diff --git a/cmd/server/main.go b/cmd/server/main.go index a85362c..2f05dc2 100644 --- a/cmd/server/main.go +++ b/cmd/server/main.go @@ -141,8 +141,8 @@ func main() { } log.Printf("👂 Lausche auf 'game.join' in Queue Group 'game-servers'... (Sub Valid: %v)", sub.IsValid()) - // 4. HANDLER: GAME START (mit Queue Group) - _, _ = ec.QueueSubscribe("game.start", "game-servers", func(req *game.StartRequest) { + // 4. HANDLER: GAME START (broadcast - alle Pods empfangen, nur der mit dem Raum reagiert) + _, _ = ec.Subscribe("game.start", func(req *game.StartRequest) { log.Printf("▶️ START empfangen: RoomID=%s", req.RoomID) mu.RLock() @@ -159,8 +159,8 @@ func main() { } }) - // 5. HANDLER: INPUT (mit Queue Group) - _, _ = ec.QueueSubscribe("game.input", "game-servers", func(input *game.ClientInput) { + // 5. HANDLER: INPUT (broadcast - alle Pods empfangen, nur der mit dem Spieler reagiert) + _, _ = ec.Subscribe("game.input", func(input *game.ClientInput) { mu.RLock() room, ok := playerSessions[input.PlayerID] mu.RUnlock() diff --git a/k8s/app.yaml b/k8s/app.yaml index 2e4c372..ea2d8f2 100644 --- a/k8s/app.yaml +++ b/k8s/app.yaml @@ -5,7 +5,7 @@ metadata: labels: app: escape-game spec: - replicas: 1 + replicas: 2 selector: matchLabels: app: escape-game