Sebastian Unterschütz
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d156dce2e7
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Restrict debug rendering (colliders, hitboxes, etc.) to debug mode only.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m46s
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2026-01-06 21:51:08 +01:00 |
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Sebastian Unterschütz
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d20f8f33bb
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Update touch controls to use ScreenHeight instead of canvas height for joystick and button positioning
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
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2026-01-06 21:46:46 +01:00 |
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Sebastian Unterschütz
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023996229a
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Integrate shared physics engine for player movement and collision handling, refine 20 TPS gameplay logic, and enhance client prediction with server-reconciliation updates.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m51s
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2026-01-06 21:37:32 +01:00 |
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Sebastian Unterschütz
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66d7b6d2a5
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Refine player movement and physics constants for improved 20 TPS gameplay, add reusable config values, enhance button loading states, and prevent duplicate game starts. Update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m3s
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2026-01-05 21:04:39 +01:00 |
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Sebastian Unterschütz
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dc5136ca21
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Adjust physics constants for better 20 TPS gameplay feel, refine smoothing and correction thresholds, and update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m15s
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2026-01-05 19:54:07 +01:00 |
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Sebastian Unterschütz
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98e955aad9
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Add analog joystick support with fine control adjustments, improve prediction smoothing, reduce correction thresholds, and enhance lobby and overlay UI responsiveness.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m23s
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2026-01-04 19:43:09 +01:00 |
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Sebastian Unterschütz
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95d61bf66e
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Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
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2026-01-04 14:30:31 +01:00 |
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Sebastian Unterschütz
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3232ee7c2f
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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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2026-01-04 01:25:04 +01:00 |
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Sebastian Unterschütz
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de64329ce4
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Add leaderboard functionality with Redis integration for scores. This includes a global leaderboard system, server-side score submission handling, and real-time player ranking updates. Refactor and improve collision logic and game state management for better player experience.
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2026-01-01 19:23:09 +01:00 |
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Sebastian Unterschütz
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5e6b8a2304
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Implement core game functionalities: client prediction, coin collection, scoring, game state synchronization, and player management.
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2026-01-01 16:46:39 +01:00 |
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Sebastian Unterschütz
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4b2995846e
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Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup.
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2026-01-01 15:21:50 +01:00 |
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