Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
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@@ -17,7 +17,7 @@ import (
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func (g *Game) loadAssets() {
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// Pfad anpassen: Wir suchen im relativen Pfad
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baseDir := "./cmd/client/assets"
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baseDir := "./cmd/client/web/assets"
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manifestPath := filepath.Join(baseDir, "assets.json")
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data, err := ioutil.ReadFile(manifestPath)
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