="back-btn" onclick="showMainMenu()">← ZURÜCK</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- IMPRESSUM MENU -->
|
||||
<div id="impressumMenu" class="overlay-screen hidden">
|
||||
<div class="center-box" style="max-width: 800px;">
|
||||
<h1>📄 IMPRESSUM & CREDITS</h1>
|
||||
|
||||
<div class="leaderboard-box" style="max-height: 500px; overflow-y: auto; text-align: left; font-family: sans-serif; font-size: 13px; line-height: 1.6; background: #333; color: #fff;">
|
||||
<h3 style="color: #fc0; margin-top: 0;">Projektleitung & Code:</h3>
|
||||
<p>Sebastian Unterschütz<br>
|
||||
Göltzschtalblick 16<br>
|
||||
08236 Ellefeld<br>
|
||||
<strong>Kontakt:</strong> sebastian@unterschuetz.de</p>
|
||||
|
||||
<h3 style="color: #fc0; margin-top: 20px;">🎵 Musik & Sound Design:</h3>
|
||||
<p>Max E.</p>
|
||||
|
||||
<h3 style="color: #fc0; margin-top: 20px;">💻 Quellcode:</h3>
|
||||
<p><a href="https://git.zb-server.de/ZB-Server/it232Abschied" target="_blank" style="color: #fc0;">git.zb-server.de/ZB-Server/it232Abschied</a></p>
|
||||
|
||||
<h3 style="color: #fc0; margin-top: 20px;">⚖️ Lizenzhinweis:</h3>
|
||||
<p style="background: rgba(255,204,0,0.1); padding: 10px; border-left: 3px solid #fc0;">
|
||||
Dies ist ein <strong>Schulprojekt</strong>.<br>
|
||||
Kommerzielle Nutzung und Veränderung des Quellcodes sind ausdrücklich untersagt.<br>
|
||||
Alle Rechte liegen bei den Urhebern.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<button class="back-btn" onclick="showMainMenu()">← ZURÜCK</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- DATENSCHUTZ MENU -->
|
||||
<div id="datenschutzMenu" class="overlay-screen hidden">
|
||||
<div class="center-box" style="max-width: 800px;">
|
||||
<h1>🔒 DATENSCHUTZERKLÄRUNG</h1>
|
||||
|
||||
<div class="leaderboard-box" style="max-height: 500px; overflow-y: auto; text-align: left; font-family: sans-serif; font-size: 13px; line-height: 1.6; background: #333; color: #fff;">
|
||||
<h3 style="color: #fc0; margin-top: 0;">1. Datenschutz auf einen Blick</h3>
|
||||
<p><strong>Allgemeine Hinweise:</strong> Die folgenden Hinweise geben einen einfachen Überblick darüber, was mit Ihren personenbezogenen Daten passiert, wenn Sie diese Website besuchen.</p>
|
||||
|
||||
<h3 style="color: #fc0; margin-top: 20px;">2. Verantwortlicher</h3>
|
||||
<p>Verantwortlich für die Datenverarbeitung auf dieser Website ist:<br>
|
||||
<strong>Sebastian Unterschütz</strong><br>
|
||||
Göltzschtalblick 16, 08236 Ellefeld<br>
|
||||
E-Mail: sebastian@unterschuetz.de<br>
|
||||
(Schulprojekt im Rahmen der IT232)</p>
|
||||
|
||||
<h3 style="color: #fc0; margin-top: 20px;">3. Hosting (Hetzner)</h3>
|
||||
<p>Wir hosten die Inhalte unserer Website bei folgendem Anbieter:<br>
|
||||
<strong>Hetzner Online GmbH</strong><br>
|
||||
Industriestr. 25, 91710 Gunzenhausen, Deutschland</p>
|
||||
<p><strong>Serverstandort:</strong> Deutschland (ausschließlich).<br>
|
||||
Wir haben mit dem Anbieter einen Vertrag zur Auftragsverarbeitung (AVV) geschlossen, der die Einhaltung der DSGVO gewährleistet.</p>
|
||||
|
||||
<h3 style="color: #fc0; margin-top: 20px;">4. Datenerfassung auf dieser Website</h3>
|
||||
|
||||
<h4 style="color: #fc0; margin-top: 15px;">Server-Log-Dateien</h4>
|
||||
<p>Der Provider der Seiten (Hetzner) erhebt und speichert automatisch Informationen in so genannten Server-Log-Dateien (Browser, OS, Referrer, Hostname, Uhrzeit, IP-Adresse).<br>
|
||||
<strong>Rechtsgrundlage:</strong> Art. 6 Abs. 1 lit. f DSGVO (Berechtigtes Interesse an technischer Fehlerfreiheit und Sicherheit). Die Daten werden nach spätestens 14 Tagen gelöscht.</p>
|
||||
|
||||
<h4 style="color: #fc0; margin-top: 15px;">Spielstände & Highscores</h4>
|
||||
<p>Wenn Sie einen Highscore eintragen, speichern wir:</p>
