Dynamically generate WebSocket URLs based on current domain to support both HTTP and HTTPS environments.
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@@ -20,14 +20,20 @@ type WebSocketMessage struct {
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// wsConn verwaltet die WebSocket-Verbindung im Browser
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// wsConn verwaltet die WebSocket-Verbindung im Browser
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type wsConn struct {
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type wsConn struct {
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ws js.Value
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ws js.Value
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messagesChan chan []byte
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messagesChan chan []byte
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connected bool
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connected bool
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}
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}
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// connectToServer verbindet sich über WebSocket mit dem Gateway
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// connectToServer verbindet sich über WebSocket mit dem Gateway
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func (g *Game) connectToServer() {
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func (g *Game) connectToServer() {
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serverURL := "ws://localhost:8080/ws"
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// Automatisch die richtige WebSocket-URL basierend auf der aktuellen Domain
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protocol := "ws:"
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if js.Global().Get("location").Get("protocol").String() == "https:" {
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protocol = "wss:"
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}
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host := js.Global().Get("location").Get("host").String()
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serverURL := protocol + "//" + host + "/ws"
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log.Printf("🔌 Verbinde zu WebSocket-Gateway: %s", serverURL)
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log.Printf("🔌 Verbinde zu WebSocket-Gateway: %s", serverURL)
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ws := js.Global().Get("WebSocket").New(serverURL)
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ws := js.Global().Get("WebSocket").New(serverURL)
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@@ -136,7 +136,12 @@ function connectLeaderboardWebSocket() {
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return; // Already connected
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return; // Already connected
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}
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}
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const wsURL = 'ws://localhost:8080/ws';
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// Automatisch die richtige WebSocket-URL basierend auf der aktuellen Domain
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const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
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const host = window.location.host;
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const wsURL = `${protocol}//${host}/ws`;
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console.log('🔌 Verbinde zu WebSocket:', wsURL);
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leaderboardWS = new WebSocket(wsURL);
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leaderboardWS = new WebSocket(wsURL);
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leaderboardWS.onopen = () => {
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leaderboardWS.onopen = () => {
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