Sebastian Unterschütz
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3232ee7c2f
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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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2026-01-04 01:25:04 +01:00 |
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Sebastian Unterschütz
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85d697df19
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Refactor loadOrCreatePlayerCode to support platform-specific implementations for Desktop and WebAssembly environments.
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2026-01-01 19:53:57 +01:00 |
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Sebastian Unterschütz
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de64329ce4
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Add leaderboard functionality with Redis integration for scores. This includes a global leaderboard system, server-side score submission handling, and real-time player ranking updates. Refactor and improve collision logic and game state management for better player experience.
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2026-01-01 19:23:09 +01:00 |
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Sebastian Unterschütz
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5e6b8a2304
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Implement core game functionalities: client prediction, coin collection, scoring, game state synchronization, and player management.
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2026-01-01 16:46:39 +01:00 |
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Sebastian Unterschütz
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4b2995846e
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Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup.
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2026-01-01 15:21:50 +01:00 |
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Sebastian Unterschütz
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3099ac42c0
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Introduce core components for "Escape From Teacher" game: server, client, physics, asset system, and protocol definitions. Add Docker-Compose setup for Redis and NATS infrastructure.
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2026-01-01 15:21:18 +01:00 |
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