Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
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@@ -26,13 +26,15 @@ type WebSocketMessage struct {
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// WebSocketClient repräsentiert einen verbundenen WebSocket-Client
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type WebSocketClient struct {
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conn *websocket.Conn
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natsConn *nats.EncodedConn
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playerID string
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roomID string
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send chan []byte
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mutex sync.Mutex
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subUpdates *nats.Subscription
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conn *websocket.Conn
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natsConn *nats.EncodedConn
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playerID string
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playerCode string
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roomID string
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send chan []byte
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mutex sync.Mutex
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subUpdates *nats.Subscription
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subScoreResp *nats.Subscription
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}
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// handleWebSocket verwaltet eine WebSocket-Verbindung
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@@ -62,6 +64,9 @@ func (c *WebSocketClient) readPump() {
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if c.subUpdates != nil {
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c.subUpdates.Unsubscribe()
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}
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if c.subScoreResp != nil {
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c.subScoreResp.Unsubscribe()
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}
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c.conn.Close()
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log.Printf("🔌 WebSocket-Client getrennt: %s", c.conn.RemoteAddr())
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}()
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@@ -208,6 +213,35 @@ func (c *WebSocketClient) handleMessage(msg WebSocketMessage) {
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}
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log.Printf("📊 WebSocket Score-Submit: Player=%s, Score=%d", submit.PlayerCode, submit.Score)
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// Speichere PlayerCode und subscribe auf Response-Channel
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if c.playerCode == "" && submit.PlayerCode != "" {
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c.playerCode = submit.PlayerCode
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// Subscribe auf Score-Response für diesen Spieler
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responseChannel := "score.response." + submit.PlayerCode
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sub, err := c.natsConn.Subscribe(responseChannel, func(resp *game.ScoreSubmissionResponse) {
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// ScoreSubmissionResponse an WebSocket-Client senden
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data, _ := json.Marshal(map[string]interface{}{
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"type": "score_response",
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"payload": resp,
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})
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select {
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case c.send <- data:
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log.Printf("📤 Proof-Code an Client gesendet: %s", resp.ProofCode)
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default:
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log.Printf("⚠️ Send channel voll, Proof-Code verworfen")
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}
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})
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if err != nil {
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log.Printf("❌ Fehler beim Subscribe auf %s: %v", responseChannel, err)
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} else {
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c.subScoreResp = sub
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log.Printf("👂 WebSocket-Client lauscht auf Score-Responses: %s", responseChannel)
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}
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}
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c.natsConn.Publish("score.submit", &submit)
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default:
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