Add leaderboard functionality with Redis integration for scores. This includes a global leaderboard system, server-side score submission handling, and real-time player ranking updates. Refactor and improve collision logic and game state management for better player experience.
This commit is contained in:
@@ -91,3 +91,18 @@ type GameState struct {
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ScrollX float64 `json:"scroll_x"`
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CollectedCoins map[string]bool `json:"collected_coins"` // Welche Coins wurden eingesammelt (Key: ChunkID_ObjectIndex)
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}
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// Leaderboard-Eintrag
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type LeaderboardEntry struct {
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PlayerName string `json:"player_name"`
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PlayerCode string `json:"player_code"` // Eindeutiger Code für Verifikation
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Score int `json:"score"`
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Timestamp int64 `json:"timestamp"` // Unix-Timestamp
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}
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// Score-Submission vom Client an Server
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type ScoreSubmission struct {
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PlayerName string `json:"player_name"`
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PlayerCode string `json:"player_code"`
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Score int `json:"score"`
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}
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@@ -72,26 +72,31 @@ func (w *World) GenerateColliders(activeChunks []ActiveChunk) []Collider {
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for _, ac := range activeChunks {
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chunk, exists := w.ChunkLibrary[ac.ChunkID]
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if !exists {
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fmt.Printf("⚠️ Chunk '%s' nicht in Library!\n", ac.ChunkID)
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continue
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}
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for _, obj := range chunk.Objects {
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def, ok := w.Manifest.Assets[obj.AssetID]
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if !ok {
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fmt.Printf("⚠️ Asset '%s' nicht in Manifest!\n", obj.AssetID)
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continue
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}
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if def.Type == "obstacle" || def.Type == "platform" {
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c := Collider{
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Rect: Rect{
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OffsetX: ac.X + obj.X + def.Hitbox.OffsetX,
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OffsetY: obj.Y + def.Hitbox.OffsetY,
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OffsetX: ac.X + obj.X + def.DrawOffX + def.Hitbox.OffsetX,
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OffsetY: obj.Y + def.DrawOffY + def.Hitbox.OffsetY,
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W: def.Hitbox.W,
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H: def.Hitbox.H,
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},
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Type: def.Type,
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}
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list = append(list, c)
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fmt.Printf("✅ Collider generiert: Type=%s, Asset=%s, Pos=(%.0f,%.0f), DrawOff=(%.0f,%.0f), HitboxOff=(%.0f,%.0f)\n",
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def.Type, obj.AssetID, c.Rect.OffsetX, c.Rect.OffsetY,
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def.DrawOffX, def.DrawOffY, def.Hitbox.OffsetX, def.Hitbox.OffsetY)
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}
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}
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}
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@@ -2,9 +2,15 @@ module git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg
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go 1.25.5
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require github.com/nats-io/nats.go v1.47.0
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require (
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github.com/gorilla/websocket v1.5.3
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github.com/nats-io/nats.go v1.47.0
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github.com/redis/go-redis/v9 v9.17.2
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)
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require (
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github.com/cespare/xxhash/v2 v2.3.0 // indirect
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github.com/dgryski/go-rendezvous v0.0.0-20200823014737-9f7001d12a5f // indirect
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github.com/klauspost/compress v1.18.0 // indirect
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github.com/nats-io/nkeys v0.4.11 // indirect
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github.com/nats-io/nuid v1.0.1 // indirect
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12
pkg/go.sum
12
pkg/go.sum
@@ -1,3 +1,13 @@
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github.com/bsm/ginkgo/v2 v2.12.0 h1:Ny8MWAHyOepLGlLKYmXG4IEkioBysk6GpaRTLC8zwWs=
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github.com/bsm/ginkgo/v2 v2.12.0/go.mod h1:SwYbGRRDovPVboqFv0tPTcG1sN61LM1Z4ARdbAV9g4c=
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github.com/bsm/gomega v1.27.10 h1:yeMWxP2pV2fG3FgAODIY8EiRE3dy0aeFYt4l7wh6yKA=
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github.com/bsm/gomega v1.27.10/go.mod h1:JyEr/xRbxbtgWNi8tIEVPUYZ5Dzef52k01W3YH0H+O0=
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github.com/cespare/xxhash/v2 v2.3.0 h1:UL815xU9SqsFlibzuggzjXhog7bL6oX9BbNZnL2UFvs=
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github.com/cespare/xxhash/v2 v2.3.0/go.mod h1:VGX0DQ3Q6kWi7AoAeZDth3/j3BFtOZR5XLFGgcrjCOs=
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github.com/dgryski/go-rendezvous v0.0.0-20200823014737-9f7001d12a5f h1:lO4WD4F/rVNCu3HqELle0jiPLLBs70cWOduZpkS1E78=
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github.com/dgryski/go-rendezvous v0.0.0-20200823014737-9f7001d12a5f/go.mod h1:cuUVRXasLTGF7a8hSLbxyZXjz+1KgoB3wDUb6vlszIc=
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github.com/gorilla/websocket v1.5.3 h1:saDtZ6Pbx/0u+bgYQ3q96pZgCzfhKXGPqt7kZ72aNNg=
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github.com/gorilla/websocket v1.5.3/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
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github.com/klauspost/compress v1.18.0 h1:c/Cqfb0r+Yi+JtIEq73FWXVkRonBlf0CRNYc8Zttxdo=
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github.com/klauspost/compress v1.18.0/go.mod h1:2Pp+KzxcywXVXMr50+X0Q/Lsb43OQHYWRCY2AiWywWQ=
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github.com/nats-io/nats.go v1.47.0 h1:YQdADw6J/UfGUd2Oy6tn4Hq6YHxCaJrVKayxxFqYrgM=
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@@ -6,6 +16,8 @@ github.com/nats-io/nkeys v0.4.11 h1:q44qGV008kYd9W1b1nEBkNzvnWxtRSQ7A8BoqRrcfa0=
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github.com/nats-io/nkeys v0.4.11/go.mod h1:szDimtgmfOi9n25JpfIdGw12tZFYXqhGxjhVxsatHVE=
