fix game
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@@ -269,9 +269,10 @@ func (g *Game) Update() error {
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}
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}
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}
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}
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// Musik-Start-Check (unabhängig vom State)
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// RUNNING-Übergang: AppState auf StateGame setzen + Musik starten
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if g.gameState.Status == "RUNNING" && g.lastStatus != "RUNNING" {
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if g.gameState.Status == "RUNNING" && g.lastStatus != "RUNNING" {
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log.Printf("🎮 Spiel startet! Status: %s -> %s", g.lastStatus, g.gameState.Status)
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log.Printf("🎮 Spiel startet! Status: %s -> %s", g.lastStatus, g.gameState.Status)
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g.appState = StateGame
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g.audio.PlayMusic()
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g.audio.PlayMusic()
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}
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}
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// Musik stoppen wenn Game Over
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// Musik stoppen wenn Game Over
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