Sebastian Unterschütz
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95d61bf66e
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Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
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2026-01-04 14:30:31 +01:00 |
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Sebastian Unterschütz
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ce51a2ba4f
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Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
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2026-01-04 02:26:23 +01:00 |
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Sebastian Unterschütz
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41d15c60d3
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Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers.
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2026-01-04 01:56:31 +01:00 |
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Sebastian Unterschütz
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3232ee7c2f
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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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2026-01-04 01:25:04 +01:00 |
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