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14 Commits

Author SHA1 Message Date
Sebastian Unterschütz f1dff8d64c add offline moving platform logic: implement dynamic platform detection and movement handling in offline mode
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m49s
2026-04-22 23:52:32 +02:00
Sebastian Unterschütz e71fd6f0ee add presentation mode: implement presentation logic, QR code support, animated quotes, assets display, and emotes
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m33s
2026-04-22 20:00:48 +02:00
Sebastian Unterschütz 656f279a89 fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 6m49s
2026-03-22 18:18:45 +01:00
Sebastian Unterschütz aff505773a fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m3s
2026-03-22 10:44:58 +01:00
Sebastian Unterschütz f48ade50bb fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m20s
2026-03-21 13:31:34 +01:00
Sebastian Unterschütz 023996229a Integrate shared physics engine for player movement and collision handling, refine 20 TPS gameplay logic, and enhance client prediction with server-reconciliation updates.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m51s
2026-01-06 21:37:32 +01:00
Sebastian Unterschütz 23d42d42e7 Add sequence numbers to server broadcasts and client state handling for out-of-order update detection.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 9m53s
2026-01-06 18:52:27 +01:00
Sebastian Unterschütz 400a7e752b Add PlayerCode for enhanced score tracking and host validation logic in cooperative mode. Optimize UI for mobile devices with new responsive styles.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m27s
2026-01-04 17:34:19 +01:00
Sebastian Unterschütz 95d61bf66e Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components. 2026-01-04 14:30:31 +01:00
Sebastian Unterschütz 3232ee7c2f Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization. 2026-01-04 01:25:04 +01:00
Sebastian Unterschütz de64329ce4 Add leaderboard functionality with Redis integration for scores. This includes a global leaderboard system, server-side score submission handling, and real-time player ranking updates. Refactor and improve collision logic and game state management for better player experience. 2026-01-01 19:23:09 +01:00
Sebastian Unterschütz 5e6b8a2304 Implement core game functionalities: client prediction, coin collection, scoring, game state synchronization, and player management. 2026-01-01 16:46:39 +01:00
Sebastian Unterschütz 4b2995846e Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup. 2026-01-01 15:21:50 +01:00
Sebastian Unterschütz 3099ac42c0 Introduce core components for "Escape From Teacher" game: server, client, physics, asset system, and protocol definitions. Add Docker-Compose setup for Redis and NATS infrastructure. 2026-01-01 15:21:18 +01:00