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Commit Graph

6 Commits

Author SHA1 Message Date
Sebastian Unterschütz
66d7b6d2a5 Refine player movement and physics constants for improved 20 TPS gameplay, add reusable config values, enhance button loading states, and prevent duplicate game starts. Update cache-busting version for client assets.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m3s
2026-01-05 21:04:39 +01:00
Sebastian Unterschütz
98e955aad9 Add analog joystick support with fine control adjustments, improve prediction smoothing, reduce correction thresholds, and enhance lobby and overlay UI responsiveness.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m23s
2026-01-04 19:43:09 +01:00
Sebastian Unterschütz
400a7e752b Add PlayerCode for enhanced score tracking and host validation logic in cooperative mode. Optimize UI for mobile devices with new responsive styles.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m27s
2026-01-04 17:34:19 +01:00
Sebastian Unterschütz
95d61bf66e Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components. 2026-01-04 14:30:31 +01:00
Sebastian Unterschütz
41d15c60d3 Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers. 2026-01-04 01:56:31 +01:00
Sebastian Unterschütz
3232ee7c2f Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization. 2026-01-04 01:25:04 +01:00