Update touch controls to use ScreenHeight instead of canvas height for joystick and button positioning
Some checks failed
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
Some checks failed
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
This commit is contained in:
@@ -426,11 +426,11 @@ func (g *Game) DrawGame(screen *ebiten.Image) {
|
|||||||
|
|
||||||
// 8. TOUCH CONTROLS OVERLAY (nur wenn Tastatur nicht benutzt wurde)
|
// 8. TOUCH CONTROLS OVERLAY (nur wenn Tastatur nicht benutzt wurde)
|
||||||
if !g.keyboardUsed {
|
if !g.keyboardUsed {
|
||||||
canvasW, canvasH := screen.Size()
|
canvasW, _ := screen.Size()
|
||||||
|
|
||||||
// A) Joystick Base (unten links, relativ zu Canvas)
|
// A) Joystick Base (unten links, relativ zu Viewport)
|
||||||
joyX := 150.0
|
joyX := 150.0
|
||||||
joyY := float64(canvasH) - 150.0
|
joyY := float64(ScreenHeight) - 150.0 // ScreenHeight statt canvasH!
|
||||||
baseCol := color.RGBA{80, 80, 80, 50}
|
baseCol := color.RGBA{80, 80, 80, 50}
|
||||||
vector.DrawFilledCircle(screen, float32(joyX), float32(joyY), 60, baseCol, false)
|
vector.DrawFilledCircle(screen, float32(joyX), float32(joyY), 60, baseCol, false)
|
||||||
vector.StrokeCircle(screen, float32(joyX), float32(joyY), 60, 2, color.RGBA{100, 100, 100, 100}, false)
|
vector.StrokeCircle(screen, float32(joyX), float32(joyY), 60, 2, color.RGBA{100, 100, 100, 100}, false)
|
||||||
@@ -442,9 +442,9 @@ func (g *Game) DrawGame(screen *ebiten.Image) {
|
|||||||
}
|
}
|
||||||
vector.DrawFilledCircle(screen, float32(g.joyStickX), float32(g.joyStickY), 30, knobCol, false)
|
vector.DrawFilledCircle(screen, float32(g.joyStickX), float32(g.joyStickY), 30, knobCol, false)
|
||||||
|
|
||||||
// C) Jump Button (unten rechts, relativ zu Canvas)
|
// C) Jump Button (unten rechts, relativ zu Viewport)
|
||||||
jumpX := float32(canvasW) - 150
|
jumpX := float32(canvasW) - 150
|
||||||
jumpY := float32(canvasH) - 150
|
jumpY := float32(ScreenHeight) - 150 // ScreenHeight statt canvasH!
|
||||||
vector.DrawFilledCircle(screen, jumpX, jumpY, 50, color.RGBA{255, 0, 0, 50}, false)
|
vector.DrawFilledCircle(screen, jumpX, jumpY, 50, color.RGBA{255, 0, 0, 50}, false)
|
||||||
vector.StrokeCircle(screen, jumpX, jumpY, 50, 2, color.RGBA{255, 0, 0, 100}, false)
|
vector.StrokeCircle(screen, jumpX, jumpY, 50, 2, color.RGBA{255, 0, 0, 100}, false)
|
||||||
text.Draw(screen, "JUMP", basicfont.Face7x13, int(jumpX)-15, int(jumpY)+5, color.RGBA{255, 255, 255, 150})
|
text.Draw(screen, "JUMP", basicfont.Face7x13, int(jumpX)-15, int(jumpY)+5, color.RGBA{255, 255, 255, 150})
|
||||||
|
|||||||
Reference in New Issue
Block a user