Sebastian Unterschütz
de87b76005
add offline mode for solo play with local game state simulation
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m47s
2026-04-22 12:37:52 +02:00
Sebastian Unterschütz
2286c18432
fix game
Dynamic Branch Deploy / build-and-deploy (push) Failing after 2m0s
2026-04-22 11:38:35 +02:00
Sebastian Unterschütz
6b07004f01
fix view port rendering to include
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
2026-03-24 09:12:51 +01:00
Sebastian Unterschütz
6d0d31824e
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 6m49s
2026-03-22 18:46:54 +01:00
Sebastian Unterschütz
ced5011718
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 6m53s
2026-03-22 17:43:51 +01:00
Sebastian Unterschütz
0aa81a2edc
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 6m51s
2026-03-22 17:26:18 +01:00
Sebastian Unterschütz
c423b20ec4
fix game
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
2026-03-22 16:01:36 +01:00
Sebastian Unterschütz
aff505773a
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m3s
2026-03-22 10:44:58 +01:00
Sebastian Unterschütz
1dc5005cf3
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m29s
2026-03-22 10:14:20 +01:00
Sebastian Unterschütz
7a86a8596e
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m15s
2026-03-21 22:39:01 +01:00
Sebastian Unterschütz
188e9c2cc2
fix game
Dynamic Branch Deploy / build-and-deploy (push) Failing after 8m17s
2026-03-21 20:32:53 +01:00
Sebastian Unterschütz
f48ade50bb
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m20s
2026-03-21 13:31:34 +01:00
Sebastian Unterschütz
4be6cc791e
- Refactor dirt and stone generation to optimize visible depth and adjust randomization.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m32s
- Remove unused `StartWebSocketGateway` function from `websocket_gateway.go`.
- Add security checks to track player-room mapping, enforce valid input, and prevent ID spoofing in `gateway.go`.
- Refactor touch control logic to dynamically position joystick and buttons above gameplay floor.
- Introduce dynamic floor Y-coordinate calculation (`GetFloorYFromHeight`) for better scaling across different screen sizes.
- Adjust rendering logic to align assets, particles, and debug visuals with dynamic screen height transformations.
- Update canvas CSS to support fullscreen scaling without center alignment.
2026-01-09 21:34:24 +01:00
Sebastian Unterschütz
d156dce2e7
Restrict debug rendering (colliders, hitboxes, etc.) to debug mode only.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m46s
2026-01-06 21:51:08 +01:00
Sebastian Unterschütz
d20f8f33bb
Update touch controls to use ScreenHeight instead of canvas height for joystick and button positioning
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
2026-01-06 21:46:46 +01:00
Sebastian Unterschütz
023996229a
Integrate shared physics engine for player movement and collision handling, refine 20 TPS gameplay logic, and enhance client prediction with server-reconciliation updates.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m51s
2026-01-06 21:37:32 +01:00
Sebastian Unterschütz
66d7b6d2a5
Refine player movement and physics constants for improved 20 TPS gameplay, add reusable config values, enhance button loading states, and prevent duplicate game starts. Update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m3s
2026-01-05 21:04:39 +01:00
Sebastian Unterschütz
dc5136ca21
Adjust physics constants for better 20 TPS gameplay feel, refine smoothing and correction thresholds, and update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m15s
2026-01-05 19:54:07 +01:00
Sebastian Unterschütz
98e955aad9
Add analog joystick support with fine control adjustments, improve prediction smoothing, reduce correction thresholds, and enhance lobby and overlay UI responsiveness.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m23s
2026-01-04 19:43:09 +01:00
Sebastian Unterschütz
95d61bf66e
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
2026-01-04 14:30:31 +01:00
Sebastian Unterschütz
3232ee7c2f
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
Sebastian Unterschütz
de64329ce4
Add leaderboard functionality with Redis integration for scores. This includes a global leaderboard system, server-side score submission handling, and real-time player ranking updates. Refactor and improve collision logic and game state management for better player experience.
2026-01-01 19:23:09 +01:00
Sebastian Unterschütz
5e6b8a2304
Implement core game functionalities: client prediction, coin collection, scoring, game state synchronization, and player management.
2026-01-01 16:46:39 +01:00
Sebastian Unterschütz
4b2995846e
Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup.
2026-01-01 15:21:50 +01:00