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github.com/nats-io/nuid v1.0.1 h1:5iA8DT8V7q8WK2EScv2padNa/rTESc1KdnPw4TC2paw=
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github.com/nats-io/nuid v1.0.1/go.mod h1:19wcPz3Ph3q0Jbyiqsd0kePYG7A95tJPxeL+1OSON2c=
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github.com/redis/go-redis/v9 v9.17.2 h1:P2EGsA4qVIM3Pp+aPocCJ7DguDHhqrXNhVcEp4ViluI=
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github.com/redis/go-redis/v9 v9.17.2/go.mod h1:u410H11HMLoB+TP67dz8rL9s6QW2j76l0//kSOd3370=
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golang.org/x/crypto v0.37.0 h1:kJNSjF/Xp7kU0iB2Z+9viTPMW4EqqsrywMXLJOOsXSE=
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golang.org/x/crypto v0.37.0/go.mod h1:vg+k43peMZ0pUMhYmVAWysMK35e6ioLh3wB8ZCAfbVc=
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golang.org/x/sys v0.32.0 h1:s77OFDvIQeibCmezSnk/q6iAfkdiQaJi4VzroCFrN20=
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97
pkg/server/leaderboard.go
Normal file
97
pkg/server/leaderboard.go
Normal file
@@ -0,0 +1,97 @@
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package server
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import (
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"context"
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"encoding/json"
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"log"
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"time"
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"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game"
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"github.com/redis/go-redis/v9"
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)
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type Leaderboard struct {
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rdb *redis.Client
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ctx context.Context
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}
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var GlobalLeaderboard *Leaderboard
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const leaderboardKey = "leaderboard:top"
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func InitLeaderboard(redisAddr string) error {
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rdb := redis.NewClient(&redis.Options{
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Addr: redisAddr,
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DB: 0,
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})
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ctx := context.Background()
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if err := rdb.Ping(ctx).Err(); err != nil {
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return err
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}
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GlobalLeaderboard = &Leaderboard{
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rdb: rdb,
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ctx: ctx,
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}
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log.Println("📊 Redis-Leaderboard verbunden")
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return nil
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}
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func (lb *Leaderboard) AddScore(name, code string, score int) bool {
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// Prüfe ob Spieler bereits existiert
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existingScoreStr, err := lb.rdb.HGet(lb.ctx, "leaderboard:players", code).Result()
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if err == nil {
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var existingScore int
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json.Unmarshal([]byte(existingScoreStr), &existingScore)
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if score <= existingScore {
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return false // Neuer Score nicht besser
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}
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}
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// Score speichern
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entry := game.LeaderboardEntry{
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PlayerName: name,
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PlayerCode: code,
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Score: score,
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Timestamp: time.Now().Unix(),
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}
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data, _ := json.Marshal(entry)
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lb.rdb.HSet(lb.ctx, "leaderboard:players", code, string(data))
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// In Sorted Set mit Score als Wert
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lb.rdb.ZAdd(lb.ctx, leaderboardKey, redis.Z{
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Score: float64(score),
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Member: code,
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})
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log.Printf("🏆 Leaderboard Update: %s mit %d Punkten", name, score)
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return true
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}
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func (lb *Leaderboard) GetTop10() []game.LeaderboardEntry {
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// Hole Top 10 (höchste Scores zuerst)
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codes, err := lb.rdb.ZRevRange(lb.ctx, leaderboardKey, 0, 9).Result()
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if err != nil {
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log.Printf("⚠️ Fehler beim Abrufen des Leaderboards: %v", err)
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return []game.LeaderboardEntry{}
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}
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entries := make([]game.LeaderboardEntry, 0)
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for _, code := range codes {
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dataStr, err := lb.rdb.HGet(lb.ctx, "leaderboard:players", code).Result()
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if err != nil {
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continue
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}
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var entry game.LeaderboardEntry
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if err := json.Unmarshal([]byte(dataStr), &entry); err != nil {
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continue
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}
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entries = append(entries, entry)
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}
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return entries
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}
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@@ -90,6 +90,18 @@ func NewRoom(id string, nc *nats.Conn, w *game.World) *Room {
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r.SpawnNextChunk()
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r.Colliders = r.World.GenerateColliders(r.ActiveChunks)
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// DEBUG: Collider-Typen zählen
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obstacleCount := 0
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platformCount := 0
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for _, c := range r.Colliders {
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if c.Type == "obstacle" {
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obstacleCount++
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} else if c.Type == "platform" {
