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Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.

This commit is contained in:
Sebastian Unterschütz
2026-01-04 14:30:31 +01:00
parent ce51a2ba4f
commit 95d61bf66e
68 changed files with 913 additions and 424 deletions

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@@ -0,0 +1,61 @@
{
"ID": "chunk_02",
"Width": 50,
"Objects": [
{
"AssetID": "coin",
"X": 512,
"Y": 476
},
{
"AssetID": "coin",
"X": 704,
"Y": 476
},
{
"AssetID": "coin",
"X": 1024,
"Y": 476
},
{
"AssetID": "platform_1767135546",
"X": 1152,
"Y": 484
},
{
"AssetID": "platform_1767135546",
"X": 1344,
"Y": 420
},
{
"AssetID": "platform_1767135546",
"X": 1472,
"Y": 420
},
{
"AssetID": "platform_1767135546",
"X": 1600,
"Y": 420
},
{
"AssetID": "platform_1767135546",
"X": 1792,
"Y": 292
},
{
"AssetID": "platform_1767135546",
"X": 1920,
"Y": 292
},
{
"AssetID": "platform_1767135546",
"X": 2048,
"Y": 292
},
{
"AssetID": "coin",
"X": 2112,
"Y": 220
}
]
}