Sebastian Unterschütz
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23d42d42e7
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Add sequence numbers to server broadcasts and client state handling for out-of-order update detection.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 9m53s
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2026-01-06 18:52:27 +01:00 |
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Sebastian Unterschütz
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24e21387d9
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Add cache-busting for JS/WASM assets, WASM readiness signaling to JS, and robust fetch with cache control. Improve lobby updates and refine WebSocket logic.
Dynamic Branch Deploy / build-and-deploy (push) Failing after 46s
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2026-01-04 20:13:56 +01:00 |
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Sebastian Unterschütz
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400a7e752b
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Add PlayerCode for enhanced score tracking and host validation logic in cooperative mode. Optimize UI for mobile devices with new responsive styles.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m27s
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2026-01-04 17:34:19 +01:00 |
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Sebastian Unterschütz
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d7c2e8dc85
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Dynamically generate WebSocket URLs based on current domain to support both HTTP and HTTPS environments.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m24s
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2026-01-04 16:14:21 +01:00 |
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Sebastian Unterschütz
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95d61bf66e
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Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
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2026-01-04 14:30:31 +01:00 |
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Sebastian Unterschütz
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ce51a2ba4f
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Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
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2026-01-04 02:26:23 +01:00 |
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Sebastian Unterschütz
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3232ee7c2f
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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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2026-01-04 01:25:04 +01:00 |
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