|
||||
<ul style="margin-left: 20px;">
|
||||
<li>Gewählter Name (Pseudonym empfohlen!)</li>
|
||||
<li>Punktestand und Zeitstempel</li>
|
||||
<li>Eindeutiger Player-Code (generiert)</li>
|
||||
<li>Proof-Code (kryptografischer Hash zur Verifizierung des Scores)</li>
|
||||
</ul>
|
||||
<p>Diese Daten dienen der Darstellung der Bestenliste und der Verifikation Ihrer Highscores.</p>
|
||||
|
||||
<h4 style="color: #fc0; margin-top: 15px;">Lokale Speicherung (LocalStorage)</h4>
|
||||
<p>Das Spiel speichert folgende Daten lokal in Ihrem Browser:</p>
|
||||
<ul style="margin-left: 20px;">
|
||||
<li>Einstellungen (Audio-Lautstärke)</li>
|
||||
<li>Ihr Spielername</li>
|
||||
<li>Ihr Player-Code</li>
|
||||
<li>Ihre erreichten Highscore-Codes mit Proof-Codes</li>
|
||||
<li>Lokaler Highscore-Rekord</li>
|
||||
</ul>
|
||||
<p>Diese Daten verbleiben <strong>ausschließlich auf Ihrem Gerät</strong> und werden nicht an uns übertragen. Sie können diese Daten jederzeit über die Browser-Einstellungen löschen.</p>
|
||||
|
||||
<p style="background: rgba(255,204,0,0.1); padding: 10px; border-left: 3px solid #fc0; margin-top: 15px;">
|
||||
<strong>Wichtig:</strong> Wir setzen <strong>keine Tracking-Cookies</strong> oder Analyse-Tools ein. Es erfolgt keine Weitergabe Ihrer Daten an Dritte (außer technisch notwendig über Hetzner als Hosting-Provider).
|
||||
</p>
|
||||
|
||||
<h3 style="color: #fc0; margin-top: 20px;">5. Ihre Rechte</h3>
|
||||
<p>Sie haben jederzeit das Recht auf Auskunft, Berichtigung und Löschung Ihrer Daten. Wenden Sie sich dazu an den Verantwortlichen im Impressum.<br>
|
||||
Um Ihre lokal gespeicherten Highscore-Codes zu löschen, nutzen Sie die Funktion im Menü <strong>"🔑 MEINE CODES"</strong> oder löschen Sie den Browser-LocalStorage.</p>
|
||||
</div>
|
||||
|
||||
<button class="back-btn" onclick="showMainMenu()">← ZURÜCK</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- LOBBY SCREEN (CO-OP WAITING ROOM) -->
|
||||
<div id="lobbyScreen" class="overlay-screen hidden">
|
||||
<div class="center-box">
|
||||
@@ -134,6 +246,12 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="lobbyTeamNameBox" class="hidden" style="margin: 20px 0; width: 100%; max-width: 400px;">
|
||||
<p style="font-size: 14px; color: #aaa; margin-bottom: 10px;">Team-Name (nur Host):</p>
|
||||
<input type="text" id="lobbyTeamName" placeholder="TEAM-NAME EINGEBEN" maxlength="15" style="text-transform:uppercase; width: 100%; padding: 10px; font-size: 16px;">
|
||||
<p id="currentTeamName" style="font-size: 12px; color: #ffcc00; margin-top: 5px;">Aktuell: <span id="teamNameDisplay">Nicht gesetzt</span></p>
|
||||
</div>
|
||||
|
||||
<div id="lobbyHostControls" class="hidden" style="margin: 20px 0;">
|
||||
<button class="big-btn" onclick="startGameFromLobby()" style="background: #00cc00;">SPIEL STARTEN</button>
|
||||
</div>
|
||||
|
||||
|
Before Width: | Height: | Size: 4.2 MiB |
@@ -1,9 +1,9 @@
|
||||
@font-face{font-display:swap;font-family:'Press Start 2P';font-style:normal;font-weight:400;src:url('../assets/fonts/press-start-2p-v16-latin-regular.woff2') format('woff2')}
|
||||
body,html{margin:0;padding:0;width:100%;height:100%;background-color:#1a1a1a;color:#fff;overflow:hidden;font-family:'Press Start 2P',cursive;font-size:14px}
|
||||
#game-container{position:relative;width:100%;height:100%;box-shadow:0 0 50px rgba(0,0,0,.8);border:4px solid #444;background:#000}
|
||||
canvas{position:fixed!important;top:0!important;left:0!important;width:100%!important;height:100%!important;z-index:1!important;background:#000;image-rendering:pixelated;opacity:0;pointer-events:none;transition:opacity .3s}
|
||||
canvas.game-active{opacity:1;pointer-events:auto;z-index:2000!important}
|
