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10 Commits

Author SHA1 Message Date
Sebastian Unterschütz
ce092c8366 fix game
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2026-03-21 22:18:48 +01:00
Sebastian Unterschütz
188e9c2cc2 fix game
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2026-03-21 20:32:53 +01:00
Sebastian Unterschütz
023996229a Integrate shared physics engine for player movement and collision handling, refine 20 TPS gameplay logic, and enhance client prediction with server-reconciliation updates.
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2026-01-06 21:37:32 +01:00
Sebastian Unterschütz
23d42d42e7 Add sequence numbers to server broadcasts and client state handling for out-of-order update detection.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 9m53s
2026-01-06 18:52:27 +01:00
Sebastian Unterschütz
24e21387d9 Add cache-busting for JS/WASM assets, WASM readiness signaling to JS, and robust fetch with cache control. Improve lobby updates and refine WebSocket logic.
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2026-01-04 20:13:56 +01:00
Sebastian Unterschütz
400a7e752b Add PlayerCode for enhanced score tracking and host validation logic in cooperative mode. Optimize UI for mobile devices with new responsive styles.
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2026-01-04 17:34:19 +01:00
Sebastian Unterschütz
d7c2e8dc85 Dynamically generate WebSocket URLs based on current domain to support both HTTP and HTTPS environments.
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2026-01-04 16:14:21 +01:00
Sebastian Unterschütz
95d61bf66e Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components. 2026-01-04 14:30:31 +01:00
Sebastian Unterschütz
ce51a2ba4f Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection. 2026-01-04 02:26:23 +01:00
Sebastian Unterschütz
3232ee7c2f Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization. 2026-01-04 01:25:04 +01:00