Private
Public Access
1
0

Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.

This commit is contained in:
Sebastian Unterschütz
2026-01-04 14:30:31 +01:00
parent ce51a2ba4f
commit 95d61bf66e
68 changed files with 913 additions and 424 deletions

View File

@@ -28,11 +28,11 @@ func (g *Game) setupJavaScriptBridge() {
g.savePlayerName(playerName)
if mode == "solo" {
// Solo Mode - direkt ins Spiel
// Solo Mode - Auto-Start wartet auf Server
g.roomID = fmt.Sprintf("solo_%d", time.Now().UnixNano())
g.isHost = true
g.appState = StateGame
log.Printf("🎮 Solo-Spiel gestartet: %s", playerName)
g.appState = StateLobby // Warte auf Server Auto-Start
log.Printf("🎮 Solo-Spiel gestartet: %s (warte auf Server)", playerName)
} else if mode == "coop" && len(args) >= 5 {
// Co-op Mode - in die Lobby
roomID := args[2].String()
@@ -87,12 +87,24 @@ func (g *Game) setupJavaScriptBridge() {
return nil
})
// setTeamName_WASM(teamName) - Host setzt Team-Namen
setTeamNameFunc := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
if len(args) > 0 {
teamName := args[0].String()
g.teamName = teamName
log.Printf("🏷️ Team-Name gesetzt: '%s'", teamName)
go g.sendSetTeamNameInput(teamName)
}
return nil
})
// Im globalen Scope registrieren
js.Global().Set("startGame", startGameFunc)
js.Global().Set("requestLeaderboard", requestLeaderboardFunc)
js.Global().Set("setMusicVolume", setMusicVolumeFunc)
js.Global().Set("setSFXVolume", setSFXVolumeFunc)
js.Global().Set("startGameFromLobby_WASM", startGameFromLobbyFunc)
js.Global().Set("setTeamName_WASM", setTeamNameFunc)
log.Println("✅ JavaScript Bridge registriert")
}
@@ -131,6 +143,7 @@ func (g *Game) sendLobbyPlayersToJS() {
g.stateMutex.Lock()
players := make([]interface{}, 0, len(g.gameState.Players))
hostID := g.gameState.HostID
teamName := g.gameState.TeamName
for id, p := range g.gameState.Players {
name := p.Name
@@ -151,4 +164,12 @@ func (g *Game) sendLobbyPlayersToJS() {
updateFunc.Invoke(jsPlayers)
log.Printf("👥 Lobby-Spieler an JavaScript gesendet: %d Spieler", len(players))
}
// Team-Name an JavaScript senden
if updateTeamFunc := js.Global().Get("updateLobbyTeamName"); !updateTeamFunc.IsUndefined() {
myID := g.getMyPlayerID()
isHost := (myID == hostID)
updateTeamFunc.Invoke(teamName, isHost)
log.Printf("🏷️ Team-Name an JavaScript gesendet: '%s' (isHost: %v)", teamName, isHost)
}
}