||||
.overlay-screen{position:fixed!important;top:0;left:0;width:100%;height:100%;background:rgba(0,0,0,.95);display:flex;justify-content:center;align-items:center;z-index:1000;box-sizing:border-box;padding:20px}
|
||||
canvas{position:fixed!important;top:0!important;left:0!important;width:100%!important;height:100%!important;z-index:1!important;background:#000;image-rendering:pixelated;opacity:0;pointer-events:none;transition:opacity .3s;visibility:hidden}
|
||||
canvas.game-active{opacity:1;pointer-events:auto;z-index:2000!important;visibility:visible}
|
||||
.overlay-screen{position:fixed!important;top:0;left:0;width:100%;height:100%;background:url('background.jpg') center/cover no-repeat,rgba(0,0,0,.85);display:flex;justify-content:center;align-items:center;z-index:1000;box-sizing:border-box;padding:20px}
|
||||
.overlay-screen.hidden{display:none!important}
|
||||
#startScreen{display:flex;flex-direction:row;gap:40px;width:100%;height:100%;align-items:center;justify-content:center}
|
||||
.start-left{flex:2;display:flex;flex-direction:column;align-items:center;justify-content:center;max-width:60%}
|
||||
@@ -14,15 +14,15 @@ button{font-family:'Press Start 2P',cursive;background:#fc0;border:4px solid #ff
|
||||
button:hover{background:#ffd700}
|
||||
button:active{transform:translateY(4px);box-shadow:0 1px 0 #997a00}
|
||||
.big-btn{font-size:22px;padding:20px 40px}
|
||||
.back-btn{background:0 0;border:2px solid #666;color:#888;box-shadow:none;font-size:12px;padding:10px 20px;margin-top:30px}
|
||||
.back-btn:hover{background:#333;color:#fff;border-color:#fff}
|
||||
.legal-btn{font-size:10px;padding:8px 12px;margin:5px;background:0 0;border:1px solid #666;color:#888;box-shadow:none}
|
||||
.legal-btn:hover{background:#333;color:#fff;border-color:#fff}
|
||||
.back-btn{background:#fc0;border:3px solid #fff;color:#000;box-shadow:0 4px 0 #997a00;font-size:12px;padding:10px 20px;margin-top:30px;font-weight:700}
|
||||
.back-btn:hover{background:#ffd700;color:#000;transform:translateY(2px);box-shadow:0 2px 0 #997a00}
|
||||
.legal-btn{font-size:10px;padding:8px 12px;margin:5px;background:rgba(0,0,0,.6);border:2px solid #fc0;color:#fc0;box-shadow:none}
|
||||
.legal-btn:hover{background:rgba(255,204,0,.2);color:#fff;border-color:#fff}
|
||||
input[type=text]{font-family:'Press Start 2P',cursive;padding:12px;font-size:16px;border:3px solid #fff;background:#222;color:#fff;text-align:center;margin-bottom:15px;width:100%;max-width:350px;outline:0;box-sizing:border-box}
|
||||
input[type=text]::placeholder{color:#666}
|
||||
input[type=text]:focus{border-color:#fc0;box-shadow:0 0 10px rgba(255,204,0,.5)}
|
||||
input[type=range]{width:100%;max-width:300px}
|
||||
.info-box{background:rgba(255,255,255,.1);border:2px solid #555;padding:12px;margin:8px 0;width:100%;max-width:320px;text-align:left;box-sizing:border-box}
|
||||
.info-box{background:rgba(0,0,0,.6);border:4px solid #fc0;padding:15px;margin:8px 0;width:100%;max-width:320px;text-align:left;box-sizing:border-box}
|
||||
.info-box p{font-family:sans-serif;font-size:14px;color:#ccc;line-height:1.4;margin:0}
|
||||
.info-title{color:#fc0;font-size:12px;margin-bottom:6px;text-align:center;text-decoration:underline}
|
||||
.legal-bar{margin-top:20px;display:flex;gap:15px;flex-wrap:wrap;justify-content:center}
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<style>
|
||||
body { margin: 0; padding: 0; background: red; }
|
||||
.test-menu {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: rgba(0,0,0,0.9);
|
||||
z-index: 1000;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: white;
|
||||
font-size: 48px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="test-menu">TEST - SIEHST DU MICH?</div>
|
||||
</body>
|
||||
</html>
|
||||