Private
Public Access
1
0

Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.

This commit is contained in:
Sebastian Unterschütz
2026-01-04 14:30:31 +01:00
parent ce51a2ba4f
commit 95d61bf66e
68 changed files with 913 additions and 424 deletions

View File

@@ -17,7 +17,7 @@ import (
func (g *Game) loadAssets() {
// Pfad anpassen: Wir suchen im relativen Pfad
baseDir := "./cmd/client/assets"
baseDir := "./cmd/client/web/assets"
manifestPath := filepath.Join(baseDir, "assets.json")
data, err := ioutil.ReadFile(manifestPath)