Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
This commit is contained in:
65
cmd/client/web/assets/chunks/chunk_03.json
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65
cmd/client/web/assets/chunks/chunk_03.json
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{
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"ID": "chunk_03",
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"Width": 50,
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"Objects": [
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{
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"AssetID": "platform_1767135546",
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"X": 514,
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"Y": 519,
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"moving_platform": {
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"start_x": 514,
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"start_y": 522,
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"end_x": 800,
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"end_y": 239,
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"speed": 100
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}
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},
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{
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"AssetID": "coin",
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"X": 834,
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"Y": 204
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},
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{
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"AssetID": "wall_1767369789",
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"X": 1026,
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"Y": 539
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},
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{
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"AssetID": "wall_1767369789",
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"X": 1026,
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"Y": 412
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},
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{
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"AssetID": "platform_1767135546",
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"X": 1091,
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"Y": 318,
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"moving_platform": {
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"start_x": 1109,
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"start_y": 304,
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"end_x": 1898,
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"end_y": 307,
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"speed": 50
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}
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},
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{
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"AssetID": "desk",
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"X": 1421,
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"Y": 534
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},
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{
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"AssetID": "desk",
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"X": 1794,
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"Y": 535
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},
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{
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"AssetID": "coin",
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"X": 1169,
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"Y": 272
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},
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{
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"AssetID": "coin",
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"X": 1598,
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"Y": 260
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}
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]
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}
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