Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
This commit is contained in:
61
cmd/client/web/assets/chunks/chunk_02.json
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61
cmd/client/web/assets/chunks/chunk_02.json
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@@ -0,0 +1,61 @@
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{
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"ID": "chunk_02",
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"Width": 50,
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"Objects": [
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{
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"AssetID": "coin",
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"X": 512,
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"Y": 476
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},
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{
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"AssetID": "coin",
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"X": 704,
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"Y": 476
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},
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{
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"AssetID": "coin",
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"X": 1024,
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"Y": 476
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},
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{
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"AssetID": "platform_1767135546",
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"X": 1152,
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"Y": 484
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},
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{
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"AssetID": "platform_1767135546",
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"X": 1344,
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"Y": 420
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},
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{
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"AssetID": "platform_1767135546",
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"X": 1472,
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"Y": 420
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},
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{
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"AssetID": "platform_1767135546",
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"X": 1600,
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"Y": 420
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},
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{
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"AssetID": "platform_1767135546",
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"X": 1792,
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"Y": 292
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},
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{
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"AssetID": "platform_1767135546",
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"X": 1920,
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"Y": 292
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},
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{
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"AssetID": "platform_1767135546",
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"X": 2048,
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"Y": 292
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},
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{
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"AssetID": "coin",
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"X": 2112,
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"Y": 220
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}
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]
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}
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