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Add leaderboard functionality with Redis integration for scores. This includes a global leaderboard system, server-side score submission handling, and real-time player ranking updates. Refactor and improve collision logic and game state management for better player experience.

This commit is contained in:
Sebastian Unterschütz
2026-01-01 19:23:09 +01:00
parent 5e6b8a2304
commit de64329ce4
12 changed files with 768 additions and 43 deletions

97
pkg/server/leaderboard.go Normal file
View File

@@ -0,0 +1,97 @@
package server
import (
"context"
"encoding/json"
"log"
"time"
"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game"
"github.com/redis/go-redis/v9"
)
type Leaderboard struct {
rdb *redis.Client
ctx context.Context
}
var GlobalLeaderboard *Leaderboard
const leaderboardKey = "leaderboard:top"
func InitLeaderboard(redisAddr string) error {
rdb := redis.NewClient(&redis.Options{
Addr: redisAddr,
DB: 0,
})
ctx := context.Background()
if err := rdb.Ping(ctx).Err(); err != nil {
return err
}
GlobalLeaderboard = &Leaderboard{
rdb: rdb,
ctx: ctx,
}
log.Println("📊 Redis-Leaderboard verbunden")
return nil
}
func (lb *Leaderboard) AddScore(name, code string, score int) bool {
// Prüfe ob Spieler bereits existiert
existingScoreStr, err := lb.rdb.HGet(lb.ctx, "leaderboard:players", code).Result()
if err == nil {
var existingScore int
json.Unmarshal([]byte(existingScoreStr), &existingScore)
if score <= existingScore {
return false // Neuer Score nicht besser
}
}
// Score speichern
entry := game.LeaderboardEntry{
PlayerName: name,
PlayerCode: code,
Score: score,
Timestamp: time.Now().Unix(),
}
data, _ := json.Marshal(entry)
lb.rdb.HSet(lb.ctx, "leaderboard:players", code, string(data))
// In Sorted Set mit Score als Wert
lb.rdb.ZAdd(lb.ctx, leaderboardKey, redis.Z{
Score: float64(score),
Member: code,
})
log.Printf("🏆 Leaderboard Update: %s mit %d Punkten", name, score)
return true
}
func (lb *Leaderboard) GetTop10() []game.LeaderboardEntry {
// Hole Top 10 (höchste Scores zuerst)
codes, err := lb.rdb.ZRevRange(lb.ctx, leaderboardKey, 0, 9).Result()
if err != nil {
log.Printf("⚠️ Fehler beim Abrufen des Leaderboards: %v", err)
return []game.LeaderboardEntry{}
}
entries := make([]game.LeaderboardEntry, 0)
for _, code := range codes {
dataStr, err := lb.rdb.HGet(lb.ctx, "leaderboard:players", code).Result()
if err != nil {
continue
}
var entry game.LeaderboardEntry
if err := json.Unmarshal([]byte(dataStr), &entry); err != nil {
continue
}
entries = append(entries, entry)
}
return entries
}