fix game
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m3s
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m3s
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@@ -15,12 +15,16 @@ const (
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TileSize = 64
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// Player Movement (bei 20 TPS)
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RunSpeed = 21.0 // Basis-Scroll-Geschwindigkeit
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PlayerSpeed = 33.0 // Links/Rechts Bewegung relativ zu Scroll (war 11.0 * 3)
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JumpVelocity = 24.0 // Sprunghöhe (reduziert für besseres Gefühl)
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FastFall = 45.0 // Schnell-Fall nach unten
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WallSlideMax = 9.0 // Maximale Rutsch-Geschwindigkeit an Wand
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WallClimbSpeed = 15.0 // Kletter-Geschwindigkeit
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RunSpeed = 21.0 // Basis-Scroll-Geschwindigkeit
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PlayerSpeed = 33.0 // Links/Rechts Bewegung relativ zu Scroll (war 11.0 * 3)
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AirControlFactor = 0.4 // In der Luft: nur 40% der normalen Horizontalkontrolle (Basis)
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AirControlMin = 0.15 // Minimale Air-Control bei maximaler Schwierigkeit
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JumpVelocity = 24.0 // Sprunghöhe (reduziert für besseres Gefühl)
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FastFall = 45.0 // Schnell-Fall nach unten
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WallSlideMax = 9.0 // Maximale Rutsch-Geschwindigkeit an Wand
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WallClimbSpeed = 15.0 // Kletter-Geschwindigkeit
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GravityMax = 2.8 // Maximale Gravitation (bei DifficultyFactor=1.0)
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MaxDifficultySeconds = 180.0 // Sekunden bis maximale Schwierigkeit erreicht ist
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// Gameplay
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StartTime = 5 // Sekunden Countdown
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