Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
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@@ -25,8 +25,8 @@ import (
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// --- CONFIG ---
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const (
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AssetFile = "./cmd/client/assets/assets.json"
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ChunkDir = "./cmd/client/assets/chunks"
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AssetFile = "cmd/client/web/assets/assets.json"
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ChunkDir = "cmd/client/web/assets/chunks"
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LeftSidebarWidth = 250
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RightSidebarWidth = 250
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@@ -116,7 +116,7 @@ func (le *LevelEditor) LoadAssets() {
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json.Unmarshal(data, &le.assetManifest)
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}
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baseDir := "./cmd/client/assets"
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baseDir := "./cmd/client/web/assets"
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le.assetList = []string{}
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for id, def := range le.assetManifest.Assets {
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