Sebastian Unterschütz
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3232ee7c2f
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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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2026-01-04 01:25:04 +01:00 |
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Sebastian Unterschütz
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85d697df19
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Refactor loadOrCreatePlayerCode to support platform-specific implementations for Desktop and WebAssembly environments.
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2026-01-01 19:53:57 +01:00 |
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