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platformCount++
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}
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}
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log.Printf("🔍 Initial Colliders: %d total (%d obstacles, %d platforms)", len(r.Colliders), obstacleCount, platformCount)
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log.Printf("🎬 Raum %s gestartet mit %d Chunks", id, len(r.ActiveChunks))
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for _, ac := range r.ActiveChunks {
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log.Printf(" - Chunk '%s' bei X=%.0f", ac.ChunkID, ac.X)
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@@ -269,13 +281,6 @@ func (r *Room) Update() {
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continue
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}
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// Prüfe aktuelle Position auf Obstacles (falls reingesprungen)
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currentHit, currentType := r.CheckCollision(p.X+r.pDrawOffX+r.pHitboxOffX, p.Y+r.pDrawOffY+r.pHitboxOffY, r.pW, r.pH)
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if currentHit && currentType == "obstacle" {
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r.KillPlayer(p)
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continue
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}
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// X Bewegung
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currentSpeed := config.RunSpeed + (p.InputX * 4.0)
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nextX := p.X + currentSpeed
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@@ -283,9 +288,12 @@ func (r *Room) Update() {
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hitX, typeX := r.CheckCollision(nextX+r.pDrawOffX+r.pHitboxOffX, p.Y+r.pDrawOffY+r.pHitboxOffY, r.pW, r.pH)
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if hitX {
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if typeX == "obstacle" {
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// Nicht blocken, sondern weiterlaufen und töten
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p.X = nextX
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r.KillPlayer(p)
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continue
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}
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// Platform blockiert
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} else {
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p.X = nextX
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}
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@@ -313,9 +321,12 @@ func (r *Room) Update() {
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hitY, typeY := r.CheckCollision(p.X+r.pDrawOffX+r.pHitboxOffX, nextY+r.pDrawOffY+r.pHitboxOffY, r.pW, r.pH)
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if hitY {
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if typeY == "obstacle" {
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// Nicht blocken, sondern weiterlaufen und töten
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p.Y = nextY
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r.KillPlayer(p)
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continue
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}
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// Platform blockiert
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if p.VY > 0 {
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p.OnGround = true
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}
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@@ -341,7 +352,21 @@ func (r *Room) Update() {
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// 3. Map Management
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r.UpdateMapLogic(maxX)
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// 4. Host Check
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// 4. Prüfen ob alle Spieler tot sind (GAMEOVER Check)
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if r.Status == "RUNNING" {
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aliveCount := 0
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for _, p := range r.Players {
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if p.IsAlive && !p.IsSpectator {
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aliveCount++
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}
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}
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if aliveCount == 0 && len(r.Players) > 0 {
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log.Printf("🏁 Alle Spieler tot - Game Over!")
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r.Status = "GAMEOVER"
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}
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}
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// 5. Host Check
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if _, ok := r.Players[r.HostID]; !ok && len(r.Players) > 0 {
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for id := range r.Players {
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r.HostID = id
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@@ -354,16 +379,17 @@ func (r *Room) Update() {
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func (r *Room) CheckCollision(x, y, w, h float64) (bool, string) {
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playerRect := game.Rect{OffsetX: x, OffsetY: y, W: w, H: h}
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for _, c := range r.Colliders {
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if game.CheckRectCollision(playerRect, c.Rect) {
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if c.Type == "obstacle" {
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log.Printf("🔴 OBSTACLE HIT! Player: (%.0f, %.0f, %.0f, %.0f), Obstacle: (%.0f, %.0f, %.0f, %.0f)",
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playerRect.OffsetX, playerRect.OffsetY, playerRect.W, playerRect.H,
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c.Rect.OffsetX, c.Rect.OffsetY, c.Rect.W, c.Rect.H)
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}
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log.Printf("🔴 COLLISION! Type=%s, Player: (%.1f, %.1f, %.1f x %.1f), Collider: (%.1f, %.1f, %.1f x %.1f)",
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c.Type,
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playerRect.OffsetX, playerRect.OffsetY, playerRect.W, playerRect.H,
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c.Rect.OffsetX, c.Rect.OffsetY, c.Rect.W, c.Rect.H)
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return true, c.Type
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}
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}
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return false, ""
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}
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@@ -375,7 +401,9 @@ func (r *Room) UpdateMapLogic(maxX float64) {
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// Neue Chunks spawnen
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if maxX > r.MapEndX-2000 {
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r.SpawnNextChunk()
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oldCount := len(r.Colliders)
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r.Colliders = r.World.GenerateColliders(r.ActiveChunks)
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log.Printf("🆕 Chunk gespawnt - Colliders: %d -> %d", oldCount, len(r.Colliders))
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}
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// Alte Chunks löschen
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Reference in New Issue
